builds godot
Diffstat (limited to '.github/workflows/reusable-build.yml')
-rw-r--r--.github/workflows/reusable-build.yml145
1 files changed, 84 insertions, 61 deletions
diff --git a/.github/workflows/reusable-build.yml b/.github/workflows/reusable-build.yml
index 2c0a0db..b8b09f2 100644
--- a/.github/workflows/reusable-build.yml
+++ b/.github/workflows/reusable-build.yml
@@ -4,31 +4,35 @@ on:
workflow_call:
inputs:
ref:
- required: true
type: string
+ required: true
flags:
type: string
- default: disable_3d=yes
+ default: ""
required: false
modules-path:
type: string
- default: ./.github/2d-build-modules.py
- required: false
+ required: true
name:
type: string
- default: godot-2d
- required: false
+ required: true
build-name:
type: string
- default: 2d
- required: false
+ required: true
+ make-release:
+ type: string
+ default: "yes"
+ required: true
+
+concurrency:
+ group: ${{ github.workflow }}-${{ github.ref }}-${{ inputs.ref }}
+ cancel-in-progress: true
env:
BUILD_NAME: ${{ inputs.build-name }}
ref: ${{ inputs.ref }}
flags: ${{ inputs.flags }}
modules: ${{ inputs.modules-path }}
- tools: no
jobs:
linux:
@@ -44,7 +48,7 @@ jobs:
with:
target: ${{ matrix.target }}
flags: bits=${{ matrix.bits }} ${{ env.flags }}
- platform: x11
+ platform: linuxbsd
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
@@ -78,10 +82,11 @@ jobs:
matrix:
target: [release, release_debug]
steps:
- - name: Set up Java 11
- uses: actions/setup-java@v1
+ - name: Set up Java 17
+ uses: actions/setup-java@v3
with:
- java-version: 11
+ java-version: 17
+ distribution: temurin
- name: Compilation (armv7)
uses: bend-n/godot-builds/.github/actions/build-godot@main
@@ -112,9 +117,12 @@ jobs:
matrix:
target: [release, release_debug]
- name: MacOS temps
+ name: macOS temps
runs-on: macos-latest
steps:
+ - name: Install MoltenVK
+ run: curl https://raw.githubusercontent.com/godotengine/godot/master/misc/scripts/install_vulkan_sdk_macos.sh -s | sh
+
- name: Compilation(x86_64)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
@@ -131,7 +139,7 @@ jobs:
- name: Create universal
run: |
- [[ "${{ matrix.target }}" == *"debug"* ]] && target='.debug'
+ [[ "${{ matrix.target }}" == *"release_debug"* ]] && target='.debug'
cd godot
intel=bin/godot.osx.*.x86_64
arm=bin/godot.osx.*.arm64
@@ -143,113 +151,127 @@ jobs:
with:
path: godot/bin/*.universal
- javascript:
+ web:
strategy:
matrix:
- target: [release, release_debug]
+ target: [release]
flags: [gdnative_enabled=yes, threads_enabled=yes, ""]
name: JS temps
runs-on: ubuntu-20.04
steps:
- - name: Set up Emscripten 3.1.10
- uses: mymindstorm/setup-emsdk@v10
+ - name: Set up Emscripten 3.1.18
+ uses: mymindstorm/setup-emsdk@v12
with:
- version: 3.1.10
+ version: 3.1.18
- name: Verify Emscripten setup
- run: |
- emcc -v
+ run: emcc -v
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: ${{ env.flags }} ${{ matrix.flags }}
- platform: javascript
+ platform: web
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.zip
+ name: ${{ inputs.name }}-${{ matrix.target }}-${{ matrix.flags }}
templates:
- needs: [javascript, macos, windows, linux, android]
+ needs: [web, macos, windows, linux, android]
name: Bundle all templates
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
env:
tmps: "templates"
steps:
- name: Download all artifacts
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
+
+ - name: List all downloaded files
+ run: ls -R
+
+ - name: flatten
+ run: find . -mindepth 2 -type f -exec mv -t . -i '{}' +
+
+ - name: Getdot
+ uses: actions/checkout@v3
+ with:
+ repository: godotengine/godot
+ ref: ${{ inputs.ref }}
+ path: godot-repo
- name: Prepare files
run: |
- mkdir -vp ${tmps}
- git clone --depth 1 'https://github.com/godotengine/godot' -b 3.x godot-repo
+ rel="template_release"
+ bug="template_debug"
+ mkdir -vp "$tmps"
echo "Preparing linux"
- mv linux/godot.x11.opt.64 ${tmps}/linux_x11_64_release
- mv linux/godot.x11.opt.debug.64 ${tmps}/linux_x11_64_debug
+ linux="godot.x11.opt"
+ mv "$linux.64" "$tmps/linux_x11_debug.x86_64"
+ mv "$linux.debug.64" "$tmps/linux_x11_release.x86_64"
echo "Preparing windows"
- mv windows/godot.windows.opt.64.exe ${tmps}/windows_64_release.exe
- mv windows/godot.windows.opt.debug.64.exe ${tmps}/windows_64_debug.exe
+ windows="godot.windows.opt"
+ # mv "windows/$windows.debug.64.exe" "$tmps/windows_debug_x86_64.exe"
+ mv "$windows.64.exe" "$tmps/windows_release_x86_64.exe"
echo "Preparing android"
- mv android/android_debug.apk ${tmps}/android_debug.apk
- mv android/android_release.apk ${tmps}/android_release.apk
+ # mv "android/android_debug.apk" "$tmps/android_debug.apk"
+ mv "android_release.apk" "$tmps/android_release.apk"
echo "Preparing macos"
- cp -r godot-repo/misc/dist/osx_template.app .
