builds godot
Diffstat (limited to '.github/2d-build-modules.py')
| -rw-r--r-- | .github/2d-build-modules.py | 85 |
1 files changed, 65 insertions, 20 deletions
diff --git a/.github/2d-build-modules.py b/.github/2d-build-modules.py index 2502a1c..698b100 100644 --- a/.github/2d-build-modules.py +++ b/.github/2d-build-modules.py @@ -1,22 +1,67 @@ -module_bmp_enabled = "no" -module_bullet_enabled = "no" -module_csg_enabled = "no" -module_enet_enabled = "no" -module_etc_enabled = "no" -module_fbx_enabled = "no" -module_etc_enabled = "no" -module_gdnative_enabled = "no" -module_gltf_enabled = "no" -module_gridmap_enabled = "no" -module_hdr_enabled = "no" -module_jpg_enabled = "no" -module_jsonrpc_enabled = "no" -module_lightmapper_cpu_enabled = "no" +debug_symbols = "no" +brotli = "yes" # compression and woff2 +dbus = "no" # screensaver and portal +execinfo = "no" +fontconfig = "yes" # system fonts +graphite = "yes" +minizip = "no" # zip support +module_astcenc_enabled = "no" # adaptive scalable data compression format +module_basis_universal_enabled = "yes" +module_bmp_enabled = "no" # BMP file format +module_camera_enabled = "no" # windows and macos camera access +module_csg_enabled = "no" # 3D csg boxes +module_cvtt_enabled = "no" # yet another image format +module_dds_enabled = "no" # ditto (but this is multiple) +module_denoise_enabled = "no" # 3d lightmap denoising +module_enet_enabled = "no" # multiplayer backend +module_etc_enabled = "no" # image compression (again) +module_etcpak_enabled = "no" # ^ +module_freetype_enabled = "yes" # font rendering +module_gdscript_enabled = "yes" +module_glslang_enabled = "yes" +module_gltf_enabled = "no" # gltf loading +module_gridmap_enabled = "no" # gridmap +module_hdr_enabled = "no" # hdr images +module_jpg_enabled = "no" # jpg images +module_jsonrpc_enabled = "yes" # godot/modules/jsonrpc/jsonrpc.cpp (needed for editor) +module_lightmapper_rd_enabled = "no" +module_mbedtls_enabled = "no" # TLS and crypto +module_meshoptimizer_enabled = "no" +module_minimp3_enabled = "no" # mp3 player module_mobile_vr_enabled = "no" -module_theora_enabled = "no" -module_upnp_enabled = "no" -module_vhacd_enabled = "no" -module_visual_script_enabled = "no" -module_webm_enabled = "no" +module_mono_enabled = "no" # .NET +module_msdfgen_enabled = "no" +module_multiplayer_enabled = "no" # godot multiplayer +module_navigation_enabled = "yes" # navigation!! +module_noise_enabled = "yes" # noise generation +openxr = "no" # XR +module_openxr_enabled = "no" +module_ogg_enabled = "yes" +module_raycast_enabled = "no" # lightmap raytracing +module_regex_enabled = "yes" +module_squish_enabled = "yes" # S3TC lossy compression format +module_svg_enabled = "yes" # svg is necessary for editor +module_text_server_fb_enabled = "no" # the text server +module_text_server_adv_enabled = "yes" # the cooler text server +module_tga_enabled = "no" # more image formats +module_theora_enabled = "no" # ogg theora video format +module_tinyexr_enabled = "no" # image +module_ktx_enabled = "no" # why are there so many random image formats +module_upnp_enabled = "no" # universal plug and play +module_vhacd_enabled = "no" # 3d surface stuff +module_vorbis_enabled = "yes" # vorbis audio +module_webp_enabled = "yes" # lossy compression format +module_webrtc_enabled = "no" +module_websocket_enabled = "yes" # websockets are useful, and editor needs for LSP module_webxr_enabled = "no" -module_xatlas_unwrap_enabled = "no" +module_xatlas_unwrap_enabled = "no" # lightmapping stuff +module_zip_enabled = "no" +opengl3 = "yes" +optimize = "size" +pulseaudio = "yes" # linux audio +speechd = "no" # tts +touch = "yes" # touchscreen +udev = "yes" +vulkan = "no" # use opengl3, this is the size build +use_volk = "no" +x11 = "yes" # x11 rendering |