tools for exporting godot projects via Github Actions
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|
name: Android export
description: Android export
inputs:
android-keystore-base64:
description: The base64 encoded keystore
required: false
android-password:
description: The password of the keystore
required: false
default: android
runs:
using: composite
steps:
- name: Setup
uses: bend-n/godot-actions/.github/actions/setup-godot@main
- name: Get export name
id: get-export-name
uses: bend-n/godot-actions/.github/actions/get-export-name@main
with:
platform: Android
- name: Download android sdks
run: |
# Generate android keystore and settings
export ANDROID_HOME="/usr/lib/android-sdk"
export PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
if [[ ! -d ${ANDROID_HOME}/cmdline-tools ]]; then
echo "::group::Downloading Android SDKs"
mkdir -p ${ANDROID_HOME}/cmdline-tools
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore /root/debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999
wget -nv https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip -O ~/tools.zip
unzip ~/tools.zip -d ${ANDROID_HOME}/cmdline-tools && rm ~/tools.zip && echo "Finished unzipping"
yes | sdkmanager --licenses > /dev/null && echo "Accepted licenses"
sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529" && echo "Installed Android SDKs"
echo "::endgroup::"
fi
shell: bash
- name: Build (release)
if: inputs.android-keystore-base64
run: |
password="${{ inputs.android-password }}"
echo "::group::Build android (release)"
echo "${{ inputs.android-keystore-base64 }}" | base64 --decode > ~/release.keystore && echo "Decoded keystore"
alias=$(keytool -storepass "$password" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-) && echo "Got alias name"
sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg && sed 's@keystore/release_user=".*"@keystore/release_user="'$alias'"@g' -i export_presets.cfg && sed 's@keystore/release_password=".*"@keystore/release_password="'$password'"@g' -i export_presets.cfg && echo "Configured export_presets.cfg"
mkdir -p build/android
godot -v --path "${{ env.PROJECT_PATH }}" --export "${{ steps.get-export-name.outputs.export-name }}" "$(realpath ./build/android/${{ env.NAME }}.apk)"
echo "::endgroup::"
shell: bash
- name: Build (debug)
if: ${{ !inputs.android-keystore-base64 }}
run: |
echo "::group::Build android (debug)"
mkdir -p build/android || true
godot -v --path "${{ env.PROJECT_PATH }}" --export-debug "${{ steps.get-export-name.outputs.export-name }}" "$(realpath ./build/android/${{ env.NAME }}.apk)"
echo "::endgroup::"
shell: bash
- name: Add extra files
run: |
if [[ -f .github/post_export ]]; then
chmod +x .github/post_export
./.github/post_export android
fi
shell: bash
- name: Upload
uses: actions/upload-artifact@v3
with:
name: android
path: build/android
|