builds godot
-rw-r--r--.github/2d-build-modules.py8
-rw-r--r--.github/actions/build-godot/action.yml15
-rw-r--r--.github/actions/build-upload-image/action.yml14
-rw-r--r--.github/actions/release/action.yml11
-rw-r--r--.github/actions/upload-artifact/action.yml4
-rw-r--r--.github/normal-build-modules.py5
-rw-r--r--.github/workflows/reusable-build.yml109
7 files changed, 82 insertions, 84 deletions
diff --git a/.github/2d-build-modules.py b/.github/2d-build-modules.py
index b0481e6..698b100 100644
--- a/.github/2d-build-modules.py
+++ b/.github/2d-build-modules.py
@@ -1,11 +1,9 @@
+debug_symbols = "no"
brotli = "yes" # compression and woff2
dbus = "no" # screensaver and portal
-debug_symbols = "no"
-deprecated = "no"
execinfo = "no"
fontconfig = "yes" # system fonts
graphite = "yes"
-lto = "auto"
minizip = "no" # zip support
module_astcenc_enabled = "no" # adaptive scalable data compression format
module_basis_universal_enabled = "yes"
@@ -48,18 +46,18 @@ module_text_server_adv_enabled = "yes" # the cooler text server
module_tga_enabled = "no" # more image formats
module_theora_enabled = "no" # ogg theora video format
module_tinyexr_enabled = "no" # image
+module_ktx_enabled = "no" # why are there so many random image formats
module_upnp_enabled = "no" # universal plug and play
module_vhacd_enabled = "no" # 3d surface stuff
module_vorbis_enabled = "yes" # vorbis audio
module_webp_enabled = "yes" # lossy compression format
module_webrtc_enabled = "no"
-module_websocket_enabled = "no"
+module_websocket_enabled = "yes" # websockets are useful, and editor needs for LSP
module_webxr_enabled = "no"
module_xatlas_unwrap_enabled = "no" # lightmapping stuff
module_zip_enabled = "no"
opengl3 = "yes"
optimize = "size"
-production = "yes"
pulseaudio = "yes" # linux audio
speechd = "no" # tts
touch = "yes" # touchscreen
diff --git a/.github/actions/build-godot/action.yml b/.github/actions/build-godot/action.yml
index dc6e09d..88ec767 100644
--- a/.github/actions/build-godot/action.yml
+++ b/.github/actions/build-godot/action.yml
@@ -11,6 +11,9 @@ inputs:
target:
description: Target (template_release, template_debug, editor)
required: true
+ tools:
+ description: Tools!
+ default: "no"
runs:
using: "composite"
@@ -48,12 +51,14 @@ runs:
run: |
echo ::group::Compilation
cd godot
- scons_flags=${{ env.flags }}
+ scons_flags="${{ env.flags }} ${{ inputs.flags }} tools=${{ inputs.tools }}"
cores=$(nproc) || cores=$(sysctl -n hw.ncpu)
- [[ -n "${{ inputs.flags }}" ]] && scons_flags="${{ inputs.flags }}"
- [[ ${{ inputs.target }} == "editor" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor
- scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} use_lto=yes udev=yes $scons_flags
- strip bin/* || true
+ [[ ${{ inputs.tools }} == "yes" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor
+ [[ ${{ inputs.tools }} == "yes" ]] && scons_flags="$scons_flags debug_symbols=no"
+ [[ ${{ inputs.target }} ]] && scons_flags="$scons_flags deprecated=no"
+ scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} verbose=yes udev=yes dev_build=no lto=auto $scons_flags
+ echo "compile done"
+ [[ ${{ inputs.target}} != "editor" ]] && strip -v bin/* || true
ls bin
echo ::endgroup::
shell: bash
diff --git a/.github/actions/build-upload-image/action.yml b/.github/actions/build-upload-image/action.yml
index 4fbf2c5..aff9222 100644
--- a/.github/actions/build-upload-image/action.yml
+++ b/.github/actions/build-upload-image/action.yml
@@ -19,16 +19,20 @@ runs:
uses: bend-n/godot-builds/.github/actions/get-version@main
- name: Get templates
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
with:
name: templates
- - name: Get editor
- uses: actions/download-artifact@v3
+ - name: Get headless editor
+ uses: actions/download-artifact@v4
with:
- name: linuxbsd-editor-release
+ name: server-editor-release
- - run: mv godot.linuxbsd.editor.x86_64 godot && chmod -v +x godot
+ - name: List all downloaded files
+ run: ls -R
+ shell: bash
+
+ - run: mv godot_server.x11.opt.tools.64 godot && chmod -v +x godot
shell: bash
- name: Login to GitHub Container Registry
diff --git a/.github/actions/release/action.yml b/.github/actions/release/action.yml
index ad49765..c5e8fca 100644
--- a/.github/actions/release/action.yml
+++ b/.github/actions/release/action.yml
@@ -17,18 +17,23 @@ runs:
uses: bend-n/godot-builds/.github/actions/get-version@main
- name: Get templates
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
with:
name: templates
- name: Get editor
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
with:
name: linuxbsd-editor-release
+ - name: List all downloaded files
+ run: ls -R
+ shell: bash
+
- name: Compress
run: |
- mv godot.linuxbsd.editor.x86_64 ${{ env.fstart }}_linux.x86_64
+ strip godot.x11.opt.tools.64 -v || true
+ mv godot.x11.opt.tools.64 ${{ env.fstart }}_linux.x86_64
mv templates.tpz ${{ env.fstart }}_export_templates.tpz
shell: bash
env:
diff --git a/.github/actions/upload-artifact/action.yml b/.github/actions/upload-artifact/action.yml
index 84bc56f..40b442b 100644
--- a/.github/actions/upload-artifact/action.yml
+++ b/.github/actions/upload-artifact/action.yml
@@ -5,7 +5,7 @@ description: Uploads the artifact
inputs:
name:
description: The artifact name.
