builds godot
-rw-r--r--.github/actions/build-godot/action.yml7
-rw-r--r--.github/actions/build-upload-image/action.yml8
-rw-r--r--.github/actions/get-version/action.yml2
-rw-r--r--.github/actions/release/action.yml12
-rw-r--r--.github/workflows/manual-build-2d.yml2
-rw-r--r--.github/workflows/manual-build-normal.yml2
-rw-r--r--.github/workflows/reusable-build.yml126
-rwxr-xr-xREADME.md8
-rw-r--r--patches/fix_buffer_underrun.patch23
-rw-r--r--patches/hex_decode.patch168
-rw-r--r--patches/no-arg-handling.patch175
-rw-r--r--patches/no-touchpad-gamepad.patch26
12 files changed, 207 insertions, 352 deletions
diff --git a/.github/actions/build-godot/action.yml b/.github/actions/build-godot/action.yml
index dc6e09d..e30436e 100644
--- a/.github/actions/build-godot/action.yml
+++ b/.github/actions/build-godot/action.yml
@@ -16,7 +16,7 @@ runs:
using: "composite"
steps:
- name: Setup
- uses: bend-n/godot-builds/.github/actions/setup@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
ref: ${{ env.ref }}
@@ -51,8 +51,9 @@ runs:
scons_flags=${{ env.flags }}
cores=$(nproc) || cores=$(sysctl -n hw.ncpu)
[[ -n "${{ inputs.flags }}" ]] && scons_flags="${{ inputs.flags }}"
- [[ ${{ inputs.target }} == "editor" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor
- scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} use_lto=yes udev=yes $scons_flags
+ [[ ${{ env.tools }} == "yes" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor
+ echo "Running `scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} use_lto=yes udev=yes tools=${{ env.tools }} $scons_flags`"
+ scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} use_lto=yes udev=yes "tools=${{ env.tools }}" $scons_flags
strip bin/* || true
ls bin
echo ::endgroup::
diff --git a/.github/actions/build-upload-image/action.yml b/.github/actions/build-upload-image/action.yml
index 4fbf2c5..172a05e 100644
--- a/.github/actions/build-upload-image/action.yml
+++ b/.github/actions/build-upload-image/action.yml
@@ -16,19 +16,19 @@ runs:
- uses: actions/checkout@v3
- name: Get version
- uses: bend-n/godot-builds/.github/actions/get-version@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
- name: Get templates
uses: actions/download-artifact@v3
with:
name: templates
- - name: Get editor
+ - name: Get headless editor
uses: actions/download-artifact@v3
with:
- name: linuxbsd-editor-release
+ name: server-editor-release
- - run: mv godot.linuxbsd.editor.x86_64 godot && chmod -v +x godot
+ - run: mv godot_server.x11.opt.tools.64 godot && chmod -v +x godot
shell: bash
- name: Login to GitHub Container Registry
diff --git a/.github/actions/get-version/action.yml b/.github/actions/get-version/action.yml
index 3387547..fe72950 100644
--- a/.github/actions/get-version/action.yml
+++ b/.github/actions/get-version/action.yml
@@ -5,7 +5,7 @@ runs:
using: "composite"
steps:
- name: Setup
- uses: bend-n/godot-builds/.github/actions/setup@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
ref: ${{ env.ref }}
diff --git a/.github/actions/release/action.yml b/.github/actions/release/action.yml
index ad49765..1c42329 100644
--- a/.github/actions/release/action.yml
+++ b/.github/actions/release/action.yml
@@ -14,7 +14,7 @@ runs:
using: "composite"
steps:
- name: Get version
- uses: bend-n/godot-builds/.github/actions/get-version@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
- name: Get templates
uses: actions/download-artifact@v3
@@ -26,9 +26,15 @@ runs:
with:
name: linuxbsd-editor-release
+ - name: Get headless
+ uses: actions/download-artifact@v3
+ with:
+ name: server-editor-release
+
- name: Compress
run: |
- mv godot.linuxbsd.editor.x86_64 ${{ env.fstart }}_linux.x86_64
+ mv godot.x11.opt.tools.64 ${{ env.fstart }}_linux.x86_64
+ mv godot_server.x11.opt.tools.64 ${{ env.fstart }}_linux_headless.64
