fast image operations
Diffstat (limited to 'src/drawing/poly.rs')
| -rw-r--r-- | src/drawing/poly.rs | 186 |
1 files changed, 0 insertions, 186 deletions
diff --git a/src/drawing/poly.rs b/src/drawing/poly.rs deleted file mode 100644 index 5a67a07..0000000 --- a/src/drawing/poly.rs +++ /dev/null @@ -1,186 +0,0 @@ -//! draw polygons -use crate::Image; -use crate::math::{FExt, madd}; -use array_chunks::*; -use std::cmp::{max, min}; -use std::f32::consts::TAU; -use vecto::Vec2; - -impl<T: AsMut<[u8]> + AsRef<[u8]>, const CHANNELS: usize> Image<T, CHANNELS> { - /// Draws a filled polygon from a slice of points. Please close your poly. (first == last) - /// - /// Borrowed from [imageproc](https://docs.rs/imageproc/latest/src/imageproc/drawing/polygon.rs.html#31), modified for less allocations. - /// ``` - /// # use fimg::Image; - /// let mut i = Image::alloc(10, 10); - /// i.points(&[(1, 8), (3, 1), (8, 1), (6, 6), (8, 8), (1, 8)], [255]); - /// # assert_eq!(i.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"); - /// ``` - pub fn points(&mut self, poly: &[(i32, i32)], c: [u8; CHANNELS]) { - if poly.len() <= 1 { - return; - } - let (mut y_max, mut y_min) = poly[..poly.len() - 1] - .iter() - .fold((i32::MIN, i32::MAX), |(max, min), &(_, y)| { - (y.max(max), y.min(min)) - }); - y_min = max(0, min(y_min, self.height() as i32 - 1)); - y_max = max(0, min(y_max, self.height() as i32 - 1)); - let mut intersections = vec![]; - for y in y_min..=y_max { - for [p0, p1] in poly.array_windows::<2>() { - if p0.1 <= y && p1.1 >= y || p1.1 <= y && p0.1 >= y { - if p0.1 == p1.1 { - intersections.push(p0.0); - intersections.push(p1.0); - } else if p0.1 == y || p1.1 == y { - if p1.1 > y { - intersections.push(p0.0); - } - if p0.1 > y { - intersections.push(p1.0); - } - } else { - let fraction = (y - p0.1) as f32 / (p1.1 - p0.1) as f32; - let inter = madd(fraction, (p1.0 - p0.0) as f32, p0.0 as f32); - intersections.push(inter.round() as i32); - } - } - } - intersections.sort_unstable(); - for &[x, y_] in intersections.array_chunks::<2>() { - let mut from = min(x, self.width() as i32); - let mut to = min(y_, self.width() as i32 - 1); - if from < self.width() as i32 && to >= 0 { - // check bounds - from = max(0, from); - to = max(0, to); - - for x in from..=to { - // SAFETY: bounds are checked - unsafe { self.set_pixel(x as u32, y as u32, &c) }; - } - } - } - intersections.clear(); - } - - for &[(x1, y1), (x2, y2)] in poly.array_windows::<2>() { - self.line((x1, y1), (x2, y2), c); - } - } - - /// Draws a filled quadrilateral. - /// This currently just uses [`Image::points`], but in the future this may change. - pub fn quad( - &mut self, - a: (i32, i32), - b: (i32, i32), - c: (i32, i32), - d: (i32, i32), - col: [u8; CHANNELS], - ) { - self.points(&[a, b, c, d, a], col); - } - - /// Draws a regular convex polygon with a specified number of sides, a radius, and a rotation (radians). - /// Prefer [`Image::circle`] over `poly(.., 600, ..)`. - /// Calls into [`Image::tri`] and [`Image::quad`]. - /// ``` - /// # use fimg::Image; - /// let mut i = Image::alloc(300, 300); - /// // draw a enneagon - /// // at x150, y150 │ unrotated white - /// // with a radius of ─┼──╮ │ │ - /// i.poly((150., 150.), 9, 100.0, 0.0, [255]); - /// # assert_eq!(i.buffer(), include_bytes!("../../tdata/enneagon.imgbuf")); - /// ``` - pub fn poly( - &mut self, - pos: impl Into<Vec2>, - sides: usize, - radius: f32, - rotation: f32, - c: [u8; CHANNELS], - ) { - let pos = pos.into(); - let trans = |a: f32| Vec2::from_angle(a) * radius; - let r = |v: Vec2| (v.x.round() as i32, v.y.round() as i32); - match sides { - 3 => { - let space = TAU / 3.0; - self.tri::<f32>( - trans(space + rotation) + pos, - trans(rotation) + pos, - trans(madd(space, 2.0, rotation)) + pos, - c, - ); - } - _ => { - let space = TAU / sides as f32; - for i in (0..sides - 1).step_by(2).map(|i| i as f32) { - self.quad( - r(pos), - r(trans(madd(space, i, rotation)) + pos), - r(trans(madd(space, i + 1., rotation)) + pos), - r(trans(madd(space, i + 2., rotation)) + pos), - c, - ); - } - - if sides % 2 != 0 && sides > 4 { - let i = (sides - 1) as f32; - // the missing piece - self.tri::<f32>( - pos, - trans(madd(space, i, rotation)) + pos, - trans(madd(space, i + 1., rotation)) + pos, - c, - ); - } - } - } - } - - /// Draw a bordered polygon. - /// Prefer [`Image::border_circle`] to draw circles. - /// See also [`Image::poly`]. - /// ``` - /// let mut i = fimg::Image::alloc(100, 100); - /// i.border_poly((50., 50.), 5, 25., 0., 7., [255]); - /// # assert_eq!(i.buffer(), include_bytes!("../../tdata/border_pentagon.imgbuf")); - /// ``` - pub fn border_poly( - &mut self, - pos: impl Into<Vec2>, - sides: usize, - radius: f32, - rotation: f32, - stroke: f32, - c: [u8; CHANNELS], - ) { - let pos = pos.into(); - let space = TAU / sides as f32; - let step = stroke / 2.0 / (space / 2.0).cos(); - let r1 = radius - step; - let r2 = radius + step; - let r = |a: f32, b: f32| (a.round() as i32, b.round() as i32); - for i in 0..sides { - let a = space.madd(i as f32, rotation); - self.quad( - r(r1.madd(a.cos(), pos.x), r1.madd(a.sin(), pos.y)), - r( - r1.madd((a + space).cos(), pos.x), - r1.madd((a + space).sin(), pos.y), - ), - r( - r2.madd((a + space).cos(), pos.x), - r2.madd((a + space).sin(), pos.y), - ), - r(r2.madd(a.cos(), pos.x), r2.madd(a.sin(), pos.y)), - c, - ); - } - } -} |