tools for exporting godot projects via Github Actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
name: Setup
description: Setup godot and repo

runs:
  using: "composite"
  steps:
    - name: Check if clean
      id: clean
      run: |
        if [[ -z $(find . -mindepth 1 -maxdepth 1) ]]; then echo "clean=true" >> "$GITHUB_OUTPUT";
        else echo "clean=false" >> "$GITHUB_OUTPUT"; fi
      shell: bash

    - name: Checkout
      if: steps.clean.outputs.clean == 'true'
      uses: actions/checkout@v3
      with:
        fetch-depth: 0
        lfs: true
        submodules: recursive

    - name: Setup python
      if: steps.clean.outputs.clean == 'true'
      uses: actions/setup-python@v4
      with:
        python-version: "3.9"

    - name: Setup godot
      if: steps.clean.outputs.clean == 'true'
      run: |
        echo "::group::Pip install"
        python -m pip install packaging
        echo "::endgroup::"
        echo "::group::Setup godot"
        wget -q 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/actions/setup-godot/parse.py' -O pv.py

        # config
        mkdir -p ~/.config/godot/
        mv /root/.config/godot/editor_settings-3.tres ~/.config/godot/editor_settings-3.tres
        [[ -z $PROJECT_PATH ]] && echo "PROJECT_PATH=." >>$GITHUB_ENV
        cd "$PROJECT_PATH" || true

        # create version label thing
        git config --global --add safe.directory "$(pwd)" && printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)" >version

        # templates
        TEMPS_DIRNAME="templates"
        [[ ${GODOT_VERSION:0:1} -gt 3 ]] && TEMPS_DIRNAME="export_templates"
        VERSION="$(python pv.py "$GODOT_VERSION")"
        TEMPLATES_PATH=".local/share/godot/$TEMPS_DIRNAME/$VERSION"
        echo "Putting export templates in $TEMPLATES_PATH."
        mkdir -p "$HOME/$TEMPLATES_PATH"
        if [[ -f /root/templates.tpz ]]; then # brand new container
          mkdir -p ~/.cache
          unzip -q /root/templates.tpz -d "$HOME/$TEMPLATES_PATH"
        else # fallback to the old container method
          mv "/root/$TEMPLATES_PATH/"* "$HOME/$TEMPLATES_PATH"
        fi
        echo -e "Installed templates: $(ls "$HOME/$TEMPLATES_PATH" | tr '\n' ' ')\n"

        # gpm
        if [[ -f godot.package ]]; then
          echo "Installing addons via the GPM"
          if [[ ${GODOT_VERSION:0:1} -gt 3 ]]; then
            wget -q "https://github.com/bend-n/godot-builds/releases/download/3.5/godot-2d_v3.5_linux_headless.64" -O /usr/local/bin/godot3
            chmod +x /usr/local/bin/godot3
          else
            ln -s /usr/local/bin/godot /usr/local/bin/godot3
          fi
          [[ ! -d addons ]] && mkdir addons
          git clone -q --depth 1 https://github.com/you-win/godot-package-manager
          mv godot-package-manager/addons/godot-package-manager addons/
          godot3 -s addons/godot-package-manager/cli.gd update || true
          rm -rf addons/godot-package-manager godot-package-manager
        fi
        echo "::endgroup::"
      shell: bash