online multiplayer chess game (note server currently down)
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extends Control
class_name GameConfig
var moves := PoolStringArray()
var color := true
signal back
export(ButtonGroup) var button_group: ButtonGroup
func _ready():
button_group.connect("pressed", self, "_button_pressed")
func _button_pressed(button: BarTextureButton) -> void:
color = button.name == "White"
func _on_Stop_pressed():
emit_signal("back")
reset()
func reset():
moves = []
color = true
$"%PgnInput".text = ""
hide()
func _on_pgn_selected(_moves: PoolStringArray):
moves = _moves
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