- default: "${{ github.job }}"
+ default: "${{ github.job }}-${{ matrix.target }}"
required: true
path:
description: The path to upload.
@@ -16,7 +16,7 @@ runs:
using: "composite"
steps:
- name: Upload Godot Artifact
- uses: actions/upload-artifact@v3
+ uses: actions/upload-artifact@v4
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}
diff --git a/.github/normal-build-modules.py b/.github/normal-build-modules.py
index 189b130..75f14db 100644
--- a/.github/normal-build-modules.py
+++ b/.github/normal-build-modules.py
@@ -1,5 +1,2 @@
+optimize = "speed"
debug_symbols = "no"
-optimize = "size"
-lto = "auto"
-production = "yes"
-deprecated = "no"
diff --git a/.github/workflows/reusable-build.yml b/.github/workflows/reusable-build.yml
index fabd372..b8b09f2 100644
--- a/.github/workflows/reusable-build.yml
+++ b/.github/workflows/reusable-build.yml
@@ -40,7 +40,7 @@ jobs:
runs-on: ubuntu-20.04
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
bits: [64]
steps:
- name: Compilation
@@ -53,12 +53,12 @@ jobs:
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
- path: godot/bin/*.x86_64
+ path: godot/bin/*.64
windows:
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
bits: [64]
name: Win temps
runs-on: windows-latest
@@ -80,12 +80,12 @@ jobs:
runs-on: ubuntu-20.04
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
steps:
- - name: Set up Java 11
+ - name: Set up Java 17
uses: actions/setup-java@v3
with:
- java-version: 11
+ java-version: 17
distribution: temurin
- name: Compilation (armv7)
@@ -115,30 +115,14 @@ jobs:
macos:
strategy:
matrix:
- target: [template_release, template_debug]
+ target: [release, release_debug]
name: macOS temps
runs-on: macos-latest
steps:
- name: Install MoltenVK
- run: | # curl https://raw.githubusercontent.com/godotengine/godot/master/misc/scripts/install_vulkan_sdk_macos.sh
- curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/vulkan-sdk.dmg
- hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
- /Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
- --accept-licenses --default-answer --confirm-command install
-
- cnt=5
- until hdiutil detach -force /Volumes/vulkan-sdk
- do
- [[ cnt -eq "0" ]] && break
- sleep 1
- ((cnt--))
- done
-
- rm -f /tmp/vulkan-sdk.dmg
-
- echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".'
