online multiplayer chess game (note server currently down)
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extends GridContainer
class_name GridMenu
const texture_button = preload("res://ui/barbutton/BarTextureButton.tscn")
signal pressed(index)
func open():
columns = round(sqrt(get_child_count()))
show()
func add_icon_item(icon: Texture, tooltip: String, size: Vector2) -> BarTextureButton:
var tex: BarTextureButton = texture_button.instance()
tex.connect("pressed", self, "_pressed", [get_child_count()])
tex.expand = true
tex.texture_normal = icon
tex.name = tooltip
tex.rect_min_size = size
tex.hint_tooltip = tooltip
tex.stretch_mode = tex.STRETCH_KEEP_ASPECT_CENTERED
add_child(tex)
return tex
func add_text_item(text: String, tooltip: String, size: Vector2) -> Button:
var b := Button.new()
b.hint_tooltip = tooltip
b.name = tooltip
b.rect_min_size = size
b.text = text
b.connect("pressed", self, "_pressed", [get_child_count()])
add_child(b)
return b
func _pressed(index: int):
emit_signal("pressed", index)
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