tools for exporting godot projects via Github Actions
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-# godot-actions
-
-[![license](https://img.shields.io/badge/License-MIT-blue?style=for-the-badge)](https://github.com/bend-n/godot-actions/blob/main/LICENSE "License")
-[![version](https://img.shields.io/badge/>3.5-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org)
-<a href='https://ko-fi.com/bendn' title='Buy me a coffee' target='_blank'><img height='28' src='https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png' alt='Buy me a coffee'> </a>
-
-Github Actions composite action repository.
-
-## How to use
-
-<details open>
-<summary>Snippet</summary>
-
-```yaml
-build-windows:
- runs-on: ubuntu-latest
- container:
- image: ghcr.io/bend-n/godot-2d:3.5
- name: Build windows
- steps:
- - name: Build
- uses: bend-n/godot-actions/.github/actions/export-windows@main
- env:
- NAME: ${{ github.event.repository.name }}
-```
-
-</details>
-
-<details>
-<summary>Full example</summary>
-
-> **Note**
-> This is a copy of [godot-template/.github/workflows/export.yml](https://github.com/bend-n/godot-template/blob/9c9e2b02ddf9f88bff872dcd2695363d09485bc4/.github/workflows/export.yml)
-
-```yaml
-name: "export" # name of the workflow
-on: # when it is triggered
- workflow_dispatch: # manually or
- push: # on a push
- branches:
- - main # to this branch
- paths: # with modifications to these files
- - "**.gd" # all gdscript files
- - "**.tscn" # scene files
- - "**.import" # this means a png changed
- - "**.tres" # godot resources
- - "**.ttf" # fonts in godot3 dont have their own .import
- - ".github/workflows/export.yml" # this workflow
- - "export_presets.cfg" # the export template
-
-jobs: # the things to do
- export: # a thing to do
- uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main
- with: # variables
- image: ghcr.io/bend-n/godot-2d:3.5 # the container to use
- export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe)
- platforms: "windows linux web android mac" # space seperated list of platforms to build
- project-root-path: "." # the directory that project.godot is in
- github-pages: "true" # to deploy to github pages or not (anything besides 'true' == false)
- itch-path: "${{ github.repository_owner }}/${{ github.event.repository.name }}" # required for itch.io deployment.
- secrets: # secrets
- butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment
- android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required
- android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto
-```
-
-</details>
-
-### Configuration
-
-> **Note** If script is not compiled, it must contain a [shebang](<https://en.wikipedia.org/wiki/Shebang_(Unix)>)
-
-Create a file `./.github/post_export` that will be run after installation. The executable will be run with a argument, containing the platform. (eg: `./.github/post_export linux`)
-
-Bash example:
-
-```bash
-#!/bin/bash
-[[ $1 == "web" ]] && wget -nv "example.org" -O build/web/example.html
-```
-
-A `pre_export` file is also supported.