mv templates.tpz ${{ env.fstart }}_export_templates.tpz
shell: bash
env:
@@ -42,7 +48,9 @@ runs:
files: |
${{ env.fstart }}_export_templates.tpz
${{ env.fstart }}_linux.x86_64
+ ${{ env.fstart }}_linux_headless.64
token: ${{ inputs.github-token }}
prerelease: ${{ env.prerelease }}
+ fail_on_unmatched_files: true
env:
fstart: ${{ inputs.name }}_v${{ env.version-name }}
diff --git a/.github/workflows/manual-build-2d.yml b/.github/workflows/manual-build-2d.yml
index a9d63cc..77bbc9a 100644
--- a/.github/workflows/manual-build-2d.yml
+++ b/.github/workflows/manual-build-2d.yml
@@ -11,7 +11,7 @@ on:
jobs:
two-dimensions:
name: Build ${{ inputs.ref }}
- uses: bend-n/godot-builds/.github/workflows/reusable-build.yml@main
+ uses: bend-n/godot-builds/.github/workflows/[email protected]
with:
ref: ${{ inputs.ref }}
name: godot-2d
diff --git a/.github/workflows/manual-build-normal.yml b/.github/workflows/manual-build-normal.yml
index ffe6898..f58e373 100644
--- a/.github/workflows/manual-build-normal.yml
+++ b/.github/workflows/manual-build-normal.yml
@@ -14,7 +14,7 @@ on:
jobs:
all-dimensions:
name: Build ${{ inputs.ref }}
- uses: bend-n/godot-builds/.github/workflows/reusable-build.yml@main
+ uses: bend-n/godot-builds/.github/workflows/[email protected]
with:
ref: ${{ inputs.ref }}
name: godot
diff --git a/.github/workflows/reusable-build.yml b/.github/workflows/reusable-build.yml
index 6177fe0..0b6f9f7 100644
--- a/.github/workflows/reusable-build.yml
+++ b/.github/workflows/reusable-build.yml
@@ -29,6 +29,7 @@ env:
ref: ${{ inputs.ref }}
flags: ${{ inputs.flags }}
modules: ${{ inputs.modules-path }}
+ tools: no
jobs:
linux:
@@ -36,38 +37,38 @@ jobs:
runs-on: ubuntu-20.04
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
bits: [64]
steps:
- name: Compilation
- uses: bend-n/godot-builds/.github/actions/build-godot@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
target: ${{ matrix.target }}
flags: bits=${{ matrix.bits }} ${{ env.flags }}
platform: linuxbsd
- name: Upload artifact
- uses: bend-n/godot-builds/.github/actions/upload-artifact@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
- path: godot/bin/*.x86_64
+ path: godot/bin/*.64
windows:
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
bits: [64]
name: Win temps
runs-on: windows-latest
steps:
- name: Compilation
- uses: bend-n/godot-builds/.github/actions/build-godot@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
target: ${{ matrix.target }}
flags: bits=${{ matrix.bits }} ${{ env.flags }}
platform: windows
- name: Upload artifact
- uses: bend-n/godot-builds/.github/actions/upload-artifact@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
path: godot/bin/*.exe
@@ -76,7 +77,7 @@ jobs:
runs-on: ubuntu-20.04
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
steps:
- name: Set up Java 11
uses: actions/setup-java@v3
@@ -85,14 +86,14 @@ jobs:
distribution: temurin
- name: Compilation (armv7)
- uses: bend-n/godot-builds/.github/actions/build-godot@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
target: ${{ matrix.target }}
flags: android_arch=armv7 ${{ env.flags }}
platform: android
- name: Compilation (arm64v8)
- uses: bend-n/godot-builds/.github/actions/build-godot@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
target: ${{ matrix.target }}
flags: android_arch=arm64v8 ${{ env.flags }}
@@ -104,14 +105,14 @@ jobs:
(cd platform/android/java && ./gradlew generateGodotTemplates)
- name: Upload artifact
- uses: bend-n/godot-builds/.github/actions/upload-artifact@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
path: godot/bin/*.apk
macos:
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
name: macOS temps
runs-on: macos-latest
@@ -136,14 +137,14 @@ jobs:
echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".'
