server for my chess game
Diffstat (limited to 'src/game.js')
| -rw-r--r-- | src/game.js | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/game.js b/src/game.js new file mode 100644 index 0000000..1966982 --- /dev/null +++ b/src/game.js @@ -0,0 +1,119 @@ +import { Chess } from "chess.js"; +import { Infos } from "./infos.js"; +import { str_obj, flip_int, send_group_packet } from "./utils.js"; + +export class Game { + constructor(data, ws, wss) { + this.wss = wss; + this.hosterIndex = Number(!data.team); + this.clients = [undefined, undefined]; + this.clients[this.hosterIndex] = ws; // team === true : 0 ? 1 + this.gamecode = data.gamecode; + this.ids = [undefined, undefined]; // not a set so i can play against myself + this.ids[this.hosterIndex] = data.id; + this.infos = new Infos(this.hosterIndex, data.name, data.country); + this.spectators = []; + this.game = new Chess(); + if (data.hasOwnProperty("moves")) this.game.load_pgn(data.moves.join(" ")); + } + get pgn() { + return this.game.pgn(); + } + + get players() { + let players = 0; + this.ids.forEach((id) => { + if (id !== undefined) players++; + }); + return players; + } + + get client_count() { + let clients = 0; + this.clients.forEach((client) => { + if (client !== undefined) clients++; + }); + return clients; + } + + get joinerIndex() { + return flip_int(this.hosterIndex); + } + //true for valid + validate_move(move) { + const res = this.game.move(move); + if (str_obj(res) == "{}") return false; + this.game.undo(); + return true; + } + move(move) { + this.game.move(move); + } + undo() { + this.game.undo(); + } + remove_client(ws) { + this.clients[this.clients.indexOf(ws)] = undefined; + } + + add_client(ws, data) { + this.clients[this.joinerIndex] = ws; + this.ids[this.joinerIndex] = data.id; + this.infos.add(data.name, data.country); + } + + clean_clients(set_is_alive = true) { + function remove_client(c, wss, removal_func) { + if (c) { + if (c.is_alive === false) { + removal_func(c); + c.terminate(); + wss.clients.delete(c); + } else if (set_is_alive) c.is_alive = false; // becomes true on next ping + } + } + + this.spectators.forEach((spec) => { + remove_client(spec, this.wss, this.remove_spectator.bind(this)); + }); + + this.clients.forEach((client) => { + remove_client(client, this.wss, this.remove_client.bind(this)); + }); + } + + get dead() { + return this.client_count === 0 && this.spectators.length == 0; + } + + add_spectator(ws) { + this.spectators.push(ws); + } + remove_spectator(ws) { + this.spectators.slice(this.spectators.indexOf(ws)); + } + send_group_packet(packet, header) { + delete packet.gamecode; + send_group_packet(packet, header, this.clients); + send_group_packet(packet, header, this.spectators); + } + send_signal_packet(data, ws, header) { + let i = this.clients.indexOf(ws); + if (i !== -1) { + let sendto = this.clients[i ? 0 : 1]; + delete data.gamecode; // dont send the gamecode to the other player: waste of bytes + if (sendto) { + sendto.send_packet(data, header); + send_group_packet(data, header, this.spectators); // give it to the specs + return true; + } + } else console.log(`could not find client in game ${data.gamecode}`); + return false; + } + is_game_over() { + return this.game.game_over(); + } + reset_game() { + this.game = new Chess(); + } +} |