fast image operations
Diffstat (limited to 'src/drawing/tri.rs')
| -rw-r--r-- | src/drawing/tri.rs | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/src/drawing/tri.rs b/src/drawing/tri.rs deleted file mode 100644 index 7ca13b6..0000000 --- a/src/drawing/tri.rs +++ /dev/null @@ -1,67 +0,0 @@ -//! trongle drawing -use umath::Float; -use vecto::Vector2; - -use crate::Image; -use std::cmp::{max, min}; - -impl<T: AsMut<[u8]> + AsRef<[u8]>, const CHANNELS: usize> Image<T, CHANNELS> { - /// Draw a (filled) triangle - /// ``` - /// # use fimg::*; - /// let mut a = Image::alloc(10, 10); - /// // draw a triangle - /// a.as_mut().tri::<f32>( - /// (3.0, 2.0), // point a - /// (8.0, 7.0), // point b - /// (1.0, 8.0), // point c - /// [255] // white - /// ); - /// # assert_eq!(a.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"); - /// ``` - pub fn tri<F: Float<f32>>( - &mut self, - a: impl Into<Vector2<F>>, - b: impl Into<Vector2<F>>, - c: impl Into<Vector2<F>>, - col: [u8; CHANNELS], - ) { - let Vector2 { - x: mut x1, - y: mut y1, - } = a.into(); - let Vector2 { - x: mut x2, - y: mut y2, - } = b.into(); - let Vector2 { x: x3, y: y3 } = c.into(); - // fix winding - if (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1) > 0.0 { - std::mem::swap(&mut x1, &mut x2); - std::mem::swap(&mut y1, &mut y2); - } - let ymin = max(y1.min(y2).min(y3).take() as u32, 0); - let ymax = min(y1.max(y2).max(y3).take() as u32, self.height()); - let xmin = max(x1.min(x2).min(x3).take() as u32, 0); - let xmax = min(x1.max(x2).max(x3).take() as u32, self.width()); - for y in ymin..ymax { - for x in xmin..xmax { - // algorithm from https://web.archive.org/web/20050408192410/http://sw-shader.sourceforge.net/rasterizer.html, but im too dumb to implement the faster ones - // SAFETY: nNaN - if unsafe { - (x1 - x2) * (F::new(y as f32) - y1) + (-(y1 - y2) * (F::new(x as f32) - x1)) - > 0. - && (x2 - x3) * (F::new(y as f32) - y2) - + (-(y2 - y3) * (F::new(x as f32) - x2)) - > 0. - && (x3 - x1) * (F::new(y as f32) - y3) - + (-(y3 - y1) * (F::new(x as f32) - x3)) - > 0. - } { - // SAFETY: x, y are bounded - unsafe { self.set_pixel(x, y, &col) }; - } - } - } - } -} |