import { Chess } from "chess.js";
import { Infos } from "./infos.js";
import { str_obj, flip_int, send_group_packet } from "./utils.js";
export class Game {
constructor(data, ws, wss) {
this.wss = wss;
this.hosterIndex = Number(!data.team);
this.clients = [undefined, undefined];
this.clients[this.hosterIndex] = ws; // team === true : 0 ? 1
this.gamecode = data.gamecode;
this.ids = [undefined, undefined]; // not a set so i can play against myself
this.ids[this.hosterIndex] = data.id;
this.infos = new Infos(this.hosterIndex, data.name, data.country);
this.spectators = [];
this.game = new Chess();
if (data.hasOwnProperty("moves")) this.game.load_pgn(data.moves.join(" "));
}
get pgn() {
return this.game.pgn();
}
get players() {
let players = 0;
this.ids.forEach((id) => {
if (id !== undefined) players++;
});
return players;
}
get client_count() {
let clients = 0;
this.clients.forEach((client) => {
if (client !== undefined) clients++;
});
return clients;
}
get joinerIndex() {
return flip_int(this.hosterIndex);
}
//true for valid
validate_move(move) {
const res = this.game.move(move);
if (str_obj(res) == "{}") return false;
this.game.undo();
return true;
}
move(move) {
this.game.move(move);
}
undo() {
this.game.undo();
}
remove_client(ws) {
this.clients[this.clients.indexOf(ws)] = undefined;
}
add_client(ws, data) {
this.clients[this.joinerIndex] = ws;
this.ids[this.joinerIndex] = data.id;
this.infos.add(data.name, data.country);
}
clean_clients(set_is_alive = true) {
function remove_client(c, wss, removal_func) {
if (c) {
if (c.is_alive === false) {
removal_func(c);
c.terminate();
wss.clients.delete(c);
} else if (set_is_alive) c.is_alive = false; // becomes true on next ping
}
}
this.spectators.forEach((spec) => {
remove_client(spec, this.wss, this.remove_spectator.bind(this));
});
this.clients.forEach((client) => {
remove_client(client, this.wss, this.remove_client.bind(this));
});
}
get dead() {
return this.client_count === 0 && this.spectators.length == 0;
}
add_spectator(ws) {
this.spectators.push(ws);
}
remove_spectator(ws) {
this.spectators.slice(this.spectators.indexOf(ws));
}
send_group_packet(packet, header) {
delete packet.gamecode;
send_group_packet(packet, header, this.clients);
send_group_packet(packet, header, this.spectators);
}
send_signal_packet(data, ws, header) {
let i = this.clients.indexOf(ws);
if (i !== -1) {
let sendto = this.clients[i ? 0 : 1];
delete data.gamecode; // dont send the gamecode to the other player: waste of bytes
if (sendto) {
sendto.send_packet(data, header);
send_group_packet(data, header, this.spectators); // give it to the specs
return true;
}
} else console.log(`could not find client in game ${data.gamecode}`);
return false;
}
is_game_over() {
return this.game.game_over();
}
reset_game() {
this.game = new Chess();
}
}