server for my chess game
Diffstat (limited to 'src/index.js')
-rw-r--r--src/index.js49
1 files changed, 16 insertions, 33 deletions
diff --git a/src/index.js b/src/index.js
index 2b2b951..ec8c1ce 100644
--- a/src/index.js
+++ b/src/index.js
@@ -1,35 +1,18 @@
-const net = require('net')
-const { putVar, getVar } = require('@gd-com/utils')
-const StreamTcp = require('./StreamTcp')
-
-var port = process.env.PORT || 8910
-
-let server = net.createServer((socket) => {
- const tcpSplit = new StreamTcp()
- socket.pipe(tcpSplit).on('data', (data) => {
- const packet = new Buffer.from(data)
-
- const decoded = getVar(packet)
- console.log('receive :', decoded.value)
-
- const packetToSend = putVar(Math.random())
-
- // we need to put the packet length on top cause it's tcp
- const lengthBuffer = Buffer.alloc(4)
- lengthBuffer.writeUInt32LE(packetToSend.length, 0)
- const toSend = Buffer.concat([lengthBuffer, packetToSend])
-
- console.log('send :', toSend)
- socket.write(toSend)
+const WebSocket = require('ws')
+const gdCom = require('@gd-com/utils')
+
+const PORT = process.env.PORT || 3000;
+
+const wss = new WebSocket.Server({ port: PORT })
+console.log(`Server started on port ${PORT}`)
+wss.on('connection', ws => {
+ console.log('connected')
+ ws.on('message', (message) => {
+ let recieveBuff = Buffer.from(message)
+ let recieve = gdCom.getVar(recieveBuff)
+ console.log(recieve.value)
+
+ let buffer = gdCom.putVar(Math.random())
+ ws.send(buffer)
})
-
- socket.on('error', () => console.log('Bye :('))
-})
-
-server.on('error', (err) => {
- throw err
-})
-
-server.listen(port, '0.0.0.0', () => {
- console.log(`Server launched TCP 0.0.0.0:${port}`)
})