-
+ run: curl https://raw.githubusercontent.com/godotengine/godot/master/misc/scripts/install_vulkan_sdk_macos.sh -s | sh
+
- name: Compilation(x86_64)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
@@ -155,12 +139,12 @@ jobs:
- name: Create universal
run: |
- [[ "${{ matrix.target }}" == *"debug"* ]] && target='.debug'
+ [[ "${{ matrix.target }}" == *"release_debug"* ]] && target='.debug'
cd godot
- intel=bin/godot.macos.*.x86_64
- arm=bin/godot.macos.*.arm64
- lipo -create $intel $arm -output "bin/godot.macos.opt$target.universal"
- strip "bin/godot.macos.opt$target.universal"
+ intel=bin/godot.osx.*.x86_64
+ arm=bin/godot.osx.*.arm64
+ lipo -create $intel $arm -output "bin/godot.osx.opt$target.universal"
+ strip "bin/godot.osx.opt$target.universal"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
@@ -170,8 +154,8 @@ jobs:
web:
strategy:
matrix:
- target: [template_release, template_debug]
- flags: [dlink_enabled=yes, ""]
+ target: [release]
+ flags: [gdnative_enabled=yes, threads_enabled=yes, ""]
name: JS temps
runs-on: ubuntu-20.04
@@ -195,20 +179,24 @@ jobs:
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.zip
+ name: ${{ inputs.name }}-${{ matrix.target }}-${{ matrix.flags }}
templates:
needs: [web, macos, windows, linux, android]
name: Bundle all templates
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
env:
tmps: "templates"
steps:
- name: Download all artifacts
- uses: actions/download-artifact@v3
+ uses: actions/download-artifact@v4
- name: List all downloaded files
run: ls -R
+ - name: flatten
+ run: find . -mindepth 2 -type f -exec mv -t . -i '{}' +
+
- name: Getdot
uses: actions/checkout@v3
with:
@@ -222,36 +210,32 @@ jobs:
bug="template_debug"
mkdir -vp "$tmps"
echo "Preparing linux"
- linux="godot.linuxbsd"
- mv "linux/$linux.$bug.x86_64" "$tmps/linux_debug.x86_64"
- mv "linux/$linux.$rel.x86_64" "$tmps/linux_release.x86_64"
+ linux="godot.x11.opt"
+ mv "$linux.64" "$tmps/linux_x11_debug.x86_64"
+ mv "$linux.debug.64" "$tmps/linux_x11_release.x86_64"
echo "Preparing windows"
- windows="godot.windows"
- mv "windows/$windows.$bug.x86_64.console.exe" "$tmps/windows_debug_x86_64_console.exe"
- mv "windows/$windows.$bug.x86_64.exe" "$tmps/windows_debug_x86_64.exe"
- mv "windows/$windows.$rel.x86_64.console.exe" "$tmps/windows_release_x86_64_console.exe"
- mv "windows/$windows.$rel.x86_64.exe" "$tmps/windows_release_x86_64.exe"
+ windows="godot.windows.opt"
+ # mv "windows/$windows.debug.64.exe" "$tmps/windows_debug_x86_64.exe"
+ mv "$windows.64.exe" "$tmps/windows_release_x86_64.exe"
echo "Preparing android"
- mv "android/android_debug.apk" "$tmps/android_debug.apk"
- mv "android/android_release.apk" "$tmps/android_release.apk"
+ # mv "android/android_debug.apk" "$tmps/android_debug.apk"
+ mv "android_release.apk" "$tmps/android_release.apk"
echo "Preparing macos"
- mac="godot.macos.opt"
- cp -r "godot-repo/misc/dist/macos_template.app" "."
- mkdir -p "macos_template.app/Contents/MacOS"
- cp "macos/$mac.universal" "macos_template.app/Contents/MacOS/godot_macos_release.universal"
- cp "macos/$mac.debug.universal" "macos_template.app/Contents/MacOS/godot_macos_debug.universal"
- chmod +x macos_template.app/Contents/MacOS/godot_macos_*.universal
- zip -q -9 -r "$tmps/macos.zip" "macos_template.app"
+ mac="godot.osx.opt"
+ cp -r "godot-repo/misc/dist/osx_template.app" "."
+ mkdir -p "osx_template.app/Contents/MacOS"
+ cp "$mac.universal" "osx_template.app/Contents/MacOS/godot_osx_release.64"
+ # cp "macos/$mac.debug.universal" "osx_template.app/Contents/MacOS/godot_osx_debug.64"
+ chmod +x osx_template.app/Contents/MacOS/*.64
+ zip -q -9 -r "$tmps/osz.zip" "osx_template.app"
echo "Preparing web"
- web="godot.web"
- mv "web/$web.$rel.wasm32.zip" "$tmps/web_release.zip"
- mv "web/$web.$bug.wasm32.zip" "$tmps/web_debug.zip"
- mv "web/$web.$rel.wasm32.dlink.zip" "$tmps/web_dlink_release.zip"
- mv "web/$web.$bug.wasm32.dlink.zip" "$tmps/web_dlink_debug.zip"
+ web="godot.javascript.opt"
+ mv "$web.zip" "$tmps/webassembly_release.zip"
+ mv "$web.gdnative.zip" "$tmps/webassembly_gdnative_release.zip"
- name: Prepare bundle
run: cd "${tmps}" && zip -qr9 templates.tpz ./*
@@ -260,22 +244,27 @@ jobs:
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: ${{ env.tmps }}/templates.tpz
+ name: templates
editor:
+ strategy:
+ matrix:
+ platform: [server, linuxbsd]
name: Linux editor
runs-on: ubuntu-20.04
steps:
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
- platform: linuxbsd
- target: editor
+ platform: ${{ matrix.platform }}
+ target: release_debug
+ tools: "yes"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
- name: linuxbsd-editor-release
- path: godot/bin/*.x86_64
+ name: ${{ matrix.platform }}-editor-release
+ path: godot/bin/*.64
image:
if: inputs.make-release == 'yes'