builds godot
| -rw-r--r-- | .github/2d-build-modules.py | 106 | ||||
| -rw-r--r-- | .github/actions/build-godot/action.yml | 18 | ||||
| -rw-r--r-- | .github/actions/build-upload-image/action.yml | 10 | ||||
| -rw-r--r-- | .github/actions/get-version/action.yml | 2 | ||||
| -rw-r--r-- | .github/actions/release/action.yml | 17 | ||||
| -rw-r--r-- | .github/actions/setup/action.yml | 7 | ||||
| -rw-r--r-- | .github/actions/upload-artifact/action.yml | 4 | ||||
| -rw-r--r-- | .github/normal-build-modules.py | 5 | ||||
| -rw-r--r-- | .github/workflows/manual-build-2d.yml | 9 | ||||
| -rw-r--r-- | .github/workflows/manual-build-normal.yml | 7 | ||||
| -rw-r--r-- | .github/workflows/reusable-build.yml | 133 | ||||
| -rwxr-xr-x | README.md | 8 | ||||
| -rw-r--r-- | patches/no-arg-handling.patch | 177 | ||||
| -rw-r--r-- | patches/no-touchpad-gamepad.patch | 26 |
14 files changed, 338 insertions, 191 deletions
diff --git a/.github/2d-build-modules.py b/.github/2d-build-modules.py index 698b100..0c3fb29 100644 --- a/.github/2d-build-modules.py +++ b/.github/2d-build-modules.py @@ -1,67 +1,69 @@ +module_bmp_enabled = "no" +module_csg_enabled = "no" +module_enet_enabled = "no" +module_etc_enabled = "no" +module_gltf_enabled = "no" +module_gridmap_enabled = "no" +module_hdr_enabled = "no" +module_jpg_enabled = "no" +module_lightmapper_cpu_enabled = "no" +module_webm_enabled = "no" debug_symbols = "no" -brotli = "yes" # compression and woff2 -dbus = "no" # screensaver and portal +optimize = "size" +lto = "auto" +production = "yes" +deprecated = "no" +minizip = "yes" +vulkan = "yes" +opengl3 = "yes" +openxr = "no" +pulseaudio = "yes" +dbus = "yes" +speechd = "no" +fontconfig = "yes" +udev = "yes" +x11 = "yes" +touch = "yes" execinfo = "no" -fontconfig = "yes" # system fonts -graphite = "yes" -minizip = "no" # zip support -module_astcenc_enabled = "no" # adaptive scalable data compression format module_basis_universal_enabled = "yes" -module_bmp_enabled = "no" # BMP file format -module_camera_enabled = "no" # windows and macos camera access -module_csg_enabled = "no" # 3D csg boxes -module_cvtt_enabled = "no" # yet another image format -module_dds_enabled = "no" # ditto (but this is multiple) -module_denoise_enabled = "no" # 3d lightmap denoising -module_enet_enabled = "no" # multiplayer backend -module_etc_enabled = "no" # image compression (again) -module_etcpak_enabled = "no" # ^ -module_freetype_enabled = "yes" # font rendering +module_camera_enabled = "yes" +module_cvtt_enabled = "no" +module_dds_enabled = "no" +module_denoise_enabled = "no" +module_etcpak_enabled = "no" +brotli = "yes" +module_freetype_enabled = "yes" module_gdscript_enabled = "yes" module_glslang_enabled = "yes" -module_gltf_enabled = "no" # gltf loading -module_gridmap_enabled = "no" # gridmap -module_hdr_enabled = "no" # hdr images -module_jpg_enabled = "no" # jpg images -module_jsonrpc_enabled = "yes" # godot/modules/jsonrpc/jsonrpc.cpp (needed for editor) +module_jsonrpc_enabled = "no" module_lightmapper_rd_enabled = "no" -module_mbedtls_enabled = "no" # TLS and crypto +module_mbedtls_enabled = "no" module_meshoptimizer_enabled = "no" -module_minimp3_enabled = "no" # mp3 player +module_minimp3_enabled = "no" module_mobile_vr_enabled = "no" -module_mono_enabled = "no" # .NET +module_mono_enabled = "no" module_msdfgen_enabled = "no" -module_multiplayer_enabled = "no" # godot multiplayer -module_navigation_enabled = "yes" # navigation!! -module_noise_enabled = "yes" # noise generation -openxr = "no" # XR -module_openxr_enabled = "no" +module_multiplayer_enabled = "no" +module_navigation_enabled = "yes" +module_noise_enabled = "no" module_ogg_enabled = "yes" -module_raycast_enabled = "no" # lightmap raytracing +module_openxr_enabled = "no" +module_raycast_enabled = "yes" module_regex_enabled = "yes" -module_squish_enabled = "yes" # S3TC lossy compression format -module_svg_enabled = "yes" # svg is necessary for editor -module_text_server_fb_enabled = "no" # the text server -module_text_server_adv_enabled = "yes" # the cooler text server -module_tga_enabled = "no" # more image formats -module_theora_enabled = "no" # ogg theora video format -module_tinyexr_enabled = "no" # image -module_ktx_enabled = "no" # why are there so many random image formats +module_squish_enabled = "no" +module_svg_enabled = "yes" +graphite = "yes" +module_text_server_adv_enabled = "yes" +module_text_server_fb_enabled = "yes" +module_tga_enabled = "no" +module_theora_enabled = "no" +module_tinyexr_enabled = "no" module_upnp_enabled = "no" # universal plug and play -module_vhacd_enabled = "no" # 3d surface stuff -module_vorbis_enabled = "yes" # vorbis audio -module_webp_enabled = "yes" # lossy compression format +module_vhacd_enabled = "no" +module_vorbis_enabled = "yes" +module_webp_enabled = "yes" module_webrtc_enabled = "no" -module_websocket_enabled = "yes" # websockets are useful, and editor needs for LSP +module_websocket_enabled = "no" module_webxr_enabled = "no" -module_xatlas_unwrap_enabled = "no" # lightmapping stuff +module_xatlas_unwrap_enabled = "no" module_zip_enabled = "no" -opengl3 = "yes" -optimize = "size" -pulseaudio = "yes" # linux audio -speechd = "no" # tts -touch = "yes" # touchscreen -udev = "yes" -vulkan = "no" # use opengl3, this is the size build -use_volk = "no" -x11 = "yes" # x11 rendering diff --git a/.github/actions/build-godot/action.yml b/.github/actions/build-godot/action.yml index 88ec767..e30436e 100644 --- a/.github/actions/build-godot/action.yml +++ b/.github/actions/build-godot/action.yml @@ -11,15 +11,12 @@ inputs: target: description: Target (template_release, template_debug, editor) required: true - tools: - description: Tools! - default: "no" runs: using: "composite" steps: - name: Setup - uses: bend-n/godot-builds/.github/actions/setup@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: ref: ${{ env.ref }} @@ -51,14 +48,13 @@ runs: run: | echo ::group::Compilation cd godot - scons_flags="${{ env.flags }} ${{ inputs.flags }} tools=${{ inputs.tools }}" + scons_flags=${{ env.flags }} cores=$(nproc) || cores=$(sysctl -n hw.ncpu) - [[ ${{ inputs.tools }} == "yes" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor - [[ ${{ inputs.tools }} == "yes" ]] && scons_flags="$scons_flags debug_symbols=no" - [[ ${{ inputs.target }} ]] && scons_flags="$scons_flags deprecated=no" - scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} verbose=yes udev=yes dev_build=no lto=auto $scons_flags - echo "compile done" - [[ ${{ inputs.target}} != "editor" ]] && strip -v bin/* || true + [[ -n "${{ inputs.flags }}" ]] && scons_flags="${{ inputs.flags }}" + [[ ${{ env.tools }} == "yes" ]] && scons_flags="${scons_flags//disable_3d=yes/}" # remove disable_3d=yes if editor + echo "Running `scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} use_lto=yes udev=yes tools=${{ env.tools }} $scons_flags`" + scons -j$((cores+2)) p=${{ inputs.platform }} target=${{ inputs.target }} use_lto=yes udev=yes "tools=${{ env.tools }}" $scons_flags + strip bin/* || true ls bin echo ::endgroup:: shell: bash diff --git a/.github/actions/build-upload-image/action.yml b/.github/actions/build-upload-image/action.yml index