online multiplayer chess game (note server currently down)
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extends Button
class_name GridMenuButton
onready var popup: Popup = $Popup
onready var gridmenu: GridMenu = $Popup/GridMenu
signal selected(index)
export(Vector2) var offset = Vector2(50, -50)
onready var txt = text
var selected := 0 setget set_selected
var items := []
func add_text_item(text: String, tooltip := "", size := Vector2(40, 30)) -> Button:
items.append(text)
return gridmenu.add_text_item(text, tooltip, size)
func add_icon_item(icon: Texture, tooltip := "", size := Vector2(40, 30)) -> BarTextureButton:
items.append(icon)
return gridmenu.add_icon_item(icon, tooltip, size)
func _on_GridMenu_pressed(index: int):
set_selected(index)
emit_signal("selected", index)
popup.hide()
func set_selected(index: int):
selected = index
if typeof(items[index]) == TYPE_OBJECT:
icon = items[index]
else:
text = items[index] + txt
func _pressed() -> void:
gridmenu.open()
popup.popup()
yield(get_tree(), "idle_frame")
popup.rect_global_position = rect_global_position + offset
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