tools for exporting godot projects via Github Actions
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|
name: Android export
description: Android export
inputs:
android-keystore-base64:
description: The base64 encoded keystore
required: false
android-password:
description: The password of the keystore
required: false
default: android
runs:
using: composite
steps:
- name: Setup godot
uses: bend-n/godot-actions/.github/actions/setup-godot@main
- name: Setup android sdk
run: |
sudo apt-get update && sudo apt-get install -y adb openjdk-11-jdk-headless ca-certificates python python-openssl
export JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64
export ANDROID_HOME="/usr/lib/android-sdk"
wget -nv https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip -O tools.zip
sudo mkdir -pv "$ANDROID_HOME"
sudo unzip tools.zip -d "$ANDROID_HOME/cmdline-tools" && rm tools.zip
PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
yes | sdkmanager --licenses >/dev/null
sudo sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529"
shell: bash
- name: Setup editor settings
run: |
mkdir -vp ~/.config/godot
curl 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/editor-settings.tres' --output ~/.config/godot/editor_settings-3.tres
# debug keystore is needed for release build /shrug
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 && mv debug.keystore ~/debug.keystore
sed "s@export/android/debug_keystore = \"\"@export/android/debug_keystore = \"$HOME/debug.keystore\"@" -i ~/.config/godot/editor_settings-3.tres
shell: bash
- name: Build (release)
if: ${{ inputs.android-keystore-base64 }}
run: |
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > ~/release.keystore
ANDROID_KEYSTORE_USER=$(keytool -storepass "$ANDROID_KEYSTORE_PASSWORD" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-)
sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg
sed 's@keystore/release_user=".*"@keystore/release_user="'$ANDROID_KEYSTORE_USER'"@g' -i export_presets.cfg
sed 's@keystore/release_password=".*"@keystore/release_password="'$ANDROID_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
mkdir -vp build/android
godot -v --export "Android" ./build/android/$NAME.apk
env:
ANDROID_KEYSTORE_BASE64: ${{ inputs.android-keystore-base64 }}
ANDROID_KEYSTORE_PASSWORD: ${{ inputs.android-password }}
shell: bash
- name: Build (debug)
if: ${{ inputs.android-keystore-base64 }} == ""
run: |
mkdir -vp build/android || true
godot -v --export-debug "Android" ./build/android/$NAME.apk
shell: bash
- name: Upload
uses: actions/upload-artifact@v1
with:
name: android
path: build/android
|