- name: Compilation(x86_64)
- uses: bend-n/godot-builds/.github/actions/build-godot@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
flags: arch=x86_64 ${{ env.flags }}
target: ${{ matrix.target }}
platform: macos
- name: Compilation(arm64)
- uses: bend-n/godot-builds/.github/actions/build-godot@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
flags: arch=arm64 ${{ env.flags }}
target: ${{ matrix.target }}
@@ -153,21 +154,21 @@ jobs:
run: |
[[ "${{ matrix.target }}" == *"debug"* ]] && target='.debug'
cd godot
- intel=bin/godot.macos.*.x86_64
- arm=bin/godot.macos.*.arm64
- lipo -create $intel $arm -output "bin/godot.macos.opt$target.universal"
- strip "bin/godot.macos.opt$target.universal"
+ intel=bin/godot.osx.*.x86_64
+ arm=bin/godot.osx.*.arm64
+ lipo -create $intel $arm -output "bin/godot.osx.opt$target.universal"
+ strip "bin/godot.osx.opt$target.universal"
- name: Upload artifact
- uses: bend-n/godot-builds/.github/actions/upload-artifact@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
path: godot/bin/*.universal
- web:
+ javascript:
strategy:
matrix:
- target: [template_release, template_debug]
- flags: [dlink_enabled=yes, ""]
+ target: [release, release_debug]
+ flags: [gdnative_enabled=yes, threads_enabled=yes, ""]
name: JS temps
runs-on: ubuntu-20.04
@@ -181,19 +182,19 @@ jobs:
run: emcc -v
- name: Compilation
- uses: bend-n/godot-builds/.github/actions/build-godot@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
target: ${{ matrix.target }}
flags: ${{ env.flags }} ${{ matrix.flags }}
- platform: web
+ platform: javascript
- name: Upload artifact
- uses: bend-n/godot-builds/.github/actions/upload-artifact@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
path: godot/bin/*.zip
templates:
- needs: [web, macos, windows, linux, android]
+ needs: [javascript, macos, windows, linux, android]
name: Bundle all templates
runs-on: ubuntu-latest
env:
@@ -214,64 +215,61 @@ jobs:
- name: Prepare files
run: |
- rel="template_release"
- bug="template_debug"
- mkdir -vp "$tmps"
+ mkdir -vp ${tmps}
echo "Preparing linux"
- linux="godot.linuxbsd"
- mv "linux/$linux.$bug.x86_64" "$tmps/linux_debug.x86_64"
- mv "linux/$linux.$rel.x86_64" "$tmps/linux_release.x86_64"
-
+ mv linux/godot.x11.opt.64 ${tmps}/linux_x11_64_release
+ mv linux/godot.x11.opt.debug.64 ${tmps}/linux_x11_64_debug
echo "Preparing windows"
- windows="godot.windows"
- mv "windows/$windows.$bug.x86_64.console.exe" "$tmps/windows_debug_x86_64_console.exe"
- mv "windows/$windows.$bug.x86_64.exe" "$tmps/windows_debug_x86_64.exe"
- mv "windows/$windows.$rel.x86_64.console.exe" "$tmps/windows_release_x86_64_console.exe"
- mv "windows/$windows.$rel.x86_64.exe" "$tmps/windows_release_x86_64.exe"
-
+ mv windows/godot.windows.opt.64.exe ${tmps}/windows_64_release.exe
+ mv windows/godot.windows.opt.debug.64.exe ${tmps}/windows_64_debug.exe
echo "Preparing android"
- mv "android/android_debug.apk" "$tmps/android_debug.apk"
- mv "android/android_release.apk" "$tmps/android_release.apk"
-
+ mv android/android_debug.apk ${tmps}/android_debug.apk
+ mv android/android_release.apk ${tmps}/android_release.apk
echo "Preparing macos"
- mac="godot.macos.opt"
- cp -r "godot-repo/misc/dist/macos_template.app" "."
- mkdir -p "macos_template.app/Contents/MacOS"
- cp "macos/$mac.universal" "macos_template.app/Contents/MacOS/godot_macos_release.universal"
- cp "macos/$mac.debug.universal" "macos_template.app/Contents/MacOS/godot_macos_debug.universal"
- chmod +x macos_template.app/Contents/MacOS/godot_macos_*.universal
- zip -q -9 -r "$tmps/macos.zip" "macos_template.app"
-
+ cp -r godot-repo/misc/dist/osx_template.app .
