//! `Box<cat>`
use crate::Image;
impl<const CHANNELS: usize> Image<&mut [u8], CHANNELS> {
/// Draw a bordered box
///
/// # Safety
///
/// UB if the box is out of bounds
/// ```
/// # use fimg::Image;
/// let mut b = Image::alloc(10, 9);
/// unsafe { b.as_mut().r#box((1, 1), 7, 6, [255]) };
/// # assert_eq!(b.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00")
/// ```
pub unsafe fn r#box(
&mut self,
(x1, y1): (u32, u32),
width: u32,
height: u32,
c: [u8; CHANNELS],
) {
// skip sides, leave that to second loop
for x in x1 + 1..width + x1 {
// top line
// SAFETY: responsibility is on caller
unsafe { self.set_pixel(x, x1, c) };
// bottom line
// SAFETY: shift responsibility
unsafe { self.set_pixel(x, x1 + height, c) };
}
for y in y1..=height + y1 {
// SAFETY: >> responsibility
unsafe { self.set_pixel(y1, y, c) };
// SAFETY: << responsibility
unsafe { self.set_pixel(y1 + width, y, c) };
}
}
/// Draw a *filled* box.
///
/// # Safety
///
/// UB if box is out of bounds
/// ```
/// # use fimg::Image;
/// let mut b = Image::alloc(10, 9);
/// unsafe { b.as_mut().filled_box((1, 1), 7, 6, [255]) };
/// # assert_eq!(b.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00")
/// ```
pub unsafe fn filled_box(
&mut self,
(x1, y1): (u32, u32),
width: u32,
height: u32,
c: [u8; CHANNELS],
) {
for x in x1..=width + x1 {
for y in y1..=height + y1 {
// SAFETY: fill it
unsafe { self.set_pixel(x, y, c) };
}
}
}
}