online multiplayer chess game (note server currently down)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
extends ConfirmButton
class_name DrawButton
const draw_declined_message = "draw request rejected"
const draw_request_message = "%s requests a draw"
func _signal_recieved(what: Dictionary) -> void:
if what.type == PacketHandler.SIGNALHEADERS.draw:
set_disabled(false)
if "question" in what:
confirm()
Globals.chat.server(what.question)
else:
if what.accepted:
draw()
else:
# declined signal recieved
Globals.chat.server(draw_declined_message)
func draw():
Globals.grid.draw("mutual agreement")
func _pressed() -> void:
if Globals.spectating:
return
if waiting_on_answer:
_confirmed(true)
else:
set_disabled(true)
var msg = draw_request_message % Utils.expand_color(Globals.grid.team)
PacketHandler.signal({question = msg}, PacketHandler.SIGNALHEADERS.draw)
Globals.chat.server(msg)
func _confirmed(what: bool) -> void: # called from confirmbar.confirmed
._confirmed(what)
PacketHandler.signal({"accepted": what}, PacketHandler.SIGNALHEADERS.draw)
if what:
draw()
else:
# no pressed
Globals.chat.server(draw_declined_message)
|