- mkdir -p osx_template.app/Contents/MacOS
- cp macos/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
- cp macos/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
- chmod +x osx_template.app/Contents/MacOS/godot_osx_*.64
- zip -q -9 -r ${tmps}/osx.zip osx_template.app
+ mac="godot.osx.opt"
+ cp -r "godot-repo/misc/dist/osx_template.app" "."
+ mkdir -p "osx_template.app/Contents/MacOS"
+ cp "$mac.universal" "osx_template.app/Contents/MacOS/godot_osx_release.64"
+ # cp "macos/$mac.debug.universal" "osx_template.app/Contents/MacOS/godot_osx_debug.64"
+ chmod +x osx_template.app/Contents/MacOS/*.64
+ zip -q -9 -r "$tmps/osz.zip" "osx_template.app"
echo "Preparing web"
- mv javascript/godot.javascript.opt.zip ${tmps}/webassembly_release.zip
- mv javascript/godot.javascript.opt.debug.zip ${tmps}/webassembly_debug.zip
- mv javascript/godot.javascript.opt.threads.zip ${tmps}/webassembly_threads_release.zip
- mv javascript/godot.javascript.opt.debug.threads.zip ${tmps}/webassembly_threads_debug.zip
- mv javascript/godot.javascript.opt.gdnative.zip ${tmps}/webassembly_gdnative_release.zip
- mv javascript/godot.javascript.opt.debug.gdnative.zip ${tmps}/webassembly_gdnative_debug.zip
+ web="godot.javascript.opt"
+ mv "$web.zip" "$tmps/webassembly_release.zip"
+ mv "$web.gdnative.zip" "$tmps/webassembly_gdnative_release.zip"
- name: Prepare bundle
- run: "cd ${tmps} && zip -q -9 -r templates.tpz ./*"
+ run: cd "${tmps}" && zip -qr9 templates.tpz ./*
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: ${{ env.tmps }}/templates.tpz
+ name: templates
- tools:
+ editor:
strategy:
matrix:
- platform: [server, x11]
-
- name: Build linux tools
- runs-on: ubuntu-18.04
+ platform: [server, linuxbsd]
+ name: Linux editor
+ runs-on: ubuntu-20.04
steps:
- - name: Build editor
+ - name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
platform: ${{ matrix.platform }}
target: release_debug
- env:
- tools: yes
- flags: "" # override flags
+ tools: "yes"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
- name: ${{ matrix.platform }}-tools-release
+ name: ${{ matrix.platform }}-editor-release
path: godot/bin/*.64
- build-image:
- name: Build docker image
+ image:
+ if: inputs.make-release == 'yes'
+ permissions: write-all
+ name: Docker image
runs-on: ubuntu-latest
- needs: [tools, templates]
+ needs: [editor, templates]
steps:
- uses: bend-n/godot-builds/.github/actions/build-upload-image@main
with:
@@ -257,9 +279,10 @@ jobs:
name: ${{ inputs.name }}
release:
+ if: inputs.make-release == 'yes'
name: Create/update a release
runs-on: ubuntu-latest
- needs: [tools, templates]
+ needs: [editor, templates]
steps:
- uses: bend-n/godot-builds/.github/actions/release@main
with: