builds godot
-rw-r--r--.github/2d-build-modules.py106
-rw-r--r--.github/actions/build-godot/action.yml17
-rw-r--r--.github/actions/build-upload-image/action.yml14
-rw-r--r--.github/actions/get-version/action.yml7
-rw-r--r--.github/actions/release/action.yml11
-rw-r--r--.github/actions/setup/action.yml7
-rw-r--r--.github/actions/upload-artifact/action.yml4
-rw-r--r--.github/normal-build-modules.py5
-rw-r--r--.github/workflows/manual-build-2d.yml7
-rw-r--r--.github/workflows/manual-build-normal.yml10
-rw-r--r--.github/workflows/reusable-build.yml117
-rwxr-xr-xREADME.md4
-rw-r--r--patches/no-arg-handling.patch112
-rw-r--r--patches/no-touchpad-gamepad.patch26
14 files changed, 189 insertions, 258 deletions
diff --git a/.github/2d-build-modules.py b/.github/2d-build-modules.py
index 0c3fb29..698b100 100644
--- a/.github/2d-build-modules.py
+++ b/.github/2d-build-modules.py
@@ -1,69 +1,67 @@
-module_bmp_enabled = "no"
-module_csg_enabled = "no"
-module_enet_enabled = "no"
-module_etc_enabled = "no"
-module_gltf_enabled = "no"
-module_gridmap_enabled = "no"
-module_hdr_enabled = "no"
-module_jpg_enabled = "no"
-module_lightmapper_cpu_enabled = "no"
-module_webm_enabled = "no"
debug_symbols = "no"
-optimize = "size"
-lto = "auto"
-production = "yes"
-deprecated = "no"
-minizip = "yes"
-vulkan = "yes"
-opengl3 = "yes"
-openxr = "no"
-pulseaudio = "yes"
-dbus = "yes"
-speechd = "no"
-fontconfig = "yes"
-udev = "yes"
-x11 = "yes"
-touch = "yes"
+brotli = "yes" # compression and woff2
+dbus = "no" # screensaver and portal
execinfo = "no"
+fontconfig = "yes" # system fonts
+graphite = "yes"
+minizip = "no" # zip support
+module_astcenc_enabled = "no" # adaptive scalable data compression format
module_basis_universal_enabled = "yes"
-module_camera_enabled = "yes"
-module_cvtt_enabled = "no"
-module_dds_enabled = "no"
-module_denoise_enabled = "no"
-module_etcpak_enabled = "no"
-brotli = "yes"
-module_freetype_enabled = "yes"
+module_bmp_enabled = "no" # BMP file format
+module_camera_enabled = "no" # windows and macos camera access
+module_csg_enabled = "no" # 3D csg boxes
+module_cvtt_enabled = "no" # yet another image format
+module_dds_enabled = "no" # ditto (but this is multiple)
+module_denoise_enabled = "no" # 3d lightmap denoising
+module_enet_enabled = "no" # multiplayer backend
+module_etc_enabled = "no" # image compression (again)
+module_etcpak_enabled = "no" # ^
+module_freetype_enabled = "yes" # font rendering
module_gdscript_enabled = "yes"
module_glslang_enabled = "yes"
-module_jsonrpc_enabled = "no"
+module_gltf_enabled = "no" # gltf loading
+module_gridmap_enabled = "no" # gridmap
+module_hdr_enabled = "no" # hdr images
+module_jpg_enabled = "no" # jpg images
+module_jsonrpc_enabled = "yes" # godot/modules/jsonrpc/jsonrpc.cpp (needed for editor)
module_lightmapper_rd_enabled = "no"
-module_mbedtls_enabled = "no"
+module_mbedtls_enabled = "no" # TLS and crypto
module_meshoptimizer_enabled = "no"
-module_minimp3_enabled = "no"
+module_minimp3_enabled = "no" # mp3 player
module_mobile_vr_enabled = "no"
-module_mono_enabled = "no"
+module_mono_enabled = "no" # .NET
module_msdfgen_enabled = "no"
-module_multiplayer_enabled = "no"
-module_navigation_enabled = "yes"
-module_noise_enabled = "no"
-module_ogg_enabled = "yes"
+module_multiplayer_enabled = "no" # godot multiplayer
+module_navigation_enabled = "yes" # navigation!!
