tools for exporting godot projects via Github Actions
Diffstat (limited to '.github/actions/export-android/action.yml')
| -rw-r--r-- | .github/actions/export-android/action.yml | 72 |
1 files changed, 44 insertions, 28 deletions
diff --git a/.github/actions/export-android/action.yml b/.github/actions/export-android/action.yml index 945734d..2b8c8c1 100644 --- a/.github/actions/export-android/action.yml +++ b/.github/actions/export-android/action.yml @@ -13,41 +13,57 @@ inputs: runs: using: composite steps: - - name: Setup + - name: Setup godot uses: bend-n/godot-actions/.github/actions/setup-godot@main - - name: Download android sdks + - name: Setup android sdk run: | - # Generate android keystore and settings + sudo apt-get update && sudo apt-get install -y adb openjdk-11-jdk-headless ca-certificates python python-openssl + export JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64 export ANDROID_HOME="/usr/lib/android-sdk" - export PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" - if [[ ! -d ${ANDROID_HOME}/cmdline-tools ]]; then - echo "::group::Download Android SDKs" - mkdir -p ${ANDROID_HOME}/cmdline-tools - keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore /root/debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 - wget -q https://dl.google.com/android/repository/commandlinetools-linux-9123335_latest.zip -O ~/tools.zip - unzip -q ~/tools.zip -d ${ANDROID_HOME}/cmdline-tools && rm ~/tools.zip && echo "Installed command line tools" - yes | sdkmanager --licenses >/dev/null && echo "Accepted licenses" - sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529" >/dev/null && echo "Installed Android SDKs" - echo "::endgroup::" - fi + wget -nv https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip -O tools.zip + sudo mkdir -pv "$ANDROID_HOME" + sudo unzip tools.zip -d "$ANDROID_HOME/cmdline-tools" && rm tools.zip + PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" + yes | sdkmanager --licenses >/dev/null + sudo sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529" + + shell: bash + + - name: Setup editor settings + run: | + mkdir -vp ~/.config/godot + curl 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/editor-settings.tres' --output ~/.config/godot/editor_settings-3.tres + + # debug keystore is needed for release build /shrug + keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 && mv debug.keystore ~/debug.keystore + sed "s@export/android/debug_keystore = \"\"@export/android/debug_keystore = \"$HOME/debug.keystore\"@" -i ~/.config/godot/editor_settings-3.tres + shell: bash + + - name: Build (release) + if: ${{ inputs.android-keystore-base64 }} + run: | + echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > ~/release.keystore + ANDROID_KEYSTORE_USER=$(keytool -storepass "$ANDROID_KEYSTORE_PASSWORD" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-) + sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg + sed 's@keystore/release_user=".*"@keystore/release_user="'$ANDROID_KEYSTORE_USER'"@g' -i export_presets.cfg + sed 's@keystore/release_password=".*"@keystore/release_password="'$ANDROID_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg + mkdir -vp build/android + godot -v --export "Android" ./build/android/$NAME.apk + env: + ANDROID_KEYSTORE_BASE64: ${{ inputs.android-keystore-base64 }} + ANDROID_KEYSTORE_PASSWORD: ${{ inputs.android-password }} shell: bash - - name: Prep build - if: inputs.android-keystore-base64 + - name: Build (debug) + if: ${{ inputs.android-keystore-base64 }} == "" run: | - echo "::group::Prep build" - cd "$PROJECT_PATH" - password="${{ inputs.android-password }}" - echo "${{ inputs.android-keystore-base64 }}" | base64 --decode > ~/release.keystore && echo "Decoded keystore" - alias="$(keytool -storepass "$password" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-)" && echo "Got alias name" - sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg && sed 's@keystore/release_user=".*"@keystore/release_user="'$alias'"@g' -i export_presets.cfg && sed 's@keystore/release_password=".*"@keystore/release_password="'$password'"@g' -i export_presets.cfg && echo "Configured export_presets.cfg" - echo "::endgroup::" + mkdir -vp build/android || true + godot -v --export-debug "Android" ./build/android/$NAME.apk shell: bash - - name: Build - uses: bend-n/godot-actions/.github/actions/export@main + - name: Upload + uses: actions/upload-artifact@v1 with: - debug: ${{ inputs.android-keystore-base64 }} - extension: apk - platform: android + name: android + path: build/android |