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extends Control
class_name Lobby
onready var address: LineEdit = $"%Address"
onready var buttons := $"%buttons"
onready var status_ok := $"%StatusOK"
onready var status_fail := $"%StatusFail"
onready var hostbutton := $"%HostButton"
onready var gameconfig := $"%GameConfig"
func toggle(onoff: bool) -> void:
get_parent().get_parent().visible = onoff
func _ready() -> void:
PacketHandler.lobby = self
PacketHandler.connect("hosting", $"%stophost", "set_visible")
PacketHandler.connect("connection_established", self, "reset")
gameconfig.connect("back", self, "reset")
gameconfig.connect("done", self, "host")
if !Utils.internet:
set_status("no internet", false)
set_buttons(false)
func reset():
set_status("", true)
set_buttons(true)
func host(color: bool, moves: PoolStringArray) -> void:
PacketHandler.host_game(PacketHandler.game_code, color, moves)
func focus():
get_parent().current_tab = get_parent().get_children().find(self)
func set_status(text: String, isok: bool) -> void: # Simple way to show status.
if isok:
status_ok.set_text(text)
status_fail.set_text("")
else:
status_ok.set_text("")
status_fail.set_text(text)
status_ok.visible = len(status_ok.text) > 0
status_fail.visible = len(status_fail.text) > 0
func set_buttons(enabled := true) -> void:
for c in buttons.get_children():
c.disabled = !enabled
address.editable = enabled
func _on_join_pressed() -> void:
if validate_text():
set_buttons(false)
PacketHandler.join_game()
else:
set_status("Invalid address", false)
func _on_HostButton_pressed() -> void:
if gameconfig.visible:
gameconfig.hide()
host(gameconfig.color, gameconfig.moves)
return
if validate_text():
set_buttons(false)
gameconfig.show()
else:
set_status("Invalid address", false)
func validate_text(text := address.get_text()) -> String:
var pos := address.caret_position
text = clean_text(text)
address.text = text
address.caret_position = pos
PacketHandler.game_code = text
return text
func clean_text(text: String) -> String:
text = text.strip_edges()
return text.replace(" ", "_")
func _on_Address_text_entered(new_text: String) -> void:
validate_text(new_text)
func _on_spectate_pressed():
if validate_text():
set_buttons(false)
PacketHandler.spectate()
else:
set_status("Invalid address", false)
func _on_stophost_pressed() -> void:
PacketHandler.return()
reset()
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