+ mkdir -p osx_template.app/Contents/MacOS
+ cp macos/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
+ cp macos/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
+ chmod +x osx_template.app/Contents/MacOS/godot_osx_*.64
+ zip -q -9 -r ${tmps}/osx.zip osx_template.app
echo "Preparing web"
- web="godot.web"
- mv "web/$web.$rel.wasm32.zip" "$tmps/web_release.zip"
- mv "web/$web.$bug.wasm32.zip" "$tmps/web_debug.zip"
- mv "web/$web.$rel.wasm32.dlink.zip" "$tmps/web_dlink_release.zip"
- mv "web/$web.$bug.wasm32.dlink.zip" "$tmps/web_dlink_debug.zip"
+ mv javascript/godot.javascript.opt.zip ${tmps}/webassembly_release.zip
+ mv javascript/godot.javascript.opt.debug.zip ${tmps}/webassembly_debug.zip
+ mv javascript/godot.javascript.opt.threads.zip ${tmps}/webassembly_threads_release.zip
+ mv javascript/godot.javascript.opt.debug.threads.zip ${tmps}/webassembly_threads_debug.zip
+ mv javascript/godot.javascript.opt.gdnative.zip ${tmps}/webassembly_gdnative_release.zip
+ mv javascript/godot.javascript.opt.debug.gdnative.zip ${tmps}/webassembly_gdnative_debug.zip
- name: Prepare bundle
run: cd "${tmps}" && zip -qr9 templates.tpz ./*
- name: Upload artifact
- uses: bend-n/godot-builds/.github/actions/upload-artifact@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
path: ${{ env.tmps }}/templates.tpz
editor:
+ strategy:
+ matrix:
+ platform: [server, linuxbsd]
+
name: Linux editor
runs-on: ubuntu-20.04
steps:
- name: Compilation
- uses: bend-n/godot-builds/.github/actions/build-godot@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
- platform: linuxbsd
- target: editor
+ platform: ${{ matrix.platform }}
+ target: release_debug
+ env:
+ tools: yes
+ flags: "" # override flags
- name: Upload artifact
- uses: bend-n/godot-builds/.github/actions/upload-artifact@main
+ uses: bend-n/godot-builds/.github/actions/[email protected]
with:
- name: linuxbsd-editor-release
- path: godot/bin/*.x86_64
+ name: ${{ matrix.platform }}-editor-release
+ path: godot/bin/*.64
image:
permissions: write-all
@@ -279,7 +277,7 @@ jobs:
runs-on: ubuntu-latest
needs: [editor, templates]
steps:
- - uses: bend-n/godot-builds/.github/actions/build-upload-image@main
+ - uses: bend-n/godot-builds/.github/actions/[email protected]
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
name: ${{ inputs.name }}
@@ -289,7 +287,7 @@ jobs:
runs-on: ubuntu-latest
needs: [editor, templates]
steps:
- - uses: bend-n/godot-builds/.github/actions/release@main
+ - uses: bend-n/godot-builds/.github/actions/[email protected]
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
name: ${{ inputs.name }}
diff --git a/README.md b/README.md
index 1b4f114..2df9921 100755
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
# godot builds
-[![version](https://img.shields.io/badge/4.x-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org)
+[![version](https://img.shields.io/badge/3.5+-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org)
[![aur](https://img.shields.io/aur/version/godot2d?color=informative&logo=archlinux&logoColor=white&style=for-the-badge)](https://aur.archlinux.org/packages/godot2d "Aur package")
<a href='https://ko-fi.com/bendn' title='Buy me a coffee' target='_blank'><img height='28' src='https://ko-fi.com/img/githubbutton_sm.svg' alt='Buy me a coffee'> </a>
@@ -21,7 +21,7 @@ For a full example, see this [template](https://github.com/bend-n/godot-template
build-windows:
runs-on: ubuntu-latest
container:
- image: ghcr.io/bend-n/godot-2d:4.0
+ image: ghcr.io/bend-n/godot-2d:3.5
name: Build windows
steps:
- name: Build (Windows)
@@ -42,7 +42,7 @@ build-windows:
build-windows:
runs-on: ubuntu-latest
container:
- image: ghcr.io/bend-n/godot-2d:4.0
