server for my chess game
Diffstat (limited to 'src/game.js')
| -rw-r--r-- | src/game.js | 82 |
1 files changed, 36 insertions, 46 deletions
diff --git a/src/game.js b/src/game.js index 1966982..d8cb859 100644 --- a/src/game.js +++ b/src/game.js @@ -1,65 +1,58 @@ import { Chess } from "chess.js"; -import { Infos } from "./infos.js"; -import { str_obj, flip_int, send_group_packet } from "./utils.js"; +import { Clients } from "./clients.js"; +import { str_obj, send_group_packet, flip_color } from "./utils.js"; export class Game { constructor(data, ws, wss) { this.wss = wss; - this.hosterIndex = Number(!data.team); - this.clients = [undefined, undefined]; - this.clients[this.hosterIndex] = ws; // team === true : 0 ? 1 this.gamecode = data.gamecode; - this.ids = [undefined, undefined]; // not a set so i can play against myself - this.ids[this.hosterIndex] = data.id; - this.infos = new Infos(this.hosterIndex, data.name, data.country); + this.clients = new Clients(ws, data.id, data.name, data.country, data.team); this.spectators = []; this.game = new Chess(); - if (data.hasOwnProperty("moves")) this.game.load_pgn(data.moves.join(" ")); + if (data.hasOwnProperty("moves")) { + if (typeof data.moves == "string") this.game.load_pgn(data.moves); + else this.game.load_pgn(data.moves.join(" ")); + } + + // create func aliases + this.get_info = this.clients.get_info.bind(this.clients); + this.get_ws = this.clients.get_ws.bind(this.clients); + this.color_of = this.clients.color_of.bind(this.clients); + this.exists = this.clients.exists.bind(this.clients); + this.remove_client = this.clients.erase.bind(this.clients); + this.add_spectator = this.spectators.push; + + this.is_game_over = this.game.game_over; + this.move = this.game.move; + this.undo = this.game.undo; } + get pgn() { return this.game.pgn(); } get players() { - let players = 0; - this.ids.forEach((id) => { - if (id !== undefined) players++; - }); - return players; + return this.clients.players; } get client_count() { - let clients = 0; - this.clients.forEach((client) => { - if (client !== undefined) clients++; - }); - return clients; + return this.clients.length; } - get joinerIndex() { - return flip_int(this.hosterIndex); + get client_list() { + return this.clients.client_list; } - //true for valid + + // true for valid validate_move(move) { const res = this.game.move(move); if (str_obj(res) == "{}") return false; this.game.undo(); return true; } - move(move) { - this.game.move(move); - } - undo() { - this.game.undo(); - } - remove_client(ws) { - this.clients[this.clients.indexOf(ws)] = undefined; - } - add_client(ws, data) { - this.clients[this.joinerIndex] = ws; - this.ids[this.joinerIndex] = data.id; - this.infos.add(data.name, data.country); + add_client(ws, data, is_white = this.clients.w.empty) { + this.clients.add(ws, data.name, data.id, data.country, is_white); } clean_clients(set_is_alive = true) { @@ -77,7 +70,7 @@ export class Game { remove_client(spec, this.wss, this.remove_spectator.bind(this)); }); - this.clients.forEach((client) => { + this.client_list.forEach((client) => { remove_client(client, this.wss, this.remove_client.bind(this)); }); } @@ -86,21 +79,20 @@ export class Game { return this.client_count === 0 && this.spectators.length == 0; } - add_spectator(ws) { - this.spectators.push(ws); - } remove_spectator(ws) { this.spectators.slice(this.spectators.indexOf(ws)); } + send_group_packet(packet, header) { delete packet.gamecode; - send_group_packet(packet, header, this.clients); + send_group_packet(packet, header, this.clients.client_list); send_group_packet(packet, header, this.spectators); } + send_signal_packet(data, ws, header) { - let i = this.clients.indexOf(ws); - if (i !== -1) { - let sendto = this.clients[i ? 0 : 1]; + let us = this.color_of(ws); + if (us !== undefined) { + let sendto = this.get_ws(flip_color(us)); delete data.gamecode; // dont send the gamecode to the other player: waste of bytes if (sendto) { sendto.send_packet(data, header); @@ -110,9 +102,7 @@ export class Game { } else console.log(`could not find client in game ${data.gamecode}`); return false; } - is_game_over() { - return this.game.game_over(); - } + reset_game() { this.game = new Chess(); } |