+module_noise_enabled = "yes" # noise generation
+openxr = "no" # XR
module_openxr_enabled = "no"
-module_raycast_enabled = "yes"
+module_ogg_enabled = "yes"
+module_raycast_enabled = "no" # lightmap raytracing
module_regex_enabled = "yes"
-module_squish_enabled = "no"
-module_svg_enabled = "yes"
-graphite = "yes"
-module_text_server_adv_enabled = "yes"
-module_text_server_fb_enabled = "yes"
-module_tga_enabled = "no"
-module_theora_enabled = "no"
-module_tinyexr_enabled = "no"
+module_squish_enabled = "yes" # S3TC lossy compression format
+module_svg_enabled = "yes" # svg is necessary for editor
+module_text_server_fb_enabled = "no" # the text server
+module_text_server_adv_enabled = "yes" # the cooler text server
+module_tga_enabled = "no" # more image formats
+module_theora_enabled = "no" # ogg theora video format
+module_tinyexr_enabled = "no" # image
+module_ktx_enabled = "no" # why are there so many random image formats
module_upnp_enabled = "no" # universal plug and play
-module_vhacd_enabled = "no"
-module_vorbis_enabled = "yes"
-module_webp_enabled = "yes"
+module_vhacd_enabled = "no" # 3d surface stuff
+module_vorbis_enabled = "yes" # vorbis audio
+module_webp_enabled = "yes" # lossy compression format
module_webrtc_enabled = "no"
-module_websocket_enabled = "no"
+module_websocket_enabled = "yes" # websockets are useful, and editor needs for LSP
module_webxr_enabled = "no"
-module_xatlas_unwrap_enabled = "no"
+module_xatlas_unwrap_enabled = "no" # lightmapping stuff
module_zip_enabled = "no"
+opengl3 = "yes"
+optimize = "size"
+pulseaudio = "yes" # linux audio
+speechd = "no" # tts
+touch = "yes" # touchscreen
+udev = "yes"
+vulkan = "no" # use opengl3, this is the size build
+use_volk = "no"
+x11 = "yes" # x11 rendering
diff --git a/.github/actions/build-godot/action.yml b/.github/actions/build-godot/action.yml
index d3c5302..88ec767 100644
--- a/.github/actions/build-godot/action.yml
+++ b/.github/actions/build-godot/action.yml
@@ -11,6 +11,9 @@ inputs:
target:
description: Target (template_release, template_debug, editor)
required: true
+ tools:
+ description: Tools!
+ default: "no"
runs:
using: "composite"
@@ -35,7 +38,7 @@ runs:
shell: bash
- name: Setup scons
- run: pip install scons
+ run: pip install --force-reinstall -v "scons==4.4.0"
shell: bash
- name: Download more ram
@@ -48,12 +51,14 @@ runs:
run: |
echo ::group::Compilation
cd godot
- scons_flags=${{ env.flags }}
+ scons_flags="${{ env.flags }} ${{ inputs.flags }} tools=${{ inputs.tools }}"
cores=$(nproc) || cores=$(sysctl -n hw.ncpu)
- [[ -n "${{ inputs.flags }}" ]] && scons_flags="${{ inputs.flags }}"
- [[ ${{ inputs.target }} == "editor" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor
- scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} use_lto=yes udev=yes $scons_flags
- strip bin/* || true
+ [[ ${{ inputs.tools }} == "yes" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor
+ [[ ${{ inputs.tools }} == "yes" ]] && scons_flags="$scons_flags debug_symbols=no"
+ [[ ${{ inputs.target }} ]] && scons_flags="$scons_flags deprecated=no"
+ scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} verbose=yes udev=yes dev_build=no lto=auto $scons_flags
+ echo "compile done"
+ [[ ${{ inputs.target}} != "editor" ]] && strip -v bin/* || true
ls bin
echo ::endgroup::
shell: bash
