fast image operations
Diffstat (limited to 'src/drawing/poly.rs')
-rw-r--r--src/drawing/poly.rs186
1 files changed, 186 insertions, 0 deletions
diff --git a/src/drawing/poly.rs b/src/drawing/poly.rs
new file mode 100644
index 0000000..5a67a07
--- /dev/null
+++ b/src/drawing/poly.rs
@@ -0,0 +1,186 @@
+//! draw polygons
+use crate::Image;
+use crate::math::{FExt, madd};
+use array_chunks::*;
+use std::cmp::{max, min};
+use std::f32::consts::TAU;
+use vecto::Vec2;
+
+impl<T: AsMut<[u8]> + AsRef<[u8]>, const CHANNELS: usize> Image<T, CHANNELS> {
+ /// Draws a filled polygon from a slice of points. Please close your poly. (first == last)
+ ///
+ /// Borrowed from [imageproc](https://docs.rs/imageproc/latest/src/imageproc/drawing/polygon.rs.html#31), modified for less allocations.
+ /// ```
+ /// # use fimg::Image;
+ /// let mut i = Image::alloc(10, 10);
+ /// i.points(&[(1, 8), (3, 1), (8, 1), (6, 6), (8, 8), (1, 8)], [255]);
+ /// # assert_eq!(i.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00");
+ /// ```
+ pub fn points(&mut self, poly: &[(i32, i32)], c: [u8; CHANNELS]) {
+ if poly.len() <= 1 {
+ return;
+ }
+ let (mut y_max, mut y_min) = poly[..poly.len() - 1]
+ .iter()
+ .fold((i32::MIN, i32::MAX), |(max, min), &(_, y)| {
+ (y.max(max), y.min(min))
+ });
+ y_min = max(0, min(y_min, self.height() as i32 - 1));
+ y_max = max(0, min(y_max, self.height() as i32 - 1));
+ let mut intersections = vec![];
+ for y in y_min..=y_max {
+ for [p0, p1] in poly.array_windows::<2>() {
+ if p0.1 <= y && p1.1 >= y || p1.1 <= y && p0.1 >= y {
+ if p0.1 == p1.1 {
+ intersections.push(p0.0);
+ intersections.push(p1.0);
+ } else if p0.1 == y || p1.1 == y {
+ if p1.1 > y {
+ intersections.push(p0.0);
+ }
+ if p0.1 > y {
+ intersections.push(p1.0);
+ }
+ } else {
+ let fraction = (y - p0.1) as f32 / (p1.1 - p0.1) as f32;
+ let inter = madd(fraction, (p1.0 - p0.0) as f32, p0.0 as f32);
+ intersections.push(inter.round() as i32);
+ }
+ }
+ }
+ intersections.sort_unstable();
+ for &[x, y_] in intersections.array_chunks::<2>() {
+ let mut from = min(x, self.width() as i32);
+ let mut to = min(y_, self.width() as i32 - 1);
+ if from < self.width() as i32 && to >= 0 {
+ // check bounds
+ from = max(0, from);
+ to = max(0, to);
+
+ for x in from..=to {
+ // SAFETY: bounds are checked
+ unsafe { self.set_pixel(x as u32, y as u32, &c) };
+ }
+ }
+ }
+ intersections.clear();
+ }
+
+ for &[(x1, y1), (x2, y2)] in poly.array_windows::<2>() {
+ self.line((x1, y1), (x2, y2), c);
+ }
+ }
+
+ /// Draws a filled quadrilateral.
+ /// This currently just uses [`Image::points`], but in the future this may change.
+ pub fn quad(
+ &mut self,
+ a: (i32, i32),
+ b: (i32, i32),
+ c: (i32, i32),
+ d: (i32, i32),
+ col: [u8; CHANNELS],
+ ) {
+ self.points(&[a, b, c, d, a], col);
+ }
+
+ /// Draws a regular convex polygon with a specified number of sides, a radius, and a rotation (radians).
+ /// Prefer [`Image::circle`] over `poly(.., 600, ..)`.
+ /// Calls into [`Image::tri`] and [`Image::quad`].
+ /// ```
+ /// # use fimg::Image;
+ /// let mut i = Image::alloc(300, 300);
+ /// // draw a enneagon
+ /// // at x150, y150 │ unrotated white
+ /// // with a radius of ─┼──╮ │ │
+ /// i.poly((150., 150.), 9, 100.0, 0.0, [255]);
+ /// # assert_eq!(i.buffer(), include_bytes!("../../tdata/enneagon.imgbuf"));
+ /// ```
+ pub fn poly(
+ &mut self,
+ pos: impl Into<Vec2>,
+ sides: usize,
+ radius: f32,
+ rotation: f32,
+ c: [u8; CHANNELS],
+ ) {
+ let pos = pos.into();
+ let trans = |a: f32| Vec2::from_angle(a) * radius;
+ let r = |v: Vec2| (v.x.round() as i32, v.y.round() as i32);
+ match sides {
+ 3 => {
+ let space = TAU / 3.0;
+ self.tri::<f32>(
+ trans(space + rotation) + pos,
+ trans(rotation) + pos,
+ trans(madd(space, 2.0, rotation)) + pos,
+ c,
+ );
+ }
+ _ => {
+ let space = TAU / sides as f32;
+ for i in (0..sides - 1).step_by(2).map(|i| i as f32) {
+ self.quad(
+ r(pos),
+ r(trans(madd(space, i, rotation)) + pos),
+ r(trans(madd(space, i + 1., rotation)) + pos),
+ r(trans(madd(space, i + 2., rotation)) + pos),
+ c,
+ );
+ }
+
+ if sides % 2 != 0 && sides > 4 {
+ let i = (sides - 1) as f32;
+ // the missing piece
+ self.tri::<f32>(
+ pos,
+ trans(madd(space, i, rotation)) + pos,
+ trans(madd(space, i + 1., rotation)) + pos,
+ c,
+ );
+ }
+ }
+ }
+ }
+
+ /// Draw a bordered polygon.
+ /// Prefer [`Image::border_circle`] to draw circles.
+ /// See also [`Image::poly`].
+ /// ```
+ /// let mut i = fimg::Image::alloc(100, 100);
+ /// i.border_poly((50., 50.), 5, 25., 0., 7., [255]);
+ /// # assert_eq!(i.buffer(), include_bytes!("../../tdata/border_pentagon.imgbuf"));
+ /// ```
+ pub fn border_poly(
+ &mut self,
+ pos: impl Into<Vec2>,
+ sides: usize,
+ radius: f32,
+ rotation: f32,
+ stroke: f32,
+ c: [u8; CHANNELS],
+ ) {
+ let pos = pos.into();
+ let space = TAU / sides as f32;
+ let step = stroke / 2.0 / (space / 2.0).cos();
+ let r1 = radius - step;
+ let r2 = radius + step;
+ let r = |a: f32, b: f32| (a.round() as i32, b.round() as i32);
+ for i in 0..sides {
+ let a = space.madd(i as f32, rotation);
+ self.quad(
+ r(r1.madd(a.cos(), pos.x), r1.madd(a.sin(), pos.y)),
+ r(
+ r1.madd((a + space).cos(), pos.x),
+ r1.madd((a + space).sin(), pos.y),
+ ),
+ r(
+ r2.madd((a + space).cos(), pos.x),
+ r2.madd((a + space).sin(), pos.y),
+ ),
+ r(r2.madd(a.cos(), pos.x), r2.madd(a.sin(), pos.y)),
+ c,
+ );
+ }
+ }
+}