tools for exporting godot projects via Github Actions
Diffstat (limited to '.github/workflows/callable-export.yml')
-rw-r--r--.github/workflows/callable-export.yml156
1 files changed, 0 insertions, 156 deletions
diff --git a/.github/workflows/callable-export.yml b/.github/workflows/callable-export.yml
deleted file mode 100644
index 19406cc..0000000
--- a/.github/workflows/callable-export.yml
+++ /dev/null
@@ -1,156 +0,0 @@
-name: "export"
-on:
- workflow_call:
- inputs:
- godot-version:
- description: the godot version (deprecated, this is now parsed out of the image input)
- required: false
- type: string
- # deprecationMessage: This is parsed out of the image input.
- # deprecation message doesnt work, done manually.
- image:
- description: the container to use
- default: ghcr.io/bend-n/godot-2d:3.5
- required: true
- type: string
- export-name:
- description: the name of the exec. ($export-name.exe)
- default: ${{ github.event.repository.name }}
- required: false
- type: string
- platforms:
- description: space seperated platform list
- default: "windows linux web android mac"
- required: false
- type: string
- project-root-path:
- description: the directory that project.godot is in (relative to repo root)
- default: "."
- required: false
- type: string
- github-pages:
- description: to deploy to github pages or not to deploy to github pages
- default: "true"
- required: false
- type: string # shut
- itch-path:
- description: "the itch.io path to export to, eg: bendn/chess"
- default: "${{ github.repository_owner }}/${{ github.event.repository.name }}"
- required: false
- type: string
- secrets:
- android-keystore-base64:
- description: For signing the apk, will be filled with andrid debug keystore if left blank
- required: false
- android-keystore-password:
- description: For signing the apk, will be filled with andrid debug keystore if left blank
- required: false
- butler-api-key:
- description: For deploying to itch.io
- required: false
-
-env:
- PROJECT_PATH: ${{ inputs.project-root-path }}
- NAME: ${{ inputs.export-name }}
-
-jobs:
- deprecation-warn:
- runs-on: ubuntu-latest
- if: ${{ inputs.godot-version }}
- name: Warn for deprecation
- steps:
- - name: version deprecation warn
- if: ${{ inputs.godot-version }}
- run: echo "::warning title=input.godot-version deprecated::Version now parsed out of input.image"
-
- linux:
- runs-on: ubuntu-latest
- if: contains(inputs.platforms, 'linux')
- container:
- image: ${{ inputs.image }}
- name: Linux
- steps:
- - name: Get ver
- run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV
-
- - name: Build
- uses: bend-n/godot-actions/.github/actions/export-linux@main
-
- windows:
- runs-on: ubuntu-latest
- if: contains(inputs.platforms, 'windows')
- container:
- image: ${{ inputs.image }}
- name: Windows
- steps:
- - name: Get ver
- run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV
-
- - name: Build
- uses: bend-n/godot-actions/.github/actions/export-windows@main
-
- mac:
- runs-on: ubuntu-latest
- if: contains(inputs.platforms, 'mac')
- container:
- image: ${{ inputs.image }}
- name: macOS
- steps:
- - name: Get ver
- run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV
-
- - name: Build
- uses: bend-n/godot-actions/.github/actions/export-mac@main
-
- web:
- runs-on: ubuntu-latest
- if: contains(inputs.platforms, 'web')
- container:
- image: ${{ inputs.image }}
- name: HTML5
- steps:
- - name: Get ver
- run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV
-
- - name: Build
- uses: bend-n/godot-actions/.github/actions/export-web@main
- with:
- github-pages: ${{ inputs.github-pages }}
-
- android:
- runs-on: ubuntu-latest
- if: contains(inputs.platforms, 'android')
- container:
- image: ${{ inputs.image }}
- name: Android
- steps:
- - name: Get ver
- run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV
-
- - name: Build
- uses: bend-n/godot-actions/.github/actions/export-android@main
- with:
- android-keystore-base64: ${{ secrets.android-keystore-base64 }}
- android-password: ${{ secrets.android-keystore-password }}
-
- push-itch:
- needs: [linux, android, windows, mac, web]
- if: always() # run even if the previous jobs were skipped
- name: Push to itch.io
- runs-on: ubuntu-20.04
- steps:
- - name: check
- id: secret
- run: |
- function output() { echo "secret=$1" >> "$GITHUB_OUTPUT"; }
- if [[ -n "${{ secrets.butler-api-key }}" ]];
- then output "true";
- else output "false";
- fi
-
- - name: Push
- if: steps.secret.outputs.secret == 'true'
- uses: bend-n/godot-actions/.github/actions/itch-push@main
- with:
- api-key: ${{ secrets.butler-api-key }}
- itch-path: ${{ inputs.itch-path }}