diff --git a/.github/actions/build-upload-image/action.yml b/.github/actions/build-upload-image/action.yml
index 4fbf2c5..aff9222 100644
--- a/.github/actions/build-upload-image/action.yml
+++ b/.github/actions/build-upload-image/action.yml
@@ -19,16 +19,20 @@ runs:
uses: bend-n/godot-builds/.github/actions/get-version@main
- name: Get templates
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
with:
name: templates
- - name: Get editor
- uses: actions/download-artifact@v3
+ - name: Get headless editor
+ uses: actions/download-artifact@v4
with:
- name: linuxbsd-editor-release
+ name: server-editor-release
- - run: mv godot.linuxbsd.editor.x86_64 godot && chmod -v +x godot
+ - name: List all downloaded files
+ run: ls -R
+ shell: bash
+
+ - run: mv godot_server.x11.opt.tools.64 godot && chmod -v +x godot
shell: bash
- name: Login to GitHub Container Registry
diff --git a/.github/actions/get-version/action.yml b/.github/actions/get-version/action.yml
index ba8682e..3387547 100644
--- a/.github/actions/get-version/action.yml
+++ b/.github/actions/get-version/action.yml
@@ -12,7 +12,12 @@ runs:
- name: Get version
run: |
cd godot
- echo 'print(f"{major}.{minor}")' >> version.py
+ # i could not get heredocs to work here
+ echo 'if patch:' >> version.py
+ echo ' print(f"{major}.{minor}.{patch}")' >> version.py
+ echo 'else:' >> version.py
+ echo ' print(f"{major}.{minor}")' >> version.py
+
echo "version-name=$(python version.py)" >> $GITHUB_ENV
version=$(python version.py)
diff --git a/.github/actions/release/action.yml b/.github/actions/release/action.yml
index ad49765..c5e8fca 100644
--- a/.github/actions/release/action.yml
+++ b/.github/actions/release/action.yml
@@ -17,18 +17,23 @@ runs:
uses: bend-n/godot-builds/.github/actions/get-version@main
- name: Get templates
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
with:
name: templates
- name: Get editor
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
with:
name: linuxbsd-editor-release
+ - name: List all downloaded files
+ run: ls -R
+ shell: bash
+
- name: Compress
run: |
- mv godot.linuxbsd.editor.x86_64 ${{ env.fstart }}_linux.x86_64
+ strip godot.x11.opt.tools.64 -v || true
+ mv godot.x11.opt.tools.64 ${{ env.fstart }}_linux.x86_64
mv templates.tpz ${{ env.fstart }}_export_templates.tpz
shell: bash
env:
diff --git a/.github/actions/setup/action.yml b/.github/actions/setup/action.yml
index ca3d7e2..68be9c4 100644
--- a/.github/actions/setup/action.yml
+++ b/.github/actions/setup/action.yml
@@ -40,9 +40,6 @@ runs:
# Patch godot
(cd repo && mv "${{ env.modules }}" ../godot/custom.py && mv patches ../godot)
cd godot
- for patch in patches/*; do git apply --ignore-whitespace "$patch" || err="$patch"; done
- if [[ -n $err ]]; then
- echo "::error file={${err}}::Go update your patch"
- exit 1
- fi
+ echo "applying $(find patches/* | tr '\n' ' ')..."
+ git apply patches/* || echo "::warning::Some patches failed"
shell: bash
diff --git a/.github/actions/upload-artifact/action.yml b/.github/actions/upload-artifact/action.yml
index 84bc56f..40b442b 100644
--- a/.github/actions/upload-artifact/action.yml
+++ b/.github/actions/upload-artifact/action.yml
@@ -5,7 +5,7 @@ description: Uploads the artifact
inputs:
name:
description: The artifact name.
- default: "${{ github.job }}"
+ default: "${{ github.job }}-${{ matrix.target }}"
required: true
path:
description: The path to upload.
