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extends VBoxContainer export(PoolStringArray) var pgns var in_sim = false func _ready(): if !Debug.debug: queue_free() func _load(i: int): PacketHandler.load_pgn(pgns[i]) in_sim = true func _input(_event): if Input.is_action_pressed("ui_cancel") and in_sim: in_sim = false PacketHandler.go_back("", true) get_node("/root/Game").queue_free() get_parent().show() Globals.reset_vars() func _on_test_chat_pressed(): get_tree().change_scene_to(preload("res://ui/chat/Chat.tscn"))