tools for exporting godot projects via Github Actions
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+# godot-actions
+
+[![license](https://img.shields.io/badge/License-MIT-blue?style=for-the-badge)](https://github.com/bend-n/godot-actions/blob/main/LICENSE "License")
+[![version](https://img.shields.io/badge/>3.5-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org)
+<a href='https://ko-fi.com/bendn' title='Buy me a coffee' target='_blank'><img height='28' src='https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png' alt='Buy me a coffee'> </a>
+
+Github Actions composite action repository.
+
+## How to use
+
+<details open>
+<summary>Snippet</summary>
+
+```yaml
+build-windows:
+ runs-on: ubuntu-latest
+ container:
+ image: ghcr.io/bend-n/godot-2d:3.5
+ name: Build windows
+ steps:
+ - name: Build
+ uses: bend-n/godot-actions/.github/actions/export-windows@main
+ env:
+ NAME: ${{ github.event.repository.name }}
+```
+
+</details>
+
+<details>
+<summary>Full example</summary>
+
+> **Note**
+> This is a copy of [godot-template/.github/workflows/export.yml](https://github.com/bend-n/godot-template/blob/9c9e2b02ddf9f88bff872dcd2695363d09485bc4/.github/workflows/export.yml)
+
+```yaml
+name: "export" # name of the workflow
+on: # when it is triggered
+ workflow_dispatch: # manually or
+ push: # on a push
+ branches:
+ - main # to this branch
+ paths: # with modifications to these files
+ - "**.gd" # all gdscript files
+ - "**.tscn" # scene files
+ - "**.import" # this means a png changed
+ - "**.tres" # godot resources
+ - "**.ttf" # fonts in godot3 dont have their own .import
+ - ".github/workflows/export.yml" # this workflow
+ - "export_presets.cfg" # the export template
+
+jobs: # the things to do
+ export: # a thing to do
+ uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main
+ with: # variables
+ image: ghcr.io/bend-n/godot-2d:3.5 # the container to use
+ export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe)
+ platforms: "windows linux web android mac" # space seperated list of platforms to build
+ project-root-path: "." # the directory that project.godot is in
+ github-pages: "true" # to deploy to github pages or not (anything besides 'true' == false)
+ itch-path: "${{ github.repository_owner }}/${{ github.event.repository.name }}" # required for itch.io deployment.
+ secrets: # secrets
+ butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment
+ android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required
+ android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto
+```
+
+</details>
+
+### Configuration
+
+> **Note** If script is not compiled, it must contain a [shebang](<https://en.wikipedia.org/wiki/Shebang_(Unix)>)
+
+Create a file `./.github/post_export` that will be run after installation. The executable will be run with a argument, containing the platform. (eg: `./.github/post_export linux`)
+
+Bash example:
+
+```bash
+#!/bin/bash
+[[ $1 == "web" ]] && wget -nv "example.org" -O build/web/example.html
+```
+
+A `pre_export` file is also supported.