@@ -16,7 +16,7 @@ runs:
using: "composite"
steps:
- name: Upload Godot Artifact
- uses: actions/upload-artifact@v3
+ uses: actions/upload-artifact@v4
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}
diff --git a/.github/normal-build-modules.py b/.github/normal-build-modules.py
index 189b130..75f14db 100644
--- a/.github/normal-build-modules.py
+++ b/.github/normal-build-modules.py
@@ -1,5 +1,2 @@
+optimize = "speed"
debug_symbols = "no"
-optimize = "size"
-lto = "auto"
-production = "yes"
-deprecated = "no"
diff --git a/.github/workflows/manual-build-2d.yml b/.github/workflows/manual-build-2d.yml
index a9d63cc..694a46f 100644
--- a/.github/workflows/manual-build-2d.yml
+++ b/.github/workflows/manual-build-2d.yml
@@ -7,7 +7,11 @@ on:
type: string
description: which ref to build
required: true
-
+ release:
+ type: string
+ default: "yes"
+ description: to make a release
+
jobs:
two-dimensions:
name: Build ${{ inputs.ref }}
@@ -18,4 +22,5 @@ jobs:
build-name: bendn.2D
modules-path: ./.github/2d-build-modules.py
flags: ""
+ make-release: ${{ inputs.release }}
secrets: inherit
diff --git a/.github/workflows/manual-build-normal.yml b/.github/workflows/manual-build-normal.yml
index f1516f5..95a6212 100644
--- a/.github/workflows/manual-build-normal.yml
+++ b/.github/workflows/manual-build-normal.yml
@@ -7,8 +7,13 @@ on:
type: string
description: which ref to build
required: true
- schedule:
- - cron: '30 20 * * *'
+ release:
+ type: string
+ default: "yes"
+ description: to make a release
+ # turn on when the godot5 is in dev
+ # schedule:
+ # - cron: '30 20 * * *'
jobs:
all-dimensions:
@@ -20,4 +25,5 @@ jobs:
build-name: bendn
modules-path: ./.github/normal-build-modules.py
flags: ""
+ make-release: ${{ inputs.release }}
secrets: inherit
diff --git a/.github/workflows/reusable-build.yml b/.github/workflows/reusable-build.yml
index 96796e8..b8b09f2 100644
--- a/.github/workflows/reusable-build.yml
+++ b/.github/workflows/reusable-build.yml
@@ -19,6 +19,10 @@ on:
build-name:
type: string
required: true
+ make-release:
+ type: string
+ default: "yes"
+ required: true
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}-${{ inputs.ref }}
@@ -36,7 +40,7 @@ jobs:
runs-on: ubuntu-20.04
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
bits: [64]
steps:
- name: Compilation
@@ -49,12 +53,12 @@ jobs:
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
- path: godot/bin/*.x86_64
+ path: godot/bin/*.64
windows:
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
bits: [64]
name: Win temps
runs-on: windows-latest
@@ -76,12 +80,12 @@ jobs:
runs-on: ubuntu-20.04
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
steps:
- - name: Set up Java 11
+ - name: Set up Java 17
uses: actions/setup-java@v3
with:
- java-version: 11
+ java-version: 17
distribution: temurin
- name: Compilation (armv7)
@@ -111,30 +115,14 @@ jobs:
macos:
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
name: macOS temps
runs-on: macos-latest
steps:
- name: Install MoltenVK
- run: | # curl https://raw.githubusercontent.com/godotengine/godot/master/misc/scripts/install_vulkan_sdk_macos.sh
- curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/vulkan-sdk.dmg
- hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
- /Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
- --accept-licenses --default-answer --confirm-command install
-
- cnt=5
- until hdiutil detach -force /Volumes/vulkan-sdk
- do
- [[ cnt -eq "0" ]] && break
- sleep 1
- ((cnt--))
- done
-
- rm -f /tmp/vulkan-sdk.dmg
-
- echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".'
