fast image operations
Diffstat (limited to 'src/drawing/tri.rs')
| -rw-r--r-- | src/drawing/tri.rs | 82 |
1 files changed, 52 insertions, 30 deletions
diff --git a/src/drawing/tri.rs b/src/drawing/tri.rs index 3cc390b..7ca13b6 100644 --- a/src/drawing/tri.rs +++ b/src/drawing/tri.rs @@ -1,43 +1,65 @@ //! trongle drawing +use umath::Float; +use vecto::Vector2; + use crate::Image; +use std::cmp::{max, min}; -impl<const CHANNELS: usize> Image<&mut [u8], CHANNELS> { +impl<T: AsMut<[u8]> + AsRef<[u8]>, const CHANNELS: usize> Image<T, CHANNELS> { /// Draw a (filled) triangle - /// - /// # Safety - /// - /// UB if any point is out of bounds /// ``` /// # use fimg::*; /// let mut a = Image::alloc(10, 10); - /// // draw a triangle from point a v point b v point c v - /// // with color white - /// unsafe { a.as_mut().tri((3.0, 2.0), (8.0, 7.0), (1.0, 8.0), [255]) }; - /// # assert_eq!(a.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"); + /// // draw a triangle + /// a.as_mut().tri::<f32>( + /// (3.0, 2.0), // point a + /// (8.0, 7.0), // point b + /// (1.0, 8.0), // point c + /// [255] // white + /// ); + /// # assert_eq!(a.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"); /// ``` - pub unsafe fn tri( + pub fn tri<F: Float<f32>>( &mut self, - (x1, y1): (f32, f32), - (x2, y2): (f32, f32), - (x3, y3): (f32, f32), - c: [u8; CHANNELS], + a: impl Into<Vector2<F>>, + b: impl Into<Vector2<F>>, + c: impl Into<Vector2<F>>, + col: [u8; CHANNELS], ) { - // TODO optimize - for y in y1.min(y2).min(y3) as u32..y1.max(y2).max(y3) as u32 { - for x in x1.min(x2).min(x3) as u32..x1.max(x2).max(x3) as u32 { - let s = (x1 - x3) * (y as f32 - y3) - (y1 - y2) * (x as f32 - x3); - let t = (x2 - x1) * (y as f32 - y1) - (y2 - y1) * (x as f32 - x1); - - if (s < 0.0) != (t < 0.0) && s != 0.0 && t != 0.0 { - continue; - } - - let d = (x3 - x2) * (y as f32 - y2) - (y3 - y2) * (x as f32 - x2); - if d == 0.0 || (d < 0.0) == (s + t <= 0.0) { - // SAFETY: - // caller gurantees triangle is in bounds, this loops over the - // bounding box of the triangle, therefore this is fine. - unsafe { self.set_pixel(x, y, c) }; + let Vector2 { + x: mut x1, + y: mut y1, + } = a.into(); + let Vector2 { + x: mut x2, + y: mut y2, + } = b.into(); + let Vector2 { x: x3, y: y3 } = c.into(); + // fix winding + if (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1) > 0.0 { + std::mem::swap(&mut x1, &mut x2); + std::mem::swap(&mut y1, &mut y2); + } + let ymin = max(y1.min(y2).min(y3).take() as u32, 0); + let ymax = min(y1.max(y2).max(y3).take() as u32, self.height()); + let xmin = max(x1.min(x2).min(x3).take() as u32, 0); + let xmax = min(x1.max(x2).max(x3).take() as u32, self.width()); + for y in ymin..ymax { + for x in xmin..xmax { + // algorithm from https://web.archive.org/web/20050408192410/http://sw-shader.sourceforge.net/rasterizer.html, but im too dumb to implement the faster ones + // SAFETY: nNaN + if unsafe { + (x1 - x2) * (F::new(y as f32) - y1) + (-(y1 - y2) * (F::new(x as f32) - x1)) + > 0. + && (x2 - x3) * (F::new(y as f32) - y2) + + (-(y2 - y3) * (F::new(x as f32) - x2)) + > 0. + && (x3 - x1) * (F::new(y as f32) - y3) + + (-(y3 - y1) * (F::new(x as f32) - x3)) + > 0. + } { + // SAFETY: x, y are bounded + unsafe { self.set_pixel(x, y, &col) }; } } } |