server for my chess game
| -rw-r--r-- | src/index.js | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/index.js b/src/index.js index 61de4e0..1ff138f 100644 --- a/src/index.js +++ b/src/index.js @@ -30,10 +30,10 @@ wss.on("connection", (ws) => { let data = recieve.string; console.log(`packet ${data} recieved with header ${recieve.header}`); if (recieve.header) { - console.log(recieve.header); switch (recieve.header) { case HEADERS.move: console.log("move"); + break; case HEADERS.joinrequest: console.log("joinrequest"); if (games[data] !== undefined && games[data].length < 2) { @@ -42,6 +42,7 @@ wss.on("connection", (ws) => { } else { send_packet("err: game does not exist", HEADERS.joinrequest, ws); } + break; case HEADERS.hostrequest: console.log("hostrequest"); if (games[data] === undefined) { @@ -51,11 +52,14 @@ wss.on("connection", (ws) => { } else { send_packet("err: game already exists", HEADERS.hostrequest, ws); } + break; case HEADERS.stopgame: console.log("stopgame " + data); delete games[data]; + break; default: - console.log("unknown"); + console.log(`header ${recieve.header} unknown`); + break; } } }); |