tools for exporting godot projects via Github Actions
| -rw-r--r-- | .github/FUNDING.yml | 1 | ||||
| -rw-r--r-- | .github/ISSUE_TEMPLATE/bug.yml | 38 | ||||
| -rw-r--r-- | .github/ISSUE_TEMPLATE/feature.yml | 17 | ||||
| -rw-r--r-- | .github/actions/export-android/action.yml | 72 | ||||
| -rw-r--r-- | .github/actions/export-linux/action.yml | 14 | ||||
| -rw-r--r-- | .github/actions/export-mac/action.yml | 15 | ||||
| -rw-r--r-- | .github/actions/export-web/action.yml | 29 | ||||
| -rw-r--r-- | .github/actions/export-windows/action.yml | 17 | ||||
| -rw-r--r-- | .github/actions/export/action.yml | 63 | ||||
| -rw-r--r-- | .github/actions/get-export-name/action.yml | 27 | ||||
| -rwxr-xr-x | .github/actions/get-export-name/get-export-name.py | 33 | ||||
| -rw-r--r-- | .github/actions/itch-push/action.yml | 16 | ||||
| -rw-r--r-- | .github/actions/setup-godot/action.yml | 73 | ||||
| -rwxr-xr-x | .github/actions/setup-godot/parse.py | 9 | ||||
| -rwxr-xr-x | .github/actions/setup-godot/project_path.py | 4 | ||||
| -rw-r--r-- | .github/editor-settings.tres | 136 | ||||
| -rw-r--r-- | .github/workflows/callable-export.yml | 156 | ||||
| -rw-r--r-- | .gitignore | 1 | ||||
| -rw-r--r-- | LICENSE | 21 | ||||
| -rw-r--r-- | README.md | 82 |
20 files changed, 573 insertions, 251 deletions
diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 0000000..1bfbcab --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1 @@ +ko_fi: bendn diff --git a/.github/ISSUE_TEMPLATE/bug.yml b/.github/ISSUE_TEMPLATE/bug.yml new file mode 100644 index 0000000..e3db58d --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug.yml @@ -0,0 +1,38 @@ +name: Bug Report +description: File a bug report +labels: ["bug"] +assignees: + - bendn +body: + - type: markdown + attributes: + value: Thanks for taking the time to fill out this bug report! + - type: textarea + attributes: + label: What happened? + value: "A bug happened!" + placeholder: The sky fell! + description: Also, what did you expect to happen? + validations: + required: true + - type: textarea + attributes: + render: YAML + label: Workflow + description: The workflow your using. Please upload the entire workflow, not just a snippet, or "this workflow from here". + validations: + required: true + - type: textarea + attributes: + label: Logs + description: The logs generated from the workflow, preferably a link to the run. + validations: + required: true + - type: textarea + attributes: + label: Version + description: The version that you are using. Use a hash or a branch name. + placeholder: main + value: main + validations: + required: true diff --git a/.github/ISSUE_TEMPLATE/feature.yml b/.github/ISSUE_TEMPLATE/feature.yml new file mode 100644 index 0000000..425ac6e --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature.yml @@ -0,0 +1,17 @@ +name: Feature Request +description: Request a new feature +labels: ["enhancement"] +assignees: + - bendn +body: + - type: markdown + attributes: + value: Thanks for taking the time to request a new feature! + - type: textarea + attributes: + label: What would you like to see changed/added? + description: Give some examples to make it clear! + placeholder: Cool thing! + value: "A rocketship that goes to the moon when you press `a`" + validations: + required: true diff --git a/.github/actions/export-android/action.yml b/.github/actions/export-android/action.yml index 2b8c8c1..945734d 100644 --- a/.github/actions/export-android/action.yml +++ b/.github/actions/export-android/action.yml @@ -13,57 +13,41 @@ inputs: runs: using: composite steps: - - name: Setup godot + - name: Setup uses: bend-n/godot-actions/.github/actions/setup-godot@main - - name: Setup android sdk + - name: Download android sdks run: | - sudo apt-get update && sudo apt-get install -y adb openjdk-11-jdk-headless ca-certificates python python-openssl - export JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64 + # Generate android keystore and settings export ANDROID_HOME="/usr/lib/android-sdk" - wget -nv https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip -O tools.zip - sudo mkdir -pv "$ANDROID_HOME" - sudo unzip tools.zip -d "$ANDROID_HOME/cmdline-tools" && rm tools.zip - PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" - yes | sdkmanager --licenses >/dev/null - sudo sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529" - - shell: bash - - - name: Setup editor settings - run: | - mkdir -vp ~/.config/godot - curl 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/editor-settings.tres' --output ~/.config/godot/editor_settings-3.tres - - # debug keystore is needed for release build /shrug - keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 && mv debug.keystore ~/debug.keystore - sed "s@export/android/debug_keystore = \"\"@export/android/debug_keystore = \"$HOME/debug.keystore\"@" -i ~/.config/godot/editor_settings-3.tres - shell: bash - - - name: Build (release) - if: ${{ inputs.android-keystore-base64 }} - run: | - echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > ~/release.keystore - ANDROID_KEYSTORE_USER=$(keytool -storepass "$ANDROID_KEYSTORE_PASSWORD" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-) - sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg - sed 's@keystore/release_user=".*"@keystore/release_user="'$ANDROID_KEYSTORE_USER'"@g' -i export_presets.cfg - sed 's@keystore/release_password=".*"@keystore/release_password="'$ANDROID_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg - mkdir -vp build/android - godot -v --export "Android" ./build/android/$NAME.apk - env: - ANDROID_KEYSTORE_BASE64: ${{ inputs.android-keystore-base64 }} - ANDROID_KEYSTORE_PASSWORD: ${{ inputs.android-password }} + export PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" + if [[ ! -d ${ANDROID_HOME}/cmdline-tools ]]; then + echo "::group::Download Android SDKs" + mkdir -p ${ANDROID_HOME}/cmdline-tools + keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore /root/debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 + wget -q https://dl.google.com/android/repository/commandlinetools-linux-9123335_latest.zip -O ~/tools.zip + unzip -q ~/tools.zip -d ${ANDROID_HOME}/cmdline-tools && rm ~/tools.zip && echo "Installed command line tools" + yes | sdkmanager --licenses >/dev/null && echo "Accepted licenses" + sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529" >/dev/null && echo "Installed Android SDKs" + echo "::endgroup::" + fi shell: bash - - name: Build (debug) - if: ${{ inputs.android-keystore-base64 }} == "" + - name: Prep build + if: inputs.android-keystore-base64 run: | - mkdir -vp build/android || true - godot -v --export-debug "Android" ./build/android/$NAME.apk + echo "::group::Prep build" + cd "$PROJECT_PATH" + password="${{ inputs.android-password }}" + echo "${{ inputs.android-keystore-base64 }}" | base64 --decode > ~/release.keystore && echo "Decoded keystore" + alias="$(keytool -storepass "$password" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-)" && echo "Got alias name" + sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg && sed 's@keystore/release_user=".*"@keystore/release_user="'$alias'"@g' -i export_presets.cfg && sed 's@keystore/release_password=".*"@keystore/release_password="'$password'"@g' -i export_presets.cfg && echo "Configured export_presets.cfg" + echo "::endgroup::" shell: bash - - name: Upload - uses: actions/upload-artifact@v1 + - name: Build + uses: bend-n/godot-actions/.github/actions/export@main with: - name: android - path: build/android + debug: ${{ inputs.android-keystore-base64 }} + extension: apk + platform: android diff --git a/.github/actions/export-linux/action.yml b/.github/actions/export-linux/action.yml index be36a1b..382e2df 100644 --- a/.github/actions/export-linux/action.yml +++ b/.github/actions/export-linux/action.yml @@ -4,16 +4,8 @@ description: Linux export runs: using: composite steps: - - name: Setup - uses: bend-n/godot-actions/.github/actions/setup-godot@main - - name: Build - run: | - mkdir -vp build/linux - godot -v --export "Linux" ./build/linux/$NAME.x86_64 - shell: bash - - - uses: actions/upload-artifact@v1 + uses: bend-n/godot-actions/.github/actions/export@main with: - name: linux - path: build/linux + extension: x86_64 + platform: linux diff --git a/.github/actions/export-mac/action.yml b/.github/actions/export-mac/action.yml index fa88643..9a702ac 100644 --- a/.github/actions/export-mac/action.yml +++ b/.github/actions/export-mac/action.yml @@ -4,17 +4,8 @@ description: Mac export runs: using: composite steps: - - name: Setup - uses: bend-n/godot-actions/.github/actions/setup-godot@main - - name: Build - run: | - mkdir -vp build/mac - godot -v --export "Mac" ./build/mac/$NAME.zip - shell: bash - - - name: Upload - uses: actions/upload-artifact@v1 + uses: bend-n/godot-actions/.github/actions/export@main with: - name: mac - path: build/mac + extension: app + platform: mac diff --git a/.github/actions/export-web/action.yml b/.github/actions/export-web/action.yml index 74111d5..67ef917 100644 --- a/.github/actions/export-web/action.yml +++ b/.github/actions/export-web/action.yml @@ -10,30 +10,33 @@ inputs: description: Email of commiter required: true default: "[email protected]" + github-pages: + description: To gh pages, or not to gh pages, that is the question. + required: true + default: "true" runs: using: composite steps: - - name: Setup - uses: bend-n/godot-actions/.github/actions/setup-godot@main - - name: Build - run: | - mkdir -vp build/web - godot -v --export "HTML" ./build/web/index.html - shell: bash - - - name: Upload - uses: actions/upload-artifact@v1 + uses: bend-n/godot-actions/.github/actions/export@main with: - name: web - path: build/web + name: index + extension: html + platform: web + + - name: Test git repo + id: is-repo + run: echo "is-repo=$(git rev-parse --is-inside-work-tree || echo false)" >> "$GITHUB_OUTPUT" + shell: bash - name: Deploy - uses: JamesIves/github-pages-deploy-action@releases/v4 + if: steps.is-repo.outputs.is-repo == 'true' && inputs.github-pages == 'true' + uses: JamesIves/github-pages-deploy-action@v4 with: branch: gh-pages folder: build/web git-config-name: ${{ inputs.git-name }} git-config-email: ${{ inputs.git-email }} single-commit: true + silent: true diff --git a/.github/actions/export-windows/action.yml b/.github/actions/export-windows/action.yml index c5e0cf3..95aec58 100644 --- a/.github/actions/export-windows/action.yml +++ b/.github/actions/export-windows/action.yml @@ -4,17 +4,8 @@ description: "Windows export" runs: using: "composite" steps: - - name: Setup - uses: bend-n/godot-actions/.github/actions/setup-godot@main - - - name: Windows Build - run: | - mkdir -vp build/windows - godot -v --export "Windows" ./build/windows/$NAME.exe - shell: bash - - - name: Upload - uses: actions/upload-artifact@v1 + - name: Build + uses: bend-n/godot-actions/.github/actions/export@main with: - name: windows - path: build/windows + extension: exe + platform: windows diff --git a/.github/actions/export/action.yml b/.github/actions/export/action.yml new file mode 100644 index 0000000..52ccc5c --- /dev/null +++ b/.github/actions/export/action.yml @@ -0,0 +1,63 @@ +name: Export +description: exports + +inputs: + platform: + description: The platform (web, linux, mac, android) + required: true + extension: + description: File extension (x86_64, exe, etc) + required: true + debug: + description: Debug build or no (empty string = debug) + required: false + default: "false" + name: + description: The name ($name.exe) # defaults to $NAME + required: false + +runs: + using: composite + steps: + - name: Setup + uses: bend-n/godot-actions/.github/actions/setup-godot@main + + - name: Get export name + id: n + uses: bend-n/godot-actions/.github/actions/get-export-name@main + with: + platform: ${{ inputs.platform }} + + - name: Build + run: | + if [[ -f .github/pre_export ]]; then + echo "::group::Run pre export script" + chmod +x .github/pre_export + ./.github/pre_export ${{ inputs.platform }} + echo "::endgroup::" + fi + cd "$PROJECT_PATH" + p="${{ inputs.platform }}" + echo "::group::${p^} Build" + export="--export" + [[ ${GODOT_VERSION:0:1} -gt 3 ]] && export="--export-release" + [[ -z $debug ]] && export="--export-debug" + mkdir -vp build/${{ inputs.platform }} + n="${{ env.NAME }}" + [[ -n "${{ inputs.name }}" ]] && n="${{ inputs.name }}" + timeout 30m godot -v --headless "$export" "${{ steps.n.outputs.export-name }}" "./build/${{ inputs.platform }}/$n.${{ inputs.extension }}" + echo "::endgroup::" + + if [[ -f .github/post_export ]]; then + echo "::group::Run post export script" + chmod +x .github/post_export + ./.github/post_export ${{ inputs.platform }} + echo "::endgroup::" + fi + shell: bash + + - uses: actions/upload-artifact@v4 + with: + name: ${{ inputs.platform }} + path: ${{ env.PROJECT_PATH }}/build/${{ inputs.platform }} + if-no-files-found: error diff --git a/.github/actions/get-export-name/action.yml b/.github/actions/get-export-name/action.yml new file mode 100644 index 0000000..2cec900 --- /dev/null +++ b/.github/actions/get-export-name/action.yml @@ -0,0 +1,27 @@ +name: "Get the export name for a platform" +description: "Get the export name for a platform, from the export_presets.cfg" + +inputs: + platform: + description: "The platform to get the export name for" + required: true + +outputs: + export-name: + value: ${{ steps.get-export-name.outputs.export-name }} + description: "The export name for the platform" + +runs: + using: "composite" + steps: + - name: Get export name + id: get-export-name + run: | + cd "${{ env.PROJECT_PATH }}" + wget -nv 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/actions/get-export-name/get-export-name.py' -O get-export-name.py + python get-export-name.py "${GODOT_VERSION:0:1}" "${{ inputs.platform }}" >/dev/null || ( + echo "::error file=${PROJECT_PATH}/export_presets.cfg,title=Missing Configuration::No export for ${{ inputs.platform }}." + exit 1 + ) + echo "export-name=$(python get-export-name.py "${GODOT_VERSION:0:1}" "${{ inputs.platform }}")" >> "$GITHUB_OUTPUT" + shell: bash diff --git a/.github/actions/get-export-name/get-export-name.py b/.github/actions/get-export-name/get-export-name.py new file mode 100755 index 0000000..7fcbd77 --- /dev/null +++ b/.github/actions/get-export-name/get-export-name.py @@ -0,0 +1,33 @@ +#!/usr/bin/env python3 + +import re +import sys + +map = { + 3: { + "android": "Android", + "linux": "Linux/X11", + "mac": "Mac OSX", + "web": "HTML5", + "windows": "Windows Desktop", + }, + 4: { + "android": "Android", + "linux": "Linux/X11", + "mac": "macOS", + "web": "Web", + "windows": "Windows Desktop", + } +} + +platform = f'{map[int(sys.argv[1])][sys.argv[2]]}' + +with open('export_presets.cfg', "r") as f: + export_presets = f.read() + regex = r'\[preset.[0-9]+\]\n+name="(.+)"\n+platform="%s"' % platform + matches = re.search( + regex, export_presets) + if matches: + print(matches.groups()[0]) + else: + sys.exit(1) diff --git a/.github/actions/itch-push/action.yml b/.github/actions/itch-push/action.yml index 4b84f0e..18f2346 100644 --- a/.github/actions/itch-push/action.yml +++ b/.github/actions/itch-push/action.yml @@ -8,7 +8,6 @@ inputs: itch-path: description: "The path to the itch.io project eg: leafo/x-moon" required: false - default: "" runs: using: composite @@ -21,17 +20,18 @@ runs: - name: Push run: | - [[ -z $ITCH_PATH ]] && ITCH_PATH=bendn/$NAME function push() { channel=$1 - [[ $channel == mac ]] && echo -e "#!/bin/bash\n"'cd "$(dirname "$0")"||exit;xattr -cr "$(pwd)/$NAME.app";open -n -a "$(pwd)/$NAME.app"' >./mac/run.sh - chmod +x **; to_push="$channel" - [[ $(find $channel -type f | wc -l) -eq 1 && $channel != "android" ]] && to_push="$(echo $(basename $channel/*) .7z | tr -d " ")" && (cd "$channel" && 7z a -mtm=off -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on "../$to_push" ./*) - butler push "$to_push" "$ITCH_PATH:$channel" + [[ ! -d $channel ]] && return 0 + echo "::group::Push $channel" + chmod +x "$channel/"*; + butler push "$channel" "${{ inputs.itch-path }}:$channel" + echo "::endgroup::" } - push "web"; push "linux"; push "windows"; unzip "mac/$NAME.zip" -d mac/ && rm "mac/$NAME.zip" && push "mac" + push "web"; push "linux"; push "windows"; + [[ -d mac ]] && echo -e '#!/bin/bash\ncd "$(dirname "$0")";\nxattr -cr "$(pwd)/${{ env.NAME }}.app";\nopen -n -a "$(pwd)/${{ env.NAME }}.app"' >./mac/run.sh \ + && push "mac" [[ -d android ]] && rm android/*.idsig && push "android" env: BUTLER_API_KEY: ${{ inputs.api-key }} - ITCH_PATH: ${{ inputs.itch-path }} shell: bash diff --git a/.github/actions/setup-godot/action.yml b/.github/actions/setup-godot/action.yml index 6df327c..adc143c 100644 --- a/.github/actions/setup-godot/action.yml +++ b/.github/actions/setup-godot/action.yml @@ -4,22 +4,69 @@ description: Setup godot and repo runs: using: "composite" steps: + - name: Check if setup needed + id: setup + run: | + if [[ ! -d ~/.config/godot ]]; + then echo "needed=true" >> "$GITHUB_OUTPUT"; echo "::debug::need get deps"; + else + echo "needed=false" >> "$GITHUB_OUTPUT"; echo "::debug::no need get deps"; + fi + shell: bash + - name: Checkout - uses: actions/checkout@v2 + if: steps.setup.outputs.needed == 'true' + uses: actions/checkout@v3 with: + fetch-depth: 0 lfs: true submodules: recursive - - name: Setup + path: repo + + - name: Setup python + if: steps.setup.outputs.needed == 'true' + uses: actions/setup-python@v6 + with: + python-version: "3.9" + + - name: Setup godot + if: steps.setup.outputs.needed == 'true' run: | - BASE_URL="https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}" - HEADLESS="$BASE_URL/Godot_v${GODOT_VERSION}-${RELEASE}_linux_headless.64.zip" - TEMPLATES="$BASE_URL/Godot_v${GODOT_VERSION}-${RELEASE}_export_templates.tpz" - wget -nv "$HEADLESS" -O godot.zip - wget -nv "$TEMPLATES" -O templates.zip - mkdir ~/.cache && mkdir -p ~/.config/godot && mkdir -p ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} - unzip godot.zip && mv "Godot_v${GODOT_VERSION}-${RELEASE}_linux_headless.64" /usr/local/bin/godot - unzip