fast image operations
Diffstat (limited to 'src/drawing/poly.rs')
-rw-r--r--src/drawing/poly.rs186
1 files changed, 0 insertions, 186 deletions
diff --git a/src/drawing/poly.rs b/src/drawing/poly.rs
deleted file mode 100644
index 5a67a07..0000000
--- a/src/drawing/poly.rs
+++ /dev/null
@@ -1,186 +0,0 @@
-//! draw polygons
-use crate::Image;
-use crate::math::{FExt, madd};
-use array_chunks::*;
-use std::cmp::{max, min};
-use std::f32::consts::TAU;
-use vecto::Vec2;
-
-impl<T: AsMut<[u8]> + AsRef<[u8]>, const CHANNELS: usize> Image<T, CHANNELS> {
- /// Draws a filled polygon from a slice of points. Please close your poly. (first == last)
- ///
- /// Borrowed from [imageproc](https://docs.rs/imageproc/latest/src/imageproc/drawing/polygon.rs.html#31), modified for less allocations.
- /// ```
- /// # use fimg::Image;
- /// let mut i = Image::alloc(10, 10);
- /// i.points(&[(1, 8), (3, 1), (8, 1), (6, 6), (8, 8), (1, 8)], [255]);
- /// # assert_eq!(i.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00");
- /// ```
- pub fn points(&mut self, poly: &[(i32, i32)], c: [u8; CHANNELS]) {
- if poly.len() <= 1 {
- return;
- }
- let (mut y_max, mut y_min) = poly[..poly.len() - 1]
- .iter()
- .fold((i32::MIN, i32::MAX), |(max, min), &(_, y)| {
- (y.max(max), y.min(min))
- });
- y_min = max(0, min(y_min, self.height() as i32 - 1));
- y_max = max(0, min(y_max, self.height() as i32 - 1));
- let mut intersections = vec![];
- for y in y_min..=y_max {
- for [p0, p1] in poly.array_windows::<2>() {
- if p0.1 <= y && p1.1 >= y || p1.1 <= y && p0.1 >= y {
- if p0.1 == p1.1 {
- intersections.push(p0.0);
- intersections.push(p1.0);
- } else if p0.1 == y || p1.1 == y {
- if p1.1 > y {
- intersections.push(p0.0);
- }
- if p0.1 > y {
- intersections.push(p1.0);
- }
- } else {
- let fraction = (y - p0.1) as f32 / (p1.1 - p0.1) as f32;
- let inter = madd(fraction, (p1.0 - p0.0) as f32, p0.0 as f32);
- intersections.push(inter.round() as i32);
- }
- }
- }
- intersections.sort_unstable();
- for &[x, y_] in intersections.array_chunks::<2>() {
- let mut from = min(x, self.width() as i32);
- let mut to = min(y_, self.width() as i32 - 1);
- if from < self.width() as i32 && to >= 0 {
- // check bounds
- from = max(0, from);
- to = max(0, to);
-
- for x in from..=to {
- // SAFETY: bounds are checked
- unsafe { self.set_pixel(x as u32, y as u32, &c) };
- }
- }
- }
- intersections.clear();
- }
-
- for &[(x1, y1), (x2, y2)] in poly.array_windows::<2>() {
- self.line((x1, y1), (x2, y2), c);
- }
- }
-
- /// Draws a filled quadrilateral.
- /// This currently just uses [`Image::points`], but in the future this may change.
- pub fn quad(
- &mut self,
- a: (i32, i32),
- b: (i32, i32),
- c: (i32, i32),
- d: (i32, i32),
- col: [u8; CHANNELS],
- ) {
- self.points(&[a, b, c, d, a], col);
- }
-
- /// Draws a regular convex polygon with a specified number of sides, a radius, and a rotation (radians).
- /// Prefer [`Image::circle`] over `poly(.., 600, ..)`.
- /// Calls into [`Image::tri`] and [`Image::quad`].
- /// ```
- /// # use fimg::Image;
- /// let mut i = Image::alloc(300, 300);
- /// // draw a enneagon
- /// // at x150, y150 │ unrotated white
- /// // with a radius of ─┼──╮ │ │
- /// i.poly((150., 150.), 9, 100.0, 0.0, [255]);
- /// # assert_eq!(i.buffer(), include_bytes!("../../tdata/enneagon.imgbuf"));
- /// ```
- pub fn poly(
- &mut self,
- pos: impl Into<Vec2>,
- sides: usize,
- radius: f32,
- rotation: f32,
- c: [u8; CHANNELS],
- ) {
- let pos = pos.into();
- let trans = |a: f32| Vec2::from_angle(a) * radius;
- let r = |v: Vec2| (v.x.round() as i32, v.y.round() as i32);
- match sides {
- 3 => {
- let space = TAU / 3.0;
- self.tri::<f32>(
- trans(space + rotation) + pos,
- trans(rotation) + pos,
- trans(madd(space, 2.0, rotation)) + pos,
- c,
- );
- }
- _ => {
- let space = TAU / sides as f32;
- for i in (0..sides - 1).step_by(2).map(|i| i as f32) {
- self.quad(
- r(pos),
- r(trans(madd(space, i, rotation)) + pos),
- r(trans(madd(space, i + 1., rotation)) + pos),
- r(trans(madd(space, i + 2., rotation)) + pos),
- c,
- );
- }
-
- if sides % 2 != 0 && sides > 4 {
- let i = (sides - 1) as f32;
- // the missing piece
- self.tri::<f32>(
- pos,
- trans(madd(space, i, rotation)) + pos,
- trans(madd(space, i + 1., rotation)) + pos,
- c,
- );
- }
- }
- }
- }
-
- /// Draw a bordered polygon.
- /// Prefer [`Image::border_circle`] to draw circles.
- /// See also [`Image::poly`].
- /// ```
- /// let mut i = fimg::Image::alloc(100, 100);
- /// i.border_poly((50., 50.), 5, 25., 0., 7., [255]);
- /// # assert_eq!(i.buffer(), include_bytes!("../../tdata/border_pentagon.imgbuf"));
- /// ```
- pub fn border_poly(
- &mut self,
- pos: impl Into<Vec2>,
- sides: usize,
- radius: f32,
- rotation: f32,
- stroke: f32,
- c: [u8; CHANNELS],
- ) {
- let pos = pos.into();
- let space = TAU / sides as f32;
- let step = stroke / 2.0 / (space / 2.0).cos();
- let r1 = radius - step;
- let r2 = radius + step;
- let r = |a: f32, b: f32| (a.round() as i32, b.round() as i32);
- for i in 0..sides {
- let a = space.madd(i as f32, rotation);
- self.quad(
- r(r1.madd(a.cos(), pos.x), r1.madd(a.sin(), pos.y)),
- r(
- r1.madd((a + space).cos(), pos.x),
- r1.madd((a + space).sin(), pos.y),
- ),
- r(
- r2.madd((a + space).cos(), pos.x),
- r2.madd((a + space).sin(), pos.y),
- ),
- r(r2.madd(a.cos(), pos.x), r2.madd(a.sin(), pos.y)),
- c,
- );
- }
- }
-}