builds godot
Diffstat (limited to '.github/workflows/reusable-build.yml')
| -rw-r--r-- | .github/workflows/reusable-build.yml | 132 |
1 files changed, 62 insertions, 70 deletions
diff --git a/.github/workflows/reusable-build.yml b/.github/workflows/reusable-build.yml index fabd372..0b6f9f7 100644 --- a/.github/workflows/reusable-build.yml +++ b/.github/workflows/reusable-build.yml @@ -19,10 +19,6 @@ on: build-name: type: string required: true - make-release: - type: string - default: "yes" - required: true concurrency: group: ${{ github.workflow }}-${{ github.ref }}-${{ inputs.ref }} @@ -33,6 +29,7 @@ env: ref: ${{ inputs.ref }} flags: ${{ inputs.flags }} modules: ${{ inputs.modules-path }} + tools: no jobs: linux: @@ -40,38 +37,38 @@ jobs: runs-on: ubuntu-20.04 strategy: matrix: - target: [template_release, template_debug] + target: [release, release_debug] bits: [64] steps: - name: Compilation - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: bits=${{ matrix.bits }} ${{ env.flags }} platform: linuxbsd - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: - path: godot/bin/*.x86_64 + path: godot/bin/*.64 windows: strategy: matrix: - target: [template_release, template_debug] + target: [release, release_debug] bits: [64] name: Win temps runs-on: windows-latest steps: - name: Compilation - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: bits=${{ matrix.bits }} ${{ env.flags }} platform: windows - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.exe @@ -80,7 +77,7 @@ jobs: runs-on: ubuntu-20.04 strategy: matrix: - target: [template_release, template_debug] + target: [release, release_debug] steps: - name: Set up Java 11 uses: actions/setup-java@v3 @@ -89,14 +86,14 @@ jobs: distribution: temurin - name: Compilation (armv7) - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: android_arch=armv7 ${{ env.flags }} platform: android - name: Compilation (arm64v8) - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: android_arch=arm64v8 ${{ env.flags }} @@ -108,14 +105,14 @@ jobs: (cd platform/android/java && ./gradlew generateGodotTemplates) - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.apk macos: strategy: matrix: - target: [template_release, template_debug] + target: [release, release_debug] name: macOS temps runs-on: macos-latest @@ -140,14 +137,14 @@ jobs: echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".' - name: Compilation(x86_64) - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: flags: arch=x86_64 ${{ env.flags }} target: ${{ matrix.target }} platform: macos - name: Compilation(arm64) - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: flags: arch=arm64 ${{ env.flags }} target: ${{ matrix.target }} @@ -157,21 +154,21 @@ jobs: run: | [[ "${{ matrix.target }}" == *"debug"* ]] && target='.debug' cd godot - intel=bin/godot.macos.*.x86_64 - arm=bin/godot.macos.*.arm64 - lipo -create $intel $arm -output "bin/godot.macos.opt$target.universal" - strip "bin/godot.macos.opt$target.universal" + intel=bin/godot.osx.*.x86_64 + arm=bin/godot.osx.*.arm64 + lipo -create $intel $arm -output "bin/godot.osx.opt$target.universal" + strip "bin/godot.osx.opt$target.universal" - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.universal - web: + javascript: strategy: matrix: - target: [template_release, template_debug] - flags: [dlink_enabled=yes, ""] + target: [release, release_debug] + flags: [gdnative_enabled=yes, threads_enabled=yes, ""] name: JS temps runs-on: ubuntu-20.04 @@ -185,19 +182,19 @@ jobs: run: emcc -v - name: Compilation - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: ${{ env.flags }} ${{ matrix.flags }} - platform: web + platform: javascript - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.zip templates: - needs: [web, macos, windows, linux, android] + needs: [javascript, macos, windows, linux, android] name: Bundle all templates runs-on: ubuntu-latest env: @@ -218,84 +215,79 @@ jobs: - name: Prepare files run: | - rel="template_release" - bug="template_debug" - mkdir -vp "$tmps" + mkdir -vp ${tmps} echo "Preparing linux" - linux="godot.linuxbsd" - mv "linux/$linux.