templates.zip && mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} - rm godot.zip templates.zip - - godot -e -q + echo "::group::Setup godot" + + # config + mkdir -p ~/.config/godot/ + mv /root/.config/godot/editor_settings-3.tres ~/.config/godot/editor_settings-3.tres + mv /root/.config/godot/editor_settings-4.tres ~/.config/godot/editor_settings-4.tres || true + PROJECT_PATH="$(wget -q 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/actions/setup-godot/project_path.py' -O - | python - "$PROJECT_PATH")" + echo "PROJECT_PATH=$PROJECT_PATH" >>$GITHUB_ENV + cd "$PROJECT_PATH" || true + + # create version label thing + git config --global --add safe.directory "$(pwd)" && printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)" >version + + # templates + TEMPS_DIRNAME="templates" + [[ ${GODOT_VERSION:0:1} -gt 3 ]] && TEMPS_DIRNAME="export_templates" + VERSION="$(wget -q 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/actions/setup-godot/parse.py' -O - | python - "$GODOT_VERSION")" + TEMPLATES_PATH=".local/share/godot/$TEMPS_DIRNAME/$VERSION" + echo "Putting export templates in $TEMPLATES_PATH." + mkdir -p "$HOME/$TEMPLATES_PATH" + if [[ -f /root/templates.tpz ]]; then # brand new container + mkdir -p ~/.cache + unzip -q /root/templates.tpz -d "$HOME/$TEMPLATES_PATH" + else # fallback to the old container method + mv "/root/$TEMPLATES_PATH/"* "$HOME/$TEMPLATES_PATH" + fi + echo -e "Installed templates: $(ls "$HOME/$TEMPLATES_PATH" | tr '\n' ' ')\n" + + # gpm + if [[ -f godot.package ]]; then + echo "Installing addons via the GPM" + wget -q "https://github.com/godot-package-manager/cli/releases/latest/download/godot-package-manager.x86_64" -O gpm + chmod +x gpm + ./gpm update --cfg-file godot.package --lock-file /dev/null + rm gpm + fi + echo "::endgroup::" shell: bash diff --git a/.github/actions/setup-godot/parse.py b/.github/actions/setup-godot/parse.py new file mode 100755 index 0000000..d53daa0 --- /dev/null +++ b/.github/actions/setup-godot/parse.py @@ -0,0 +1,9 @@ +#!/usr/bin/env python3 + +from sys import argv + +parsed = argv[1].split(".") +release = "stable" +if len(parsed[-1]) > 1: + release = parsed.pop(-1) +print(f"{'.'.join(parsed)}.{release}") diff --git a/.github/actions/setup-godot/project_path.py b/.github/actions/setup-godot/project_path.py new file mode 100755 index 0000000..198097c --- /dev/null +++ b/.github/actions/setup-godot/project_path.py @@ -0,0 +1,4 @@ +from os import path +from sys import argv + +print(path.normpath((path.join("repo", argv[1]) if argv[1] else "repo"))) diff --git a/.github/editor-settings.tres b/.github/editor-settings.tres deleted file mode 100644 index e1be72f..0000000 --- a/.github/editor-settings.tres +++ /dev/null @@ -1,136 +0,0 @@ -[gd_resource type="EditorSettings" format=2] - -[resource] -text_editor/highlighting/symbol_color = Color( 0.67, 0.785, 1, 1 ) -text_editor/highlighting/keyword_color = Color( 1, 0.44, 0.52, 1 ) -text_editor/highlighting/control_flow_keyword_color = Color( 1, 0.55, 0.8, 1 ) -text_editor/highlighting/base_type_color = Color( 0.26, 1, 0.76, 1 ) -text_editor/highlighting/engine_type_color = Color( 0.556, 1, 0.856, 1 ) -text_editor/highlighting/user_type_color = Color( 0.778, 1, 0.928, 1 ) -text_editor/highlighting/comment_color = Color( 0.8, 0.8075, 0.8275, 0.5 ) -text_editor/highlighting/string_color = Color( 1, 0.925, 0.63, 1 ) -text_editor/highlighting/background_color = Color( 0.125, 0.14375, 0.19375, 1 ) -text_editor/highlighting/completion_background_color = Color( 0.2, 0.23, 0.31, 1 ) -text_editor/highlighting/completion_selected_color = Color( 1, 1, 1, 0.07 ) -text_editor/highlighting/completion_existing_color = Color( 1, 1, 1, 0.14 ) -text_editor/highlighting/completion_scroll_color = Color( 1, 1, 1, 0.07 ) -text_editor/highlighting/completion_font_color = Color( 0.8, 0.8075, 0.8275, 1 ) -text_editor/highlighting/text_color = Color( 0.8, 0.8075, 0.8275, 1 ) -text_editor/highlighting/line_number_color = Color( 0.8, 0.8075, 0.8275, 0.5 ) -text_editor/highlighting/safe_line_number_color = Color( 0.8, 0.969, 0.8275, 0.75 ) -text_editor/highlighting/caret_color = Color( 1, 1, 1, 1 ) -text_editor/highlighting/text_selected_color = Color( 0.1, 0.115, 0.155, 1 ) -text_editor/highlighting/brace_mismatch_color = Color( 1, 0.47, 0.42, 1 ) -text_editor/highlighting/current_line_color = Color( 1, 1, 1, 0.07 ) -text_editor/highlighting/line_length_guideline_color = Color( 0.2, 0.23, 0.31, 1 ) -text_editor/highlighting/word_highlighted_color = Color( 1, 