+ image: ghcr.io/bend-n/godot-2d:3.5
name: Build windows
steps:
- name: Checkout
@@ -50,7 +50,7 @@ build-windows:
- name: Setup godot
run: |
- RELEASE=stable; GODOT_VERSION=4.0.rc;
+ RELEASE=stable; GODOT_VERSION=3.5.stable;
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE}
diff --git a/patches/fix_buffer_underrun.patch b/patches/fix_buffer_underrun.patch
deleted file mode 100644
index 4cddcbf..0000000
--- a/patches/fix_buffer_underrun.patch
+++ /dev/null
@@ -1,23 +0,0 @@
-From 5d10dc5da2508530a38c66d4aa1ec234327a3b34 Mon Sep 17 00:00:00 2001
-From: Ellen Poe <[email protected]>
-Date: Sun, 12 Feb 2023 07:34:55 -0800
-Subject: [PATCH] Fix AudioStreamGenerator stopping playback after a buffer
- underrun
-
----
- servers/audio_server.cpp | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
-index 0344bf322d68..5e71d7af0550 100644
---- a/servers/audio_server.cpp
-+++ b/servers/audio_server.cpp
-@@ -354,7 +354,7 @@ void AudioServer::_mix_step() {
- playback->stream_playback->tag_used_streams();
- }
-
-- if (mixed_frames != buffer_size) {
-+ if (!playback->stream_playback->is_playing()) {
- // We know we have at least the size of our lookahead buffer for fade-out purposes.
-
- float fadeout_base = 0.94;
diff --git a/patches/hex_decode.patch b/patches/hex_decode.patch
deleted file mode 100644
index c698394..0000000
--- a/patches/hex_decode.patch
+++ /dev/null
@@ -1,168 +0,0 @@
-From 0742ae2f2c3aea760f0dfd48379e19ffe81a9c2c Mon Sep 17 00:00:00 2001
-From: bendn <[email protected]>
-Date: Mon, 6 Mar 2023 10:17:33 +0700
-Subject: [PATCH] add `hex_decode()` to `String`
-
----
- core/string/ustring.cpp | 29 +++++++++++++++++++
- core/string/ustring.h | 2 ++
- core/variant/variant_call.cpp | 1 +
- doc/classes/String.xml | 18 ++++++++++++
- doc/classes/StringName.xml | 18 ++++++++++++
- .../GodotSharp/Core/StringExtensions.cs | 20 +++++++++++++
- 6 files changed, 88 insertions(+)
-
-diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
-index 1b3b070592b2..8381a176ce8a 100644
---- a/core/string/ustring.cpp
-+++ b/core/string/ustring.cpp
-@@ -1644,6 +1644,35 @@ String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) {
- return ret;
- }
-
-+Vector<uint8_t> String::hex_decode() const {
-+ ERR_FAIL_COND_V_MSG(length() % 2 != 0, Vector<uint8_t>(), "Hexadecimal string of uneven length.");
-+
-+#define HEX_TO_BYTE(m_output, m_index) \
-+ uint8_t m_output; \
-+ c = operator[](m_index); \
-+ if (is_digit(c)) { \
-+ m_output = c - '0'; \
-+ } else if (c >= 'a' && c <= 'f') { \
-+ m_output = c - 'a' + 10; \
-+ } else if (c >= 'A' && c <= 'F') { \
-+ m_output = c - 'A' + 10; \
-+ } else { \
-+ ERR_FAIL_V_MSG(Vector<uint8_t>(), "Invalid hexadecimal character \"" + chr(c) + "\" at index " + m_index + "."); \
-+ }
-+
-+ Vector<uint8_t> out;
-+ int len = length() / 2;
-+ out.resize(len);
-+ for (int i = 0; i < len; i++) {
-+ char32_t c;
-+ HEX_TO_BYTE(first, i * 2);
-+ HEX_TO_BYTE(second, i * 2 + 1);
-+ out.write[i] = first * 16 + second;
-+ }
-+ return out;
-+#undef HEX_TO_BYTE
-+}
-+
- void String::print_unicode_error(const String &p_message, bool p_critical) const {
- if (p_critical) {
- print_error(vformat("Unicode parsing error, some characters were replaced with spaces: %s", p_message));
-diff --git a/core/string/ustring.h b/core/string/ustring.h
-index 1582504c57d4..1b36608d353e 100644
---- a/core/string/ustring.h
-+++ b/core/string/ustring.h
-@@ -321,6 +321,8 @@ class String {
- static String chr(char32_t p_char);
- static String md5(const uint8_t *p_md5);
- static String hex_encode_buffer(const uint8_t *p_buffer, int p_len);
-+ Vector<uint8_t> hex_decode() const;
-+
- bool is_numeric() const;
-
- double to_float() const;
-diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
-index 0c0c8f657a26..7e5830d2ae7c 100644
---- a/core/variant/variant_call.cpp
-+++ b/core/variant/variant_call.cpp
-@@ -1721,6 +1721,7 @@ static void _register_variant_builtin_methods() {
- bind_string_method(to_utf8_buffer, sarray(), varray());
- bind_string_method(to_utf16_buffer, sarray(), varray());
- bind_string_method(to_utf32_buffer, sarray(), varray());
-+ bind_string_method(hex_decode, sarray(), varray());
-
- bind_static_method(String, num_scientific, sarray("number"), varray());
- bind_static_method(String, num, sarray("number", "decimals"), varray(-1));
-diff --git a/doc/classes/String.xml b/doc/classes/String.xml
-index d629a31bca1b..f909ccdba938 100644
---- a/doc/classes/String.xml
-+++ b/doc/classes/String.xml
-@@ -313,6 +313,24 @@
- [b]Note:[/b] Strings with equal hash values are [i]not[/i] guaranteed to be the same, as a result of hash collisions. On the countrary, strings with different hash values are guaranteed to be different.
- </description>
- </method>
-+ <method name="hex_decode" qualifiers="const">
-+ <return type="PackedByteArray" />
-+ <description>
-+ Decodes a hexadecimal string as a [PackedByteArray].
-+ [codeblocks]
-+ [gdscript]
-+ var text = "hello world"
-+ var encoded = text.to_utf8_buffer().hex_encode()
-+ print(buf.hex_decode().get_string_from_utf8())
-+ [/gdscript]
-+ [csharp]
-+ var text = "hello world";
-+ var encoded = text.ToUtf8Buffer().HexEncode();
-+ GD.Print(buf.HexDecode().GetStringFromUtf8());
-+ [/csharp]
-+ [/codeblocks]
-+ </description>
-+ </method>
- <method name="hex_to_int" qualifiers="const">
- <return type="int" />
- <description>
-diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml
-index 192cb1a6c2ab..57172b897b5f 100644
---- a/doc/classes/StringName.xml
-+++ b/doc/classes/StringName.xml
-@@ -296,6 +296,24 @@
- [b]Note:[/b] Strings with equal hash values are [i]not[/i] guaranteed to be the same, as a result of hash collisions. On the countrary, strings with different hash values are guaranteed to be different.
- </description>
- </method>
-+ <method name="hex_decode" qualifiers="const">
-+ <return type="PackedByteArray" />
-+ <description>
-+ Decodes a hexadecimal string as a [PackedByteArray].
-+ [codeblocks]
-+ [gdscript]
-+ var text = "hello world"
-+ var encoded = text.to_utf8_buffer().hex_encode()
-+ print(buf.hex_decode().get_string_from_utf8())
-+ [/gdscript]
-+ [csharp]
-+ var text = "hello world";
-+ var encoded = text.ToUtf8Buffer().HexEncode();
-+ GD.Print(buf.HexDecode().GetStringFromUtf8());
-+ [/csharp]
-+ [/codeblocks]
-+ </description>
-+ </method>
- <method name="hex_to_int" qualifiers="const">
- <return type="int" />
- <description>
-diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
-index df67e075aca3..e67e18b27613 100644
---- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
-+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
-@@ -728,6 +728,26 @@ public static uint Hash(this string instance)
- return hash;
- }
-
-+ /// <summary>
-+ /// Decodes a hexadecimal string.
-+ /// </summary>
-+ /// <param name="instance">The hexadecimal string.</param>
-+ /// <returns>The byte array representation of this string.</returns>
-+ public static byte[] HexDecode(this string instance)
-+ {
-+ if (instance.Length % 2 != 0)
-+ {
-+ throw new ArgumentException("Hexadecimal string of uneven length.", nameof(instance));
-+ }
-+ int len = instance.Length / 2;
-+ byte[] ret = new byte[len];
-+ for (int i = 0; i < len; i++)
-+ {
-+ ret[i] = (byte)int.Parse(instance.Substring(i * 2, 2), NumberStyles.HexNumber);
-+ }
-+ return ret;
-+ }
-+
- /// <summary>
- /// Returns a hexadecimal representation of this byte as a string.
