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extends Control onready var settings := find_node("Settings") func _ready() -> void: if OS.has_feature("HTML5"): find_node("quit").queue_free() func _on_quit_pressed() -> void: get_tree().notification(MainLoop.NOTIFICATION_WM_QUIT_REQUEST) func _on_settings_pressed() -> void: settings.toggle(true) func _on_multiplayer_pressed() -> void: get_tree().change_scene("res://ui/Lobby.tscn")