tools for exporting godot projects via Github Actions
Diffstat (limited to '.github/actions/itch-push/action.yml')
| -rw-r--r-- | .github/actions/itch-push/action.yml | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/.github/actions/itch-push/action.yml b/.github/actions/itch-push/action.yml index 18f2346..4b84f0e 100644 --- a/.github/actions/itch-push/action.yml +++ b/.github/actions/itch-push/action.yml @@ -8,6 +8,7 @@ inputs: itch-path: description: "The path to the itch.io project eg: leafo/x-moon" required: false + default: "" runs: using: composite @@ -20,18 +21,17 @@ runs: - name: Push run: | + [[ -z $ITCH_PATH ]] && ITCH_PATH=bendn/$NAME function push() { channel=$1 - [[ ! -d $channel ]] && return 0 - echo "::group::Push $channel" - chmod +x "$channel/"*; - butler push "$channel" "${{ inputs.itch-path }}:$channel" - echo "::endgroup::" + [[ $channel == mac ]] && echo -e "#!/bin/bash\n"'cd "$(dirname "$0")"||exit;xattr -cr "$(pwd)/$NAME.app";open -n -a "$(pwd)/$NAME.app"' >./mac/run.sh + chmod +x **; to_push="$channel" + [[ $(find $channel -type f | wc -l) -eq 1 && $channel != "android" ]] && to_push="$(echo $(basename $channel/*) .7z | tr -d " ")" && (cd "$channel" && 7z a -mtm=off -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on "../$to_push" ./*) + butler push "$to_push" "$ITCH_PATH:$channel" } - push "web"; push "linux"; push "windows"; - [[ -d mac ]] && echo -e '#!/bin/bash\ncd "$(dirname "$0")";\nxattr -cr "$(pwd)/${{ env.NAME }}.app";\nopen -n -a "$(pwd)/${{ env.NAME }}.app"' >./mac/run.sh \ - && push "mac" + push "web"; push "linux"; push "windows"; unzip "mac/$NAME.zip" -d mac/ && rm "mac/$NAME.zip" && push "mac" [[ -d android ]] && rm android/*.idsig && push "android" env: BUTLER_API_KEY: ${{ inputs.api-key }} + ITCH_PATH: ${{ inputs.itch-path }} shell: bash |