- /// </summary>
diff --git a/patches/no-arg-handling.patch b/patches/no-arg-handling.patch
index 692fe34..1323545 100644
--- a/patches/no-arg-handling.patch
+++ b/patches/no-arg-handling.patch
@@ -1,20 +1,18 @@
diff --git a/main/main.cpp b/main/main.cpp
-index 2326e519bf..dddcae0be2 100644
+index 37ef4332..ecc30d7e 100644
--- a/main/main.cpp
+++ b/main/main.cpp
-@@ -156,10 +156,10 @@ static bool editor = false;
+@@ -128,7 +128,9 @@ static int audio_driver_idx = -1;
+ static bool editor = false;
static bool project_manager = false;
- static bool cmdline_tool = false;
static String locale;
--static bool show_help = false;
++#ifdef TOOLS_ENABLED
+ static bool show_help = false;
++#endif
static bool auto_quit = false;
- static OS::ProcessID editor_pid = 0;
- #ifdef TOOLS_ENABLED
-+static bool show_help = false;
- static bool found_project = false;
- static bool auto_build_solutions = false;
- static String debug_server_uri;
-@@ -302,6 +302,7 @@ void finalize_theme_db() {
+ static OS::ProcessID allow_focus_steal_pid = 0;
+ static bool delta_sync_after_draw = false;
+@@ -239,6 +241,7 @@ void finalize_navigation_server() {
#define MAIN_PRINT(m_txt)
#endif
@@ -22,30 +20,40 @@ index 2326e519bf..dddcae0be2 100644
void Main::print_help(const char *p_binary) {
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
-@@ -435,6 +436,7 @@ void Main::print_help(const char *p_binary) {
- #endif
+@@ -256,11 +259,9 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print("\n");
- }
-+#endif
- #ifdef TESTS_ENABLED
- // The order is the same as in `Main::setup()`, only core and some editor types
-@@ -679,7 +681,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
- List<String> args;
- List<String> main_args;
- List<String> user_args;
-+#ifdef TOOLS_ENABLED
- bool adding_user_args = false;
+ OS::get_singleton()->print("Run options:\n");
+-#ifdef TOOLS_ENABLED
+ OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
+ OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
+ OS::get_singleton()->print(" --debug-server <address> Start the editor debug server (<IP>:<port>, e.g. 127.0.0.1:6007)\n");
+-#endif
+ OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
+ OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
+ OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
+@@ -355,6 +356,7 @@ void Main::print_help(const char *p_binary) {
+ OS::get_singleton()->print(").\n");
+ #endif
+ }
+#endif
- List<String> platform_args = OS::get_singleton()->get_cmdline_platform_args();
- // Add command line arguments.
-@@ -774,6 +778,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
- }
+ /* Engine initialization
+ *
+@@ -493,13 +495,22 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#endif
-+#ifndef TOOLS_ENABLED
-+ if (I->get() == "--main-pack") {
+ List<String>::Element *N = I->next();
+-
++#ifdef TOOLS_ENABLED
+ if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
+-
+ show_help = true;
+ exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
+ goto error;
+-
++#else
++ if (I->get() == "--main-pack") { // needed for JS bindings
+ if (I->next()) {
+ main_pack = I->next()->get();
+ N = I->next()->next();
@@ -53,34 +61,70 @@ index 2326e519bf..dddcae0be2 100644
+ OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
+ goto error;
+ };
-+ } else {
-+ user_args.push_back(I->get());
-+ }
-+#else
- if (adding_user_args) {
- user_args.push_back(I->get());
- } else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
-@@ -1315,18 +1328,15 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
- } else {
++#endif
++#ifdef TOOLS_ENABLED
+ } else if (I->get() == "--version") {
+ print_line(get_full_version_string());
+ exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
+@@ -737,7 +748,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+ OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
+ goto error;
+ }
+-#ifdef TOOLS_ENABLED
+ } else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
+
+ editor = true;
+@@ -773,7 +783,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+
+ editor = true;
main_args.push_back(I->get());
- }
+-#endif
+ } else if (I->get() == "--path") { // set path of project to start or edit
+
+ if (I->next()) {
