tools for exporting godot projects via Github Actions
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|
name: Export
description: exports
inputs:
platform:
description: The platform (web, linux, mac, android)
required: true
extension:
description: File extension (x86_64, exe, etc)
required: true
debug:
description: Debug build or no (empty string = debug)
required: false
default: "false"
name:
description: The name ($name.exe) # defaults to $NAME
required: false
runs:
using: composite
steps:
- name: Setup
uses: bend-n/godot-actions/.github/actions/setup-godot@main
- name: Get export name
id: n
uses: bend-n/godot-actions/.github/actions/get-export-name@main
with:
platform: ${{ inputs.platform }}
- name: Build
run: |
if [[ -f .github/pre_export ]]; then
echo "::group::Run pre export script"
chmod +x .github/pre_export
./.github/pre_export ${{ inputs.platform }}
echo "::endgroup::"
fi
cd "$PROJECT_PATH"
p="${{ inputs.platform }}"
echo "::group::${p^} Build"
export="--export"
[[ ${GODOT_VERSION:0:1} -gt 3 ]] && export="--export-release"
[[ -z $debug ]] && export="--export-debug"
mkdir -vp build/${{ inputs.platform }}
n="${{ env.NAME }}"
[[ -n "${{ inputs.name }}" ]] && n="${{ inputs.name }}"
timeout 30m godot -v --headless "$export" "${{ steps.n.outputs.export-name }}" "./build/${{ inputs.platform }}/$n.${{ inputs.extension }}"
echo "::endgroup::"
if [[ -f .github/post_export ]]; then
echo "::group::Run post export script"
chmod +x .github/post_export
./.github/post_export ${{ inputs.platform }}
echo "::endgroup::"
fi
shell: bash
- uses: actions/upload-artifact@v4
with:
name: ${{ inputs.platform }}
path: ${{ env.PROJECT_PATH }}/build/${{ inputs.platform }}
if-no-files-found: error
|