-
+ run: curl https://raw.githubusercontent.com/godotengine/godot/master/misc/scripts/install_vulkan_sdk_macos.sh -s | sh
+
- name: Compilation(x86_64)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
@@ -151,12 +139,12 @@ jobs:
- name: Create universal
run: |
- [[ "${{ matrix.target }}" == *"debug"* ]] && target='.debug'
+ [[ "${{ matrix.target }}" == *"release_debug"* ]] && target='.debug'
cd godot
- intel=bin/godot.macos.*.x86_64
- arm=bin/godot.macos.*.arm64
- lipo -create $intel $arm -output "bin/godot.macos.opt$target.universal"
- strip "bin/godot.macos.opt$target.universal"
+ intel=bin/godot.osx.*.x86_64
+ arm=bin/godot.osx.*.arm64
+ lipo -create $intel $arm -output "bin/godot.osx.opt$target.universal"
+ strip "bin/godot.osx.opt$target.universal"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
@@ -166,14 +154,14 @@ jobs:
web:
strategy:
matrix:
- target: [template_release, template_debug]
- flags: [dlink_enabled=yes, ""]
+ target: [release]
+ flags: [gdnative_enabled=yes, threads_enabled=yes, ""]
name: JS temps
runs-on: ubuntu-20.04
steps:
- name: Set up Emscripten 3.1.18
- uses: mymindstorm/setup-emsdk@v11
+ uses: mymindstorm/setup-emsdk@v12
with:
version: 3.1.18
@@ -191,20 +179,24 @@ jobs:
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.zip
+ name: ${{ inputs.name }}-${{ matrix.target }}-${{ matrix.flags }}
templates:
needs: [web, macos, windows, linux, android]
name: Bundle all templates
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
env:
tmps: "templates"
steps:
- name: Download all artifacts
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
- name: List all downloaded files
run: ls -R
+ - name: flatten
+ run: find . -mindepth 2 -type f -exec mv -t . -i '{}' +
+
- name: Getdot
uses: actions/checkout@v3
with:
@@ -218,36 +210,32 @@ jobs:
bug="template_debug"
mkdir -vp "$tmps"
echo "Preparing linux"
- linux="godot.linuxbsd"
- mv "linux/$linux.$bug.x86_64" "$tmps/linux_debug.x86_64"
- mv "linux/$linux.$rel.x86_64" "$tmps/linux_release.x86_64"
+ linux="godot.x11.opt"
+ mv "$linux.64" "$tmps/linux_x11_debug.x86_64"
+ mv "$linux.debug.64" "$tmps/linux_x11_release.x86_64"
echo "Preparing windows"
- windows="godot.windows"
- mv "windows/$windows.$bug.x86_64.console.exe" "$tmps/windows_debug_x86_64_console.exe"
- mv "windows/$windows.$bug.x86_64.exe" "$tmps/windows_debug_x86_64.exe"
- mv "windows/$windows.$rel.x86_64.console.exe" "$tmps/windows_release_x86_64_console.exe"
- mv "windows/$windows.$rel.x86_64.exe" "$tmps/windows_release_x86_64.exe"
+ windows="godot.windows.opt"
+ # mv "windows/$windows.debug.64.exe" "$tmps/windows_debug_x86_64.exe"
+ mv "$windows.64.exe" "$tmps/windows_release_x86_64.exe"
echo "Preparing android"
- mv "android/android_debug.apk" "$tmps/android_debug.apk"
- mv "android/android_release.apk" "$tmps/android_release.apk"
+ # mv "android/android_debug.apk" "$tmps/android_debug.apk"
+ mv "android_release.apk" "$tmps/android_release.apk"
echo "Preparing macos"
- mac="godot.macos.opt"
- cp -r "godot-repo/misc/dist/macos_template.app" "."
