tools for exporting godot projects via Github Actions
Diffstat (limited to '.github/actions/get-export-name/get-export-name.py')
-rwxr-xr-x.github/actions/get-export-name/get-export-name.py33
1 files changed, 0 insertions, 33 deletions
diff --git a/.github/actions/get-export-name/get-export-name.py b/.github/actions/get-export-name/get-export-name.py
deleted file mode 100755
index 7fcbd77..0000000
--- a/.github/actions/get-export-name/get-export-name.py
+++ /dev/null
@@ -1,33 +0,0 @@
-#!/usr/bin/env python3
-
-import re
-import sys
-
-map = {
- 3: {
- "android": "Android",
- "linux": "Linux/X11",
- "mac": "Mac OSX",
- "web": "HTML5",
- "windows": "Windows Desktop",
- },
- 4: {
- "android": "Android",
- "linux": "Linux/X11",
- "mac": "macOS",
- "web": "Web",
- "windows": "Windows Desktop",
- }
-}
-
-platform = f'{map[int(sys.argv[1])][sys.argv[2]]}'
-
-with open('export_presets.cfg', "r") as f:
- export_presets = f.read()
- regex = r'\[preset.[0-9]+\]\n+name="(.+)"\n+platform="%s"' % platform
- matches = re.search(
- regex, export_presets)
- if matches:
- print(matches.groups()[0])
- else:
- sys.exit(1)