online multiplayer chess game (note server currently down)
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extends TabContainer
var moves := PoolStringArray()
var white := true setget set_white
var lobby: Lobby
func _ready():
find_node("SliderButton").connect("toggled", self, "set_white")
func set_white(new_white: bool) -> void:
white = new_white
func _on_Continue_pressed():
PacketHandler.host_game(PacketHandler.game_code, white, moves)
reset()
func open(_lobby: Lobby):
show()
lobby = _lobby
func _on_Stop_pressed():
lobby.set_buttons(true)
reset()
func reset():
moves = []
white = true
$Advanced/H/Pgn.text = ""
hide()
func _on_pgn_selected(_moves: PoolStringArray):
moves = _moves
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