builds godot
Diffstat (limited to '.github/2d-build-modules.py')
-rw-r--r--.github/2d-build-modules.py85
1 files changed, 65 insertions, 20 deletions
diff --git a/.github/2d-build-modules.py b/.github/2d-build-modules.py
index 2502a1c..698b100 100644
--- a/.github/2d-build-modules.py
+++ b/.github/2d-build-modules.py
@@ -1,22 +1,67 @@
-module_bmp_enabled = "no"
-module_bullet_enabled = "no"
-module_csg_enabled = "no"
-module_enet_enabled = "no"
-module_etc_enabled = "no"
-module_fbx_enabled = "no"
-module_etc_enabled = "no"
-module_gdnative_enabled = "no"
-module_gltf_enabled = "no"
-module_gridmap_enabled = "no"
-module_hdr_enabled = "no"
-module_jpg_enabled = "no"
-module_jsonrpc_enabled = "no"
-module_lightmapper_cpu_enabled = "no"
+debug_symbols = "no"
+brotli = "yes" # compression and woff2
+dbus = "no" # screensaver and portal
+execinfo = "no"
+fontconfig = "yes" # system fonts
+graphite = "yes"
+minizip = "no" # zip support
+module_astcenc_enabled = "no" # adaptive scalable data compression format
+module_basis_universal_enabled = "yes"
+module_bmp_enabled = "no" # BMP file format
+module_camera_enabled = "no" # windows and macos camera access
+module_csg_enabled = "no" # 3D csg boxes
+module_cvtt_enabled = "no" # yet another image format
+module_dds_enabled = "no" # ditto (but this is multiple)
+module_denoise_enabled = "no" # 3d lightmap denoising
+module_enet_enabled = "no" # multiplayer backend
+module_etc_enabled = "no" # image compression (again)
+module_etcpak_enabled = "no" # ^
+module_freetype_enabled = "yes" # font rendering
+module_gdscript_enabled = "yes"
+module_glslang_enabled = "yes"
+module_gltf_enabled = "no" # gltf loading
+module_gridmap_enabled = "no" # gridmap
+module_hdr_enabled = "no" # hdr images
+module_jpg_enabled = "no" # jpg images
+module_jsonrpc_enabled = "yes" # godot/modules/jsonrpc/jsonrpc.cpp (needed for editor)
+module_lightmapper_rd_enabled = "no"
+module_mbedtls_enabled = "no" # TLS and crypto
+module_meshoptimizer_enabled = "no"
+module_minimp3_enabled = "no" # mp3 player
module_mobile_vr_enabled = "no"
-module_theora_enabled = "no"
-module_upnp_enabled = "no"
-module_vhacd_enabled = "no"
-module_visual_script_enabled = "no"
-module_webm_enabled = "no"
+module_mono_enabled = "no" # .NET
+module_msdfgen_enabled = "no"
+module_multiplayer_enabled = "no" # godot multiplayer
+module_navigation_enabled = "yes" # navigation!!
+module_noise_enabled = "yes" # noise generation
+openxr = "no" # XR
+module_openxr_enabled = "no"
+module_ogg_enabled = "yes"
+module_raycast_enabled = "no" # lightmap raytracing
+module_regex_enabled = "yes"
+module_squish_enabled = "yes" # S3TC lossy compression format
+module_svg_enabled = "yes" # svg is necessary for editor
+module_text_server_fb_enabled = "no" # the text server
+module_text_server_adv_enabled = "yes" # the cooler text server
+module_tga_enabled = "no" # more image formats
+module_theora_enabled = "no" # ogg theora video format
+module_tinyexr_enabled = "no" # image
+module_ktx_enabled = "no" # why are there so many random image formats
+module_upnp_enabled = "no" # universal plug and play
+module_vhacd_enabled = "no" # 3d surface stuff
+module_vorbis_enabled = "yes" # vorbis audio
+module_webp_enabled = "yes" # lossy compression format
+module_webrtc_enabled = "no"
+module_websocket_enabled = "yes" # websockets are useful, and editor needs for LSP
module_webxr_enabled = "no"
-module_xatlas_unwrap_enabled = "no"
+module_xatlas_unwrap_enabled = "no" # lightmapping stuff
+module_zip_enabled = "no"
+opengl3 = "yes"
+optimize = "size"
+pulseaudio = "yes" # linux audio
+speechd = "no" # tts
+touch = "yes" # touchscreen
+udev = "yes"
+vulkan = "no" # use opengl3, this is the size build
+use_volk = "no"
+x11 = "yes" # x11 rendering