online multiplayer chess game (note server currently down)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
extends HBoxContainer
signal depth_changed(new_depth)
var depth: int setget set_depth
onready var depth_label: Label = $"%CurrentDepthLabel"
func _ready() -> void:
set_depth($"%DepthSlider".value)
func set_depth(new_depth: int) -> void:
emit_signal("depth_changed", new_depth)
depth_label.text = str(new_depth)
depth = new_depth
func _slid(value: float) -> void:
set_depth(value)
|