use slur::{
color::{u32xN, BlurU32},
imgref::ImgRefMut,
};
use std::{
ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign},
simd::Simd,
};
use crate::Image;
impl<T: AsMut<[u32]> + AsRef<[u32]>> Image<T, 1> {
/// Blur a image of packed 32 bit integers, `[0xAARRGGBB]`.
pub fn blur_argb(&mut self, radius: usize) {
let w = self.width() as usize;
let h = self.height() as usize;
slur::simd_blur_argb::<4>(&mut ImgRefMut::new(self.buffer.as_mut(), w, h), radius)
}
}
macro_rules! simd {
($n:literal) => {
impl<T: AsMut<[u8]> + AsRef<[u8]>> Image<T, $n> {
/// Blur a image.
pub fn blur_in(&mut self, radius: usize) {
let (w, h) = (self.width() as usize, self.height() as usize);
let px = self.flatten_mut();
slur::blur(
&mut ImgRefMut::new(px, w, h),
radius,
|x| slur::color::u32xN(std::simd::Simd::from_array(x.map(|x| x as u32))),
|x| x.0.to_array().map(|x| x as u8),
);
}
}
};
}
simd!(4);
simd!(2);
impl<T: AsMut<[u8]> + AsRef<[u8]>> Image<T, 3> {
/// Blur a image.
/// ```
/// # use fimg::Image;
/// let mut i = Image::alloc(300, 300).boxed();
/// // draw a trongle
/// i.poly((150., 150.), 3, 100.0, 0.0, [255, 255, 255]);
/// // give it some blur
/// i.blur_in(25);
/// ```
pub fn blur_in(&mut self, radius: usize) {
let (w, h) = (self.width() as usize, self.height() as usize);
let px = self.flatten_mut();
slur::blur(
&mut ImgRefMut::new(px, w, h),
radius,
|x| Px::from(*x),
|x| x.into(),
);
}
}
impl<T: AsMut<[u8]> + AsRef<[u8]>> Image<T, 1> {
/// Blur a image. No copy.
/// ```
/// # use fimg::Image;
/// let mut i = Image::alloc(300, 300);
/// // draw a lil pentagon
/// i.poly((150., 150.), 5, 100.0, 0.0, [255]);
/// // give it some blur
/// i.blur(25);
/// # assert_eq!(include_bytes!("../tdata/blurred_pentagon.imgbuf"), i.bytes())
/// ```
pub fn blur(&mut self, radius: usize) {
let (w, h) = (self.width() as usize, self.height() as usize);
slur::simd_blur::<_, _, _, 8>(
&mut ImgRefMut::new(self.buffer.as_mut(), w, h),
radius,
|x| u32xN(Simd::from_array(x.map(|&x| x as u32))),
|x| x.0.as_array().map(|x| x as u8),
|&x| BlurU32(x as u32),
|x| x.0 as u8,
);
}
}
macro_rules! blur_packing {
($n:literal) => {
impl<T: AsRef<[u8]> + AsMut<[u8]>> Image<T, $n> {
/// Blur a image. This will allocate a <code>[Image]<[Box]<[[u32]]>, 1></code>.
/// If you want no copy, but slower if you dont have a simd-able cpu, check out [`Image::blur_in`].
/// ```
/// # use fimg::Image;
/// let mut i = Image::alloc(300, 300);
/// // draw a sqar
/// i.poly((150., 150.), 4, 100.0, 0.0, [255]);
/// // give it some blur
/// i.blur(25);
/// ```
pub fn blur(&mut self, radius: usize) {
// the bit twiddling lets it simd better
let mut argb = Image::<Box<[u32]>, 1>::from(self.as_ref());
argb.blur_argb(radius);
for (i, n) in crate::convert::unpack_all::<$n>(&argb.buffer).enumerate() {
*unsafe { self.buffer.as_mut().get_unchecked_mut(i) } = n;
}
}
}
};
}
blur_packing!(2);
blur_packing!(3);
blur_packing!(4);
#[repr(transparent)]
#[derive(Copy, Clone)]
struct Px<const N: usize>([u32; N]);
impl<const N: usize> Default for Px<N> {
fn default() -> Self {
Self([0; N])
}
}
impl<const N: usize> From<[u8; N]> for Px<N> {
fn from(x: [u8; N]) -> Self {
Self(x.map(|x| x as u32))
}
}
impl<const N: usize> From<Px<N>> for [u8; N] {
fn from(v: Px<N>) -> Self {
v.0.map(|x| x as u8)
}
}
macro_rules! op {
($name:ident, $as:ident, $fn:ident, $ass_fn:ident, $meth:ident) => {
impl<const N: usize> $name<usize> for Px<N> {
type Output = Px<N>;
fn $fn(self, rhs: usize) -> Self::Output {
Self(self.0.map(|x| x.$meth(rhs as u32)))
}
}
impl<const N: usize> $name for Px<N> {
type Output = Px<N>;
fn $fn(self, rhs: Px<N>) -> Self::Output {
let mut out = [0; N];
for ((a, b), x) in self.0.iter().zip(rhs.0.iter()).zip(out.iter_mut()) {
*x = a.$meth(*b);
}
Self(out)
}
}
impl<const N: usize> $as for Px<N> {
fn $ass_fn(&mut self, rhs: Self) {
*self = self.$fn(rhs);
}
}
};
}
op!(Mul, MulAssign, mul, mul_assign, wrapping_mul);
op!(Sub, SubAssign, sub, sub_assign, wrapping_sub);
op!(Add, AddAssign, add, add_assign, wrapping_add);
op!(Div, DivAssign, div, div_assign, wrapping_div);