- mkdir -p "macos_template.app/Contents/MacOS"
- cp "macos/$mac.universal" "macos_template.app/Contents/MacOS/godot_macos_release.universal"
- cp "macos/$mac.debug.universal" "macos_template.app/Contents/MacOS/godot_macos_debug.universal"
- chmod +x macos_template.app/Contents/MacOS/godot_macos_*.universal
- zip -q -9 -r "$tmps/macos.zip" "macos_template.app"
+ mac="godot.osx.opt"
+ cp -r "godot-repo/misc/dist/osx_template.app" "."
+ mkdir -p "osx_template.app/Contents/MacOS"
+ cp "$mac.universal" "osx_template.app/Contents/MacOS/godot_osx_release.64"
+ # cp "macos/$mac.debug.universal" "osx_template.app/Contents/MacOS/godot_osx_debug.64"
+ chmod +x osx_template.app/Contents/MacOS/*.64
+ zip -q -9 -r "$tmps/osz.zip" "osx_template.app"
echo "Preparing web"
- web="godot.web"
- mv "web/$web.$rel.wasm32.zip" "$tmps/web_release.zip"
- mv "web/$web.$bug.wasm32.zip" "$tmps/web_debug.zip"
- mv "web/$web.$rel.wasm32.dlink.zip" "$tmps/web_dlink_release.zip"
- mv "web/$web.$bug.wasm32.dlink.zip" "$tmps/web_dlink_debug.zip"
+ web="godot.javascript.opt"
+ mv "$web.zip" "$tmps/webassembly_release.zip"
+ mv "$web.gdnative.zip" "$tmps/webassembly_gdnative_release.zip"
- name: Prepare bundle
run: cd "${tmps}" && zip -qr9 templates.tpz ./*
@@ -256,24 +244,30 @@ jobs:
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: ${{ env.tmps }}/templates.tpz
+ name: templates
editor:
+ strategy:
+ matrix:
+ platform: [server, linuxbsd]
name: Linux editor
runs-on: ubuntu-20.04
steps:
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
- platform: linuxbsd
- target: editor
+ platform: ${{ matrix.platform }}
+ target: release_debug
+ tools: "yes"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
- name: linuxbsd-editor-release
- path: godot/bin/*.x86_64
+ name: ${{ matrix.platform }}-editor-release
+ path: godot/bin/*.64
image:
+ if: inputs.make-release == 'yes'
permissions: write-all
name: Docker image
runs-on: ubuntu-latest
@@ -285,6 +279,7 @@ jobs:
name: ${{ inputs.name }}
release:
+ if: inputs.make-release == 'yes'
name: Create/update a release
runs-on: ubuntu-latest
needs: [editor, templates]
diff --git a/README.md b/README.md
index 33ea970..1b4f114 100755
--- a/README.md
+++ b/README.md
@@ -21,7 +21,7 @@ For a full example, see this [template](https://github.com/bend-n/godot-template
build-windows:
runs-on: ubuntu-latest
container:
- image: ghcr.io/bend-n/godot-2d:4.0.rc
+ image: ghcr.io/bend-n/godot-2d:4.0
name: Build windows
steps:
- name: Build (Windows)
@@ -42,7 +42,7 @@ build-windows:
build-windows:
runs-on: ubuntu-latest
container:
- image: ghcr.io/bend-n/godot-2d:4.0.rc
+ image: ghcr.io/bend-n/godot-2d:4.0
name: Build windows
steps:
- name: Checkout
diff --git a/patches/no-arg-handling.patch b/patches/no-arg-handling.patch
deleted file mode 100644
index 692fe34..0000000
--- a/patches/no-arg-handling.patch
+++ /dev/null
@@ -1,112 +0,0 @@
-diff --git a/main/main.cpp b/main/main.cpp
-index 2326e519bf..dddcae0be2 100644
---- a/main/main.cpp
-+++ b/main/main.cpp
-@@ -156,10 +156,10 @@ static bool editor = false;
- static bool project_manager = false;
- static bool cmdline_tool = false;
- static String locale;
--static bool show_help = false;
- static bool auto_quit = false;
- static OS::ProcessID editor_pid = 0;
- #ifdef TOOLS_ENABLED
-+static bool show_help = false;
- static bool found_project = false;
- static bool auto_build_solutions = false;
- static String debug_server_uri;
-@@ -302,6 +302,7 @@ void finalize_theme_db() {
- #define MAIN_PRINT(m_txt)
- #endif
-
-+#ifdef TOOLS_ENABLED
- void Main::print_help(const char *p_binary) {
- print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
- OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
-@@ -435,6 +436,7 @@ void Main::print_help(const char *p_binary) {
- #endif
- OS::get_singleton()->print("\n");
- }
-+#endif
-
- #ifdef TESTS_ENABLED
- // The order is the same as in `Main::setup()`, only core and some editor types
-@@ -679,7 +681,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
- List<String> args;
- List<String> main_args;
- List<String> user_args;
-+#ifdef TOOLS_ENABLED
- bool adding_user_args = false;
-+#endif
- List<String> platform_args = OS::get_singleton()->get_cmdline_platform_args();
-
- // Add command line arguments.
