online multiplayer chess game (note server currently down)
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extends Label
var time: float setget set_time
var stop := false
const STARTTIME = 300
export(bool) var white := false
onready var colorrect := $ColorRect
func set_time(newtime: float) -> bool:
if stop:
return false
time = newtime
if time <= 0.0:
Events.emit_signal("outoftime", white)
stop = true
text = "00:00.0"
return false
var use_millis := time <= 10
text = Utils.format_seconds(time, use_millis)
return true
func tick(delta: float):
time -= delta
func _ready() -> void:
set_time(STARTTIME)
set_color()
colorrect.show_behind_parent = true
Events.connect("data_recieved", self, "set_color")
Events.connect("game_over", self, "_on_game_over")
func _on_game_over(_ar: String, _arg: bool) -> void:
stop = true
func set_color() -> void:
if time > 10:
colorrect.color = (Globals.grid.clockrunning_color if Globals.turn == white else Color.transparent)
else:
colorrect.color = (Globals.grid.clockrunninglow if Globals.turn == white else Globals.grid.clocklow)
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