$bug.x86_64" "$tmps/linux_debug.x86_64" - mv "linux/$linux.$rel.x86_64" "$tmps/linux_release.x86_64" - + mv linux/godot.x11.opt.64 ${tmps}/linux_x11_64_release + mv linux/godot.x11.opt.debug.64 ${tmps}/linux_x11_64_debug echo "Preparing windows" - windows="godot.windows" - mv "windows/$windows.$bug.x86_64.console.exe" "$tmps/windows_debug_x86_64_console.exe" - mv "windows/$windows.$bug.x86_64.exe" "$tmps/windows_debug_x86_64.exe" - mv "windows/$windows.$rel.x86_64.console.exe" "$tmps/windows_release_x86_64_console.exe" - mv "windows/$windows.$rel.x86_64.exe" "$tmps/windows_release_x86_64.exe" - + mv windows/godot.windows.opt.64.exe ${tmps}/windows_64_release.exe + mv windows/godot.windows.opt.debug.64.exe ${tmps}/windows_64_debug.exe echo "Preparing android" - mv "android/android_debug.apk" "$tmps/android_debug.apk" - mv "android/android_release.apk" "$tmps/android_release.apk" - + mv android/android_debug.apk ${tmps}/android_debug.apk + mv android/android_release.apk ${tmps}/android_release.apk echo "Preparing macos" - mac="godot.macos.opt" - cp -r "godot-repo/misc/dist/macos_template.app" "." - mkdir -p "macos_template.app/Contents/MacOS" - cp "macos/$mac.universal" "macos_template.app/Contents/MacOS/godot_macos_release.universal" - cp "macos/$mac.debug.universal" "macos_template.app/Contents/MacOS/godot_macos_debug.universal" - chmod +x macos_template.app/Contents/MacOS/godot_macos_*.universal - zip -q -9 -r "$tmps/macos.zip" "macos_template.app" - + cp -r godot-repo/misc/dist/osx_template.app . + mkdir -p osx_template.app/Contents/MacOS + cp macos/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64 + cp macos/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64 + chmod +x osx_template.app/Contents/MacOS/godot_osx_*.64 + zip -q -9 -r ${tmps}/osx.zip osx_template.app echo "Preparing web" - web="godot.web" - mv "web/$web.$rel.wasm32.zip" "$tmps/web_release.zip" - mv "web/$web.$bug.wasm32.zip" "$tmps/web_debug.zip" - mv "web/$web.$rel.wasm32.dlink.zip" "$tmps/web_dlink_release.zip" - mv "web/$web.$bug.wasm32.dlink.zip" "$tmps/web_dlink_debug.zip" + mv javascript/godot.javascript.opt.zip ${tmps}/webassembly_release.zip + mv javascript/godot.javascript.opt.debug.zip ${tmps}/webassembly_debug.zip + mv javascript/godot.javascript.opt.threads.zip ${tmps}/webassembly_threads_release.zip + mv javascript/godot.javascript.opt.debug.threads.zip ${tmps}/webassembly_threads_debug.zip + mv javascript/godot.javascript.opt.gdnative.zip ${tmps}/webassembly_gdnative_release.zip + mv javascript/godot.javascript.opt.debug.gdnative.zip ${tmps}/webassembly_gdnative_debug.zip - name: Prepare bundle run: cd "${tmps}" && zip -qr9 templates.tpz ./* - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: ${{ env.tmps }}/templates.tpz editor: + strategy: + matrix: + platform: [server, linuxbsd] + name: Linux editor runs-on: ubuntu-20.04 steps: - name: Compilation - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: - platform: linuxbsd - target: editor + platform: ${{ matrix.platform }} + target: release_debug + env: + tools: yes + flags: "" # override flags - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: - name: linuxbsd-editor-release - path: godot/bin/*.x86_64 + name: ${{ matrix.platform }}-editor-release + path: godot/bin/*.64 image: - if: inputs.make-release == 'yes' permissions: write-all name: Docker image runs-on: ubuntu-latest needs: [editor, templates] steps: - - uses: bend-n/godot-builds/.github/actions/build-upload-image@main + - uses: bend-n/godot-builds/.github/actions/[email protected] with: github-token: ${{ secrets.GITHUB_TOKEN }} name: ${{ inputs.name }} release: - if: inputs.make-release == 'yes' name: Create/update a release runs-on: ubuntu-latest needs: [editor, templates] steps: - - uses: bend-n/godot-builds/.github/actions/release@main + - uses: bend-n/godot-builds/.github/actions/[email protected] with: github-token: ${{ secrets.GITHUB_TOKEN }} name: ${{ inputs.name }} |