-@@ -774,6 +778,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
- }
- #endif
-
-+#ifndef TOOLS_ENABLED
-+ if (I->get() == "--main-pack") {
-+ if (I->next()) {
-+ main_pack = I->next()->get();
-+ N = I->next()->next();
-+ } else {
-+ OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
-+ goto error;
-+ };
-+ } else {
-+ user_args.push_back(I->get());
-+ }
-+#else
- if (adding_user_args) {
- user_args.push_back(I->get());
- } else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
-@@ -1315,18 +1328,15 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
- } else {
- main_args.push_back(I->get());
- }
--
-+#endif
- I = N;
- }
--
- #ifdef TOOLS_ENABLED
- if (editor && project_manager) {
- OS::get_singleton()->print(
- "Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
- goto error;
- }
--#endif
--
- // Network file system needs to be configured before globals, since globals are based on the
- // 'project.godot' file which will only be available through the network if this is enabled
- FileAccessNetwork::configure();
-@@ -1348,7 +1358,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
-
- FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
- }
--
-+#endif
- if (globals->setup(project_path, main_pack, upwards, editor) == OK) {
- #ifdef TOOLS_ENABLED
- found_project = true;
-@@ -1848,9 +1858,11 @@ error:
- args.clear();
- main_args.clear();
-
-+#ifdef TOOLS_ENABLED
- if (show_help) {
- print_help(execpath);
- }
-+#endif
-
- EngineDebugger::deinitialize();
-
-@@ -1897,7 +1909,7 @@ error:
-
- Error Main::setup2(Thread::ID p_main_tid_override) {
- // Print engine name and version
-- print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
-+ print_line("v" + get_full_version_string());
-
- engine->startup_benchmark_begin_measure("servers");
-
diff --git a/patches/no-touchpad-gamepad.patch b/patches/no-touchpad-gamepad.patch
new file mode 100644
index 0000000..41116af
--- /dev/null
+++ b/patches/no-touchpad-gamepad.patch
@@ -0,0 +1,26 @@
+From bc17abceea50eafee49824b8d93fbc2a94facc26 Mon Sep 17 00:00:00 2001
+From: Marcel Admiraal <[email protected]>
+Date: Tue, 22 Mar 2022 11:20:17 +0000
+Subject: [PATCH] Improve detection of gamepads on Linux
+
+Requires gamepads to have a right x and y axis.
+---
+ platform/linuxbsd/joypad_linux.cpp | 5 ++---
+ 1 file changed, 2 insertions(+), 3 deletions(-)
+
+diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
+index 65d53b266f7d..475107293f31 100644
+--- a/platform/linuxbsd/joypad_linux.cpp
++++ b/platform/linuxbsd/joypad_linux.cpp
+@@ -333,9 +333,8 @@ void JoypadLinux::open_joypad(const char *p_path) {
+ }
+
+ // Check if the device supports basic gamepad events
+- bool has_abs_left = (test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit));
+- bool has_abs_right = (test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit));
+- if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && (has_abs_left || has_abs_right))) {
++ if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
++ test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit))) {
+ close(fd);
+ return;
+ }