+@@ -806,9 +815,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+ } else {
+ project_path = path;
+ }
+-#ifdef TOOLS_ENABLED
+ editor = true;
+-#endif
+ } else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints
+
+ if (I->next()) {
+@@ -840,15 +847,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+ goto error;
+ }
+
+- } else if (I->get() == "--main-pack") {
+- if (I->next()) {
+- main_pack = I->next()->get();
+- N = I->next()->next();
+- } else {
+- OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
+- goto error;
+- };
-
+ } else if (I->get() == "-d" || I->get() == "--debug") {
+ debug_mode = "local";
+ OS::get_singleton()->_debug_stdout = true;
+@@ -897,6 +895,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+ OS::get_singleton()->disable_crash_handler();
+ } else if (I->get() == "--skip-breakpoints") {
+ skip_breakpoints = true;
+#endif
- I = N;
- }
--
- #ifdef TOOLS_ENABLED
- if (editor && project_manager) {
- OS::get_singleton()->print(
- "Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
+ } else {
+ main_args.push_back(I->get());
+ }
+@@ -909,7 +908,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+ OS::get_singleton()->print("Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
goto error;
}
-#endif
--
+
// Network file system needs to be configured before globals, since globals are based on the
// 'project.godot' file which will only be available through the network if this is enabled
- FileAccessNetwork::configure();
-@@ -1348,7 +1358,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+@@ -932,7 +930,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
}
@@ -89,7 +133,28 @@ index 2326e519bf..dddcae0be2 100644
if (globals->setup(project_path, main_pack, upwards, editor) == OK) {
#ifdef TOOLS_ENABLED
found_project = true;
-@@ -1848,9 +1858,11 @@ error:
+@@ -1001,12 +999,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+ if (editor) {
+ packed_data->set_disabled(true);
+ globals->set_disable_feature_overrides(true);
+- }
+-
+-#endif
+-
+-#ifdef TOOLS_ENABLED
+- if (editor) {
+ Engine::get_singleton()->set_editor_hint(true);
+ main_args.push_back("--editor");
+ if (!init_windowed) {
+@@ -1281,7 +1273,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
+ return OK;
+
+ error:
+-
+ video_driver = "";
+ audio_driver = "";
+ tablet_driver = "";
+@@ -1290,9 +1281,11 @@ error:
args.clear();
main_args.clear();
@@ -99,14 +164,14 @@ index 2326e519bf..dddcae0be2 100644
}
+#endif
- EngineDebugger::deinitialize();
-
-@@ -1897,7 +1909,7 @@ error:
+ if (performance) {
+ memdelete(performance);
+@@ -1338,7 +1331,7 @@ error:
Error Main::setup2(Thread::ID p_main_tid_override) {
// Print engine name and version
- print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
+ print_line("v" + get_full_version_string());
- engine->startup_benchmark_begin_measure("servers");
-
+ #if !defined(NO_THREADS)
+ if (p_main_tid_override) {
diff --git a/patches/no-touchpad-gamepad.patch b/patches/no-touchpad-gamepad.patch
deleted file mode 100644
index 41116af..0000000
--- a/patches/no-touchpad-gamepad.patch
+++ /dev/null
@@ -1,26 +0,0 @@
-From bc17abceea50eafee49824b8d93fbc2a94facc26 Mon Sep 17 00:00:00 2001
-From: Marcel Admiraal <[email protected]>
-Date: Tue, 22 Mar 2022 11:20:17 +0000
-Subject: [PATCH] Improve detection of gamepads on Linux
-
-Requires gamepads to have a right x and y axis.
----
- platform/linuxbsd/joypad_linux.cpp | 5 ++---
- 1 file changed, 2 insertions(+), 3 deletions(-)
-
-diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
-index 65d53b266f7d..475107293f31 100644
---- a/platform/linuxbsd/joypad_linux.cpp
-+++ b/platform/linuxbsd/joypad_linux.cpp
-@@ -333,9 +333,8 @@ void JoypadLinux::open_joypad(const char *p_path) {
- }
-
- // Check if the device supports basic gamepad events
-- bool has_abs_left = (test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit));
-- bool has_abs_right = (test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit));
-- if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && (has_abs_left || has_abs_right))) {
-+ if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
-+ test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit))) {
- close(fd);
- return;
- }