1, 1, 0.07 ) -text_editor/highlighting/number_color = Color( 0.63, 1, 0.88, 1 ) -text_editor/highlighting/function_color = Color( 0.34, 0.7, 1, 1 ) -text_editor/highlighting/member_variable_color = Color( 0.736, 0.88, 1, 1 ) -text_editor/highlighting/mark_color = Color( 1, 0.47, 0.42, 0.3 ) -text_editor/highlighting/breakpoint_color = Color( 1, 0.47, 0.42, 1 ) -text_editor/highlighting/code_folding_color = Color( 1, 1, 1, 0.7 ) -text_editor/highlighting/search_result_color = Color( 1, 1, 1, 0.07 ) -export/android/android_sdk_path = "/usr/lib/android-sdk" -export/android/debug_keystore = "" -export/android/debug_keystore_user = "androiddebugkey" -export/android/debug_keystore_pass = "android" -export/android/force_system_user = false -export/android/shutdown_adb_on_exit = true -export/web/http_host = "localhost" -export/web/http_port = 8060 -export/web/use_ssl = false -export/web/ssl_key = "" -export/web/ssl_certificate = "" -export/windows/rcedit = "" -export/windows/osslsigncode = "" -export/windows/wine = "" -interface/scene_tabs/always_show_close_button = false -interface/editor/save_on_focus_loss = false -interface/editor/show_update_spinner = false -interface/editor/update_continuously = false -interface/scene_tabs/restore_scenes_on_load = false -interface/inspector/capitalize_properties = true -interface/inspector/default_float_step = 0.001 -interface/inspector/disable_folding = false -interface/inspector/auto_unfold_foreign_scenes = true -interface/inspector/horizontal_vector2_editing = false -interface/inspector/horizontal_vector_types_editing = true -interface/inspector/open_resources_in_current_inspector = true -interface/inspector/resources_to_open_in_new_inspector = "Script,MeshLibrary,TileSet" -interface/inspector/default_color_picker_mode = 0 -_default_feature_profile = "" -interface/editors/show_scene_tree_root_selection = true -interface/editors/derive_script_globals_by_name = true -_use_favorites_root_selection = false -filesystem/file_server/port = 6010 -filesystem/file_server/password = "" -editors/3d/manipulator_gizmo_size = 80 -editors/3d/manipulator_gizmo_opacity = 0.9 -editors/3d/navigation/show_viewport_rotation_gizmo = true -debugger/auto_switch_to_remote_scene_tree = false -debugger/remote_scene_tree_refresh_interval = 1.0 -debugger/remote_inspect_refresh_interval = 0.2 -debugger/profiler_frame_history_size = 600 -debugger/profiler_frame_max_functions = 512 -text_editor/files/auto_reload_scripts_on_external_change = true -text_editor/files/auto_reload_and_parse_scripts_on_save = true -text_editor/files/open_dominant_script_on_scene_change = true -text_editor/external/use_external_editor = false -text_editor/external/exec_path = "" -text_editor/script_list/script_temperature_enabled = true -text_editor/script_list/highlight_current_script = true -text_editor/script_list/script_temperature_history_size = 15 -text_editor/script_list/current_script_background_color = Color( 1, 1, 1, 0.3 ) -text_editor/script_list/group_help_pages = true -text_editor/script_list/sort_scripts_by = 0 -text_editor/script_list/list_script_names_as = 0 -text_editor/external/exec_flags = "{file}" -asset_library/available_urls = { -"godotengine.org (Official)": "https://godotengine.org/asset-library/api" -} -asset_library/use_threads = true -editors/grid_map/preview_size = 64 -editors/tile_map/preview_size = 64 -editors/tile_map/palette_item_hseparation = 8 -editors/tile_map/show_tile_names = true -editors/tile_map/show_tile_ids = false -editors/tile_map/sort_tiles_by_name = true -editors/tile_map/bucket_fill_preview = true -editors/tile_map/editor_side = 1 -editors/tile_map/palette_min_width = 80 -editors/3d_gizmos/gizmo_colors/room_edge = Color( 0.5, 1, 0, 1 ) -editors/3d_gizmos/gizmo_colors/room_overlap = Color( 1, 0, 0, 1 ) -editors/3d_gizmos/gizmo_colors/instanced = Color( 0.7, 0.7, 0.7, 0.6 ) -editors/3d_gizmos/gizmo_colors/portal_margin = Color( 1, 0.1, 0.1, 0.3 ) -editors/3d_gizmos/gizmo_colors/portal_edge = Color( 0, 0, 0, 0.3 ) -editors/3d_gizmos/gizmo_colors/portal_arrow = Color( 1, 1, 1, 1 ) -editors/3d_gizmos/gizmo_colors/occluder = Color( 1, 0, 1, 1 ) -editors/3d_gizmos/gizmo_colors/path = Color( 0.5, 0.5, 1, 0.8 ) -editors/3d_gizmos/gizmo_colors/csg = Color( 0, 0.4, 1, 0.15 ) -editors/grid_map/editor_side = 1 -editors/grid_map/palette_min_width = 230 -network/language_server/remote_host = "127.0.0.1" -network/language_server/remote_port = 6008 -network/language_server/enable_smart_resolve = true -network/language_server/show_native_symbols_in_editor = false -network/language_server/use_thread = false -editors/3d_gizmos/gizmo_colors/camera = Color( 0.8, 0.4, 0.8, 1 ) -editors/3d_gizmos/gizmo_colors/stream_player_3d = Color( 0.4, 0.8, 1, 1 ) -editors/3d_gizmos/gizmo_colors/shape = Color( 0.5, 0.7, 1, 1 ) -editors/3d_gizmos/gizmo_colors/skeleton = Color( 1, 0.8, 0.4, 1 ) -editors/3d_gizmos/gizmo_colors/visibility_notifier = Color( 0.8, 0.5, 0.7, 1 ) -editors/3d_gizmos/gizmo_colors/particles = Color( 0.8, 0.7, 0.4, 1 ) -editors/3d_gizmos/gizmo_colors/reflection_probe = Color( 0.6, 1, 0.5, 1 ) -editors/3d_gizmos/gizmo_colors/gi_probe = Color( 0.5, 1, 0.6, 1 ) -editors/3d_gizmos/gizmo_colors/baked_indirect_light = Color( 0.5, 0.6, 1, 1 ) -editors/3d_gizmos/gizmo_colors/navigation_edge = Color( 0.5, 1, 1, 1 ) -editors/3d_gizmos/gizmo_colors/navigation_edge_disabled = Color( 0.7, 0.7, 0.7, 1 ) -editors/3d_gizmos/gizmo_colors/navigation_solid = Color( 0.5, 1, 1, 0.4 ) -editors/3d_gizmos/gizmo_colors/navigation_solid_disabled = Color( 0.7, 0.7, 0.7, 0.4 ) -editors/3d_gizmos/gizmo_colors/joint = Color( 0.5, 0.8, 1, 1 ) -editors/3d_gizmos/gizmo_colors/joint_body_a = Color( 0.6, 0.8, 1, 1 ) -editors/3d_gizmos/gizmo_colors/joint_body_b = Color( 0.6, 0.9, 1, 1 ) -text_editor/help/sort_functions_alphabetically = true -text_editor/highlighting/gdscript/function_definition_color = Color( 0.4, 0.9, 1, 1 ) -text_editor/highlighting/gdscript/node_path_color = Color( 0.39, 0.76, 0.35, 1 )
\ No newline at end of file diff --git a/.github/workflows/callable-export.yml b/.github/workflows/callable-export.yml new file mode 100644 index 0000000..19406cc --- /dev/null +++ b/.github/workflows/callable-export.yml @@ -0,0 +1,156 @@ +name: "export" +on: + workflow_call: + inputs: + godot-version: + description: the godot version (deprecated, this is now parsed out of the image input) + required: false + type: string + # deprecationMessage: This is parsed out of the image input. + # deprecation message doesnt work, done manually. + image: + description: the container to use + default: ghcr.io/bend-n/godot-2d:3.5 + required: true + type: string + export-name: + description: the name of the exec. ($export-name.exe) + default: ${{ github.event.repository.name }} + required: false + type: string + platforms: + description: space seperated platform list + default: "windows linux web android mac" + required: false + type: string + project-root-path: + description: the directory that project.godot is in (relative to repo root) + default: "." + required: false + type: string + github-pages: + description: to deploy to github pages or not to deploy to github pages + default: "true" + required: false + type: string # shut + itch-path: + description: "the itch.io path to export to, eg: bendn/chess" + default: "${{ github.repository_owner }}/${{ github.event.repository.name }}" + required: false + type: string + secrets: + android-keystore-base64: + description: For signing the apk, will be filled with andrid debug keystore if left blank + required: false + android-keystore-password: + description: For signing the apk, will be filled with andrid debug keystore if left blank + required: false + butler-api-key: + description: For deploying to itch.io + required: false + +env: + PROJECT_PATH: ${{ inputs.project-root-path }} + NAME: ${{ inputs.export-name }} + +jobs: + deprecation-warn: + runs-on: ubuntu-latest + if: ${{ inputs.godot-version }} + name: Warn for deprecation + steps: + - name: version deprecation warn + if: ${{ inputs.godot-version }} + run: echo "::warning title=input.godot-version deprecated::Version now parsed out of input.image" + + linux: + runs-on: ubuntu-latest + if: contains(inputs.platforms, 'linux') + container: + image: ${{ inputs.image }} + name: Linux + steps: + - name: Get ver + run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV + + - name: Build + uses: bend-n/godot-actions/.github/actions/export-linux@main + + windows: + runs-on: ubuntu-latest + if: contains(inputs.platforms, 'windows') + container: + image: ${{ inputs.image }} + name: Windows + steps: + - name: Get ver + run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV + + - name: Build + uses: bend-n/godot-actions/.github/actions/export-windows@main + + mac: + runs-on: ubuntu-latest + if: contains(inputs.platforms, 'mac') + container: + image: ${{ inputs.image }} + name: macOS + steps: + - name: Get ver + run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV + + - name: Build + uses: bend-n/godot-actions/.github/actions/export-mac@main + + web: + runs-on: ubuntu-latest + if: contains(inputs.platforms, 'web') + container: + image: ${{ inputs.image }} + name: HTML5 + steps: + - name: Get ver + run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV + + - name: Build + uses: bend-n/godot-actions/.github/actions/export-web@main + with: + github-pages: ${{ inputs.github-pages }} + + android: + runs-on: ubuntu-latest + if: contains(inputs.platforms, 'android') + container: + image: ${{ inputs.image }} + name: Android + steps: + - name: Get ver + run: echo "GODOT_VERSION=$(echo ${{ inputs.image }} | cut -d':' -f2-)" >> $GITHUB_ENV + + - name: Build + uses: bend-n/godot-actions/.github/actions/export-android@main + with: + android-keystore-base64: ${{ secrets.android-keystore-base64 }} + android-password: ${{ secrets.android-keystore-password }} + + push-itch: + needs: [linux, android, windows, mac, web] + if: always() # run even if the previous jobs were skipped + name: Push to itch.io + runs-on: ubuntu-20.04 + steps: + - name: check + id: secret + run: | + function output() { echo "secret=$1" >> "$GITHUB_OUTPUT"; } + if [[ -n "${{ secrets.butler-api-key }}" ]]; + then output "true"; + else output "false"; + fi + + - name: Push + if: steps.secret.outputs.secret == 'true' + uses: bend-n/godot-actions/.github/actions/itch-push@main + with: + api-key: ${{ secrets.butler-api-key }} + itch-path: ${{ inputs.itch-path }} @@ -1,7 +1,6 @@ .import/ logs/ *.sh -*.py *.pgn .vscode/ exports/ @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2022 bendn + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/README.md b/README.md new file mode 100644 index 0000000..a238974 --- /dev/null +++ b/README.md @@ -0,0 +1,82 @@ +# godot-actions + +[](https://github.com/bend-n/godot-actions/blob/main/LICENSE "License") +[](https://godotengine.org) +<a href='https://ko-fi.com/bendn' title='Buy me a coffee' target='_blank'><img height='28' src='https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png' alt='Buy me a coffee'> </a> + +Github Actions composite action repository. + +## How to use + +<details open> +<summary>Snippet</summary> + +```yaml +build-windows: + runs-on: ubuntu-latest + container: + image: ghcr.io/bend-n/godot-2d:3.5 + name: Build windows + steps: + - name: Build + uses: bend-n/godot-actions/.github/actions/export-windows@main + env: + NAME: ${{ github.event.repository.name }} +``` + +</details> + +<details> +<summary>Full example</summary> + +> **Note** +> This is a copy of [godot-template/.github/workflows/export.yml](https://github.com/bend-n/godot-template/blob/9c9e2b02ddf9f88bff872dcd2695363d09485bc4/.github/workflows/export.yml) + +```yaml +name: "export" # name of the workflow +on: # when it is triggered + workflow_dispatch: # manually or + push: # on a push + branches: + - main # to this branch + paths: # with modifications to these files + - "**.gd" # all gdscript files + - "**.tscn" # scene files + - "**.import" # this means a png changed + - "**.tres" # godot resources + - "**.ttf" # fonts in godot3 dont have their own .import + - ".github/workflows/export.yml" # this workflow + - "export_presets.cfg" # the export template + +jobs: # the things to do + export: # a thing to do + uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main + with: # variables + image: ghcr.io/bend-n/godot-2d:3.5 # the container to use + export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe) + platforms: "windows linux web android mac" # space seperated list of platforms to build + project-root-path: "." # the directory that project.godot is in + github-pages: "true" # to deploy to github pages or not (anything besides 'true' == false) + itch-path: "${{ github.repository_owner }}/${{ github.event.repository.name }}" # required for itch.io deployment. + secrets: # secrets + butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment + android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required + android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto +``` + +</details> + +### Configuration + +> **Note** If script is not compiled, it must contain a [shebang](<https://en.wikipedia.org/wiki/Shebang_(Unix)>) + +Create a file `./.github/post_export` that will be run after installation. The executable will be run with a argument, containing the platform. (eg: `./.github/post_export linux`) + +Bash example: + +```bash +#!/bin/bash +[[ $1 == "web" ]] && wget -nv "example.org" -O build/web/example.html +``` + +A `pre_export` file is also supported. |