online multiplayer chess game (note server currently down)
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extends Control
class_name Confirm
signal confirmed(what)
export(NodePath) onready var status = get_node(status) as StatusLabel
var timer := Timer.new()
var looking: Node = null
func _ready() -> void:
add_child(timer)
timer.connect("timeout", self, "_pressed", [false])
func _timeout() -> void:
_pressed(false)
func stop_looking() -> void:
looking = null
timer.stop()
hide()
func confirm(who: Node, what: String, timeout := 5):
if is_instance_valid(looking):
looking.stoplooking()
looking = who
show()
status.set_text(what, timeout)
timer.start(timeout)
func _pressed(what: bool):
status.set_text("", 0)
emit_signal("confirmed", what)
stop_looking()
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