import { pick } from "./utils.js";
/**
* Creates data
*
* @param {WebSocket} ws Clients websocket
* @param {String} id Clients id
* @param {String} name Clients name
* @param {String} country Clients country
* @return {Object}
*/
function create_data(ws, id, name, country) {
return {
name: name,
id: id,
ws: ws,
country: country,
};
}
/**
* Creates empty data
*
* @return {Object}
*/
function create_empty_data() {
return {
empty: true,
};
}
/**
* The clients class
* Used by the `Game` class
* Acts like a array
*
* @export
* @class Clients
*/
export class Clients {
/**
* Creates an instance of `Clients`.
* @param {WebSocket} ws The websocket that hosted
* @param {String} id Hosters id
* @param {String} name Hosters name
* @param {String} country Hosters country
* @param {Boolean} is_white Is hoster white
* @memberof Clients
* @constructor
*/
constructor(ws, id, name, country, is_white) {
this.add(ws, name, id, country, is_white);
if (is_white) this.b = create_empty_data();
else this.w = create_empty_data();
}
/**
* Gets the websocket of a color
*
* @param {String} color The color
* @return {WebSocket} The websocket
* @memberof Clients
*/
get_ws(color) {
return color === "w" ? this.w.ws : this.b.ws;
}
/**
* Gets the info of a color
*
* @param {String} color The color
* @return {Object} The info
* @memberof Clients
*/
get_info(color) {
return pick(color === "w" ? this.w : this.b, "name", "country");
}
/**
* Returns a client list
*
* @return {WebSocket[]} The client list
* @memberof Clients
*/
get client_list() {
return [this.get_ws("w"), this.get_ws("b")];
}
/**
* Gets the number of players
* players !== number of clients
*
* @return {Number} the number of players
* @memberof Clients
*/
get players() {
let players = 0;
if (!this.w.empty) players++;
if (!this.b.empty) players++;
return players;
}
/**
* Gets the number of clients
* clients !== number of players
*
* @return {Number} the number of clients
* @memberof Clients
*/
get length() {
let client_count = 0;
if (this.w.ws != undefined) client_count++;
if (this.b.ws != undefined) client_count++;
return client_count;
}
/**
* Gets the info of white & black
*
* @return {Object}
* @memberof Clients
*/
get_all_info() {
return { w: this.get_info("w"), b: this.get_info("b") };
}
/**
* Adds a client
*
* @param {WebSocket} ws Client ws
* @param {String} name Client name
* @param {String} id Client id
* @param {String} country Client country
* @param {Boolean} [is_white=this.w.empty]
* @memberof Clients
*/
add(ws, name, id, country, is_white = this.w.empty) {
if (is_white) this.w = create_data(ws, id, name, country);
else this.b = create_data(ws, id, name, country);
}
/**
* Is the client of color alive?
*
* @param {String} color The color
* @return {Boolean} aliveness
* @memberof Clients
*/
alive(color) {
return color === "w" ? !!this.w.ws : !!this.b.ws;
}
/**
* Checks the color of a client
* Employs fake function overloading
*
* @param {(String|WebSocket)} nameorws Clients name, or websocket
* @param {(String|undefined)} country Clients country
* @param {(String|undefined)} id Clients id
* @return {*}
* @memberof Clients
*/
color_of(nameorws, country, id) {
if (typeof nameorws == "string") {
// if you check name, country AND id, even if there are duplicate ids (impossible) it wont have problems
function check(on) {
// if on doesnt have a name property, this will not error, because js
return on.name === nameorws && on.country === country && on.id === id;
}
if (check(this.w)) return "w";
else if (check(this.b)) return "b";
} else if (typeof nameorws === "object") {
if (this.w.ws === nameorws) return "w";
if (this.b.ws === nameorws) return "b";
}
}
/**
* Erase the client
*
* @param {WebSocket} client The client to erase
* @memberof Clients
*/
erase(client) {
if (this.w.ws === client) this.w.ws = undefined;
else if (this.b.ws === client) this.b.ws = undefined;
}
}