aff9222..172a05e 100644 --- a/.github/actions/build-upload-image/action.yml +++ b/.github/actions/build-upload-image/action.yml @@ -16,22 +16,18 @@ runs: - uses: actions/checkout@v3 - name: Get version - uses: bend-n/godot-builds/.github/actions/get-version@main + uses: bend-n/godot-builds/.github/actions/[email protected] - name: Get templates - uses: actions/download-artifact@v4 + uses: actions/download-artifact@v3 with: name: templates - name: Get headless editor - uses: actions/download-artifact@v4 + uses: actions/download-artifact@v3 with: name: server-editor-release - - name: List all downloaded files - run: ls -R - shell: bash - - run: mv godot_server.x11.opt.tools.64 godot && chmod -v +x godot shell: bash diff --git a/.github/actions/get-version/action.yml b/.github/actions/get-version/action.yml index 3387547..fe72950 100644 --- a/.github/actions/get-version/action.yml +++ b/.github/actions/get-version/action.yml @@ -5,7 +5,7 @@ runs: using: "composite" steps: - name: Setup - uses: bend-n/godot-builds/.github/actions/setup@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: ref: ${{ env.ref }} diff --git a/.github/actions/release/action.yml b/.github/actions/release/action.yml index c5e8fca..1c42329 100644 --- a/.github/actions/release/action.yml +++ b/.github/actions/release/action.yml @@ -14,26 +14,27 @@ runs: using: "composite" steps: - name: Get version - uses: bend-n/godot-builds/.github/actions/get-version@main + uses: bend-n/godot-builds/.github/actions/[email protected] - name: Get templates - uses: actions/download-artifact@v4 + uses: actions/download-artifact@v3 with: name: templates - name: Get editor - uses: actions/download-artifact@v4 + uses: actions/download-artifact@v3 with: name: linuxbsd-editor-release - - name: List all downloaded files - run: ls -R - shell: bash + - name: Get headless + uses: actions/download-artifact@v3 + with: + name: server-editor-release - name: Compress run: | - strip godot.x11.opt.tools.64 -v || true mv godot.x11.opt.tools.64 ${{ env.fstart }}_linux.x86_64 + mv godot_server.x11.opt.tools.64 ${{ env.fstart }}_linux_headless.64 mv templates.tpz ${{ env.fstart }}_export_templates.tpz shell: bash env: @@ -47,7 +48,9 @@ runs: files: | ${{ env.fstart }}_export_templates.tpz ${{ env.fstart }}_linux.x86_64 + ${{ env.fstart }}_linux_headless.64 token: ${{ inputs.github-token }} prerelease: ${{ env.prerelease }} + fail_on_unmatched_files: true env: fstart: ${{ inputs.name }}_v${{ env.version-name }} diff --git a/.github/actions/setup/action.yml b/.github/actions/setup/action.yml index 68be9c4..ca3d7e2 100644 --- a/.github/actions/setup/action.yml +++ b/.github/actions/setup/action.yml @@ -40,6 +40,9 @@ runs: # Patch godot (cd repo && mv "${{ env.modules }}" ../godot/custom.py && mv patches ../godot) cd godot - echo "applying $(find patches/* | tr '\n' ' ')..." - git apply patches/* || echo "::warning::Some patches failed" + for patch in patches/*; do git apply --ignore-whitespace "$patch" || err="$patch"; done + if [[ -n $err ]]; then + echo "::error file={${err}}::Go update your patch" + exit 1 + fi shell: bash diff --git a/.github/actions/upload-artifact/action.yml b/.github/actions/upload-artifact/action.yml index 40b442b..84bc56f 100644 --- a/.github/actions/upload-artifact/action.yml +++ b/.github/actions/upload-artifact/action.yml @@ -5,7 +5,7 @@ description: Uploads the artifact inputs: name: description: The artifact name. - default: "${{ github.job }}-${{ matrix.target }}" + default: "${{ github.job }}" required: true path: description: The path to upload. @@ -16,7 +16,7 @@ runs: using: "composite" steps: - name: Upload Godot Artifact - uses: actions/upload-artifact@v4 + uses: actions/upload-artifact@v3 with: name: ${{ inputs.name }} path: ${{ inputs.path }} diff --git a/.github/normal-build-modules.py b/.github/normal-build-modules.py index 75f14db..189b130 100644 --- a/.github/normal-build-modules.py +++ b/.github/normal-build-modules.py @@ -1,2 +1,5 @@ -optimize = "speed" debug_symbols = "no" +optimize = "size" +lto = "auto" +production = "yes" +deprecated = "no" diff --git a/.github/workflows/manual-build-2d.yml b/.github/workflows/manual-build-2d.yml index 694a46f..77bbc9a 100644 --- a/.github/workflows/manual-build-2d.yml +++ b/.github/workflows/manual-build-2d.yml @@ -7,20 +7,15 @@ on: type: string description: which ref to build required: true - release: - type: string - default: "yes" - description: to make a release - + jobs: two-dimensions: name: Build ${{ inputs.ref }} - uses: bend-n/godot-builds/.github/workflows/reusable-build.yml@main + uses: bend-n/godot-builds/.github/workflows/[email protected] with: ref: ${{ inputs.ref }} name: godot-2d build-name: bendn.2D modules-path: ./.github/2d-build-modules.py flags: "" - make-release: ${{ inputs.release }} secrets: inherit diff --git a/.github/workflows/manual-build-normal.yml b/.github/workflows/manual-build-normal.yml index 95a6212..f58e373 100644 --- a/.github/workflows/manual-build-normal.yml +++ b/.github/workflows/manual-build-normal.yml @@ -7,10 +7,6 @@ on: type: string description: which ref to build required: true - release: - type: string - default: "yes" - description: to make a release # turn on when the godot5 is in dev # schedule: # - cron: '30 20 * * *' @@ -18,12 +14,11 @@ on: jobs: all-dimensions: name: Build ${{ inputs.ref }} - uses: bend-n/godot-builds/.github/workflows/reusable-build.yml@main + uses: bend-n/godot-builds/.github/workflows/[email protected] with: ref: ${{ inputs.ref }} name: godot build-name: bendn modules-path: ./.github/normal-build-modules.py flags: "" - make-release: ${{ inputs.release }} secrets: inherit diff --git a/.github/workflows/reusable-build.yml b/.github/workflows/reusable-build.yml index b8b09f2..0b6f9f7 100644 --- a/.github/workflows/reusable-build.yml +++ b/.github/workflows/reusable-build.yml @@ -19,10 +19,6 @@ on: build-name: type: string required: true - make-release: - type: string - default: "yes" - required: true concurrency: group: ${{ github.workflow }}-${{ github.ref }}-${{ inputs.ref }} @@ -33,6 +29,7 @@ env: ref: ${{ inputs.ref }} flags: ${{ inputs.flags }} modules: ${{ inputs.modules-path }} + tools: no jobs: linux: @@ -44,14 +41,14 @@ jobs: bits: [64] steps: - name: Compilation - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: bits=${{ matrix.bits }} ${{ env.flags }} platform: linuxbsd - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.64 @@ -64,14 +61,14 @@ jobs: runs-on: windows-latest steps: - name: Compilation - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: bits=${{ matrix.bits }} ${{ env.flags }} platform: windows - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.exe @@ -82,21 +79,21 @@ jobs: matrix: target: [release, release_debug] steps: - - name: Set up Java 17 + - name: Set up Java 11 uses: actions/setup-java@v3 with: - java-version: 17 + java-version: 11 distribution: temurin - name: Compilation (armv7) - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: android_arch=armv7 ${{ env.flags }} platform: android - name: Compilation (arm64v8) - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: android_arch=arm64v8 ${{ env.flags }} @@ -108,7 +105,7 @@ jobs: (cd platform/android/java && ./gradlew generateGodotTemplates) - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.apk @@ -121,17 +118,33 @@ jobs: runs-on: macos-latest steps: - name: Install MoltenVK - run: curl https://raw.githubusercontent.com/godotengine/godot/master/misc/scripts/install_vulkan_sdk_macos.sh -s | sh - + run: | # curl https://raw.githubusercontent.com/godotengine/godot/master/misc/scripts/install_vulkan_sdk_macos.sh + curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/vulkan-sdk.dmg + hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk + /Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \ + --accept-licenses --default-answer --confirm-command install + + cnt=5 + until hdiutil detach -force /Volumes/vulkan-sdk + do + [[ cnt -eq "0" ]] && break + sleep 1 + ((cnt--)) + done + + rm -f /tmp/vulkan-sdk.dmg + + echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".' + - name: Compilation(x86_64) - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: flags: arch=x86_64 ${{ env.flags }} target: ${{ matrix.target }} platform: macos - name: Compilation(arm64) - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: flags: arch=arm64 ${{ env.flags }} target: ${{ matrix.target }} @@ -139,7 +152,7 @@ jobs: - name: Create universal run: | - [[ "${{ matrix.target }}" == *"release_debug"* ]] && target='.debug' + [[ "${{ matrix.target }}" == *"debug"* ]] && target='.debug' cd godot intel=bin/godot.osx.*.x86_64 arm=bin/godot.osx.*.arm64 @@ -147,14 +160,14 @@ jobs: strip "bin/godot.osx.opt$target.universal" - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.universal - web: + javascript: strategy: matrix: - target: [release] + target: [release, release_debug] flags: [gdnative_enabled=yes, threads_enabled=yes, ""] name: JS temps @@ -169,34 +182,30 @@ jobs: run: emcc -v - name: Compilation - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: target: ${{ matrix.target }} flags: ${{ env.flags }} ${{ matrix.flags }} - platform: web + platform: javascript - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: godot/bin/*.zip - name: ${{ inputs.name }}-${{ matrix.target }}-${{ matrix.flags }} templates: - needs: [web, macos, windows, linux, android] + needs: [javascript, macos, windows, linux, android] name: Bundle all templates - runs-on: ubuntu-20.04 + runs-on: ubuntu-latest env: tmps: "templates" steps: - name: Download all artifacts - uses: actions/download-artifact@v4 + uses: actions/download-artifact@v3 - name: List all downloaded files run: ls -R - - name: flatten - run: find . -mindepth 2 -type f -exec mv -t . -i '{}' + - - name: Getdot uses: actions/checkout@v3 with: @@ -206,85 +215,79 @@ jobs: - name: Prepare files run: | - rel="template_release" - bug="template_debug" - mkdir -vp "$tmps" + mkdir -vp ${tmps} echo "Preparing linux" - linux="godot.x11.opt" - mv "$linux.64" "$tmps/linux_x11_debug.x86_64" - mv "$linux.debug.64" "$tmps/linux_x11_release.x86_64" - + mv linux/godot.x11.opt.64 ${tmps}/linux_x11_64_release + mv linux/godot.x11.opt.debug.64 ${tmps}/linux_x11_64_debug echo "Preparing windows" - windows="godot.windows.opt" - # mv "windows/$windows.debug.64.exe" "$tmps/windows_debug_x86_64.exe" - mv "$windows.64.exe" "$tmps/windows_release_x86_64.exe" - + mv windows/godot.windows.opt.64.exe ${tmps}/windows_64_release.exe + mv windows/godot.windows.opt.debug.64.exe ${tmps}/windows_64_debug.exe echo "Preparing android" - # mv "android/android_debug.apk" "$tmps/android_debug.apk" - mv "android_release.apk" "$tmps/android_release.apk" - + mv android/android_debug.apk ${tmps}/android_debug.apk + mv android/android_release.apk ${tmps}/android_release.apk echo "Preparing macos" - mac="godot.osx.opt" - cp -r "godot-repo/misc/dist/osx_template.app" "." - mkdir -p "osx_template.app/Contents/MacOS" - cp "$mac.universal" "osx_template.app/Contents/MacOS/godot_osx_release.64" - # cp "macos/$mac.debug.universal" "osx_template.app/Contents/MacOS/godot_osx_debug.64" - chmod +x osx_template.app/Contents/MacOS/*.64 - zip -q -9 -r "$tmps/osz.zip" "osx_template.app" - + cp -r godot-repo/misc/dist/osx_template.app . + mkdir -p osx_template.app/Contents/MacOS + cp macos/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64 + cp macos/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64 + chmod +x osx_template.app/Contents/MacOS/godot_osx_*.64 + zip -q -9 -r ${tmps}/osx.zip osx_template.app echo "Preparing web" - web="godot.javascript.opt" - mv "$web.zip" "$tmps/webassembly_release.zip" - mv "$web.gdnative.zip" "$tmps/webassembly_gdnative_release.zip" + mv javascript/godot.javascript.opt.zip ${tmps}/webassembly_release.zip + mv javascript/godot.javascript.opt.debug.zip ${tmps}/webassembly_debug.zip + mv javascript/godot.javascript.opt.threads.zip ${tmps}/webassembly_threads_release.zip + mv javascript/godot.javascript.opt.debug.threads.zip ${tmps}/webassembly_threads_debug.zip + mv javascript/godot.javascript.opt.gdnative.zip ${tmps}/webassembly_gdnative_release.zip + mv javascript/godot.javascript.opt.debug.gdnative.zip ${tmps}/webassembly_gdnative_debug.zip - name: Prepare bundle run: cd "${tmps}" && zip -qr9 templates.tpz ./* - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: path: ${{ env.tmps }}/templates.tpz - name: templates editor: strategy: matrix: platform: [server, linuxbsd] + name: Linux editor runs-on: ubuntu-20.04 steps: - name: Compilation - uses: bend-n/godot-builds/.github/actions/build-godot@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: platform: ${{ matrix.platform }} target: release_debug - tools: "yes" + env: + tools: yes + flags: "" # override flags - name: Upload artifact - uses: bend-n/godot-builds/.github/actions/upload-artifact@main + uses: bend-n/godot-builds/.github/actions/[email protected] with: name: ${{ matrix.platform }}-editor-release path: godot/bin/*.64 image: - if: inputs.make-release == 'yes' permissions: write-all name: Docker image runs-on: ubuntu-latest needs: [editor, templates] steps: - - uses: bend-n/godot-builds/.github/actions/build-upload-image@main + - uses: bend-n/godot-builds/.github/actions/[email protected] with: github-token: ${{ secrets.GITHUB_TOKEN }} name: ${{ inputs.name }} release: - if: inputs.make-release == 'yes' name: Create/update a release runs-on: ubuntu-latest needs: [editor, templates] steps: - - uses: bend-n/godot-builds/.github/actions/release@main + - uses: bend-n/godot-builds/.github/actions/[email protected] with: github-token: ${{ secrets.GITHUB_TOKEN }} name: ${{ inputs.name }} @@ -1,6 +1,6 @@ # godot builds -[](https://godotengine.org) +[](https://godotengine.org) [](https://aur.archlinux.org/packages/godot2d "Aur package") <a href='https://ko-fi.com/bendn' title='Buy me a coffee' target='_blank'><img height='28' src='https://ko-fi.com/img/githubbutton_sm.svg' alt='Buy me a coffee'> </a> @@ -21,7 +21,7 @@ For a full example, see this [template](https://github.com/bend-n/godot-template build-windows: runs-on: ubuntu-latest container: - image: ghcr.io/bend-n/godot-2d:4.0 + image: ghcr.io/bend-n/godot-2d:3.5 name: Build windows steps: - name: Build (Windows) @@ -42,7 +42,7 @@ build-windows: build-windows: runs-on: ubuntu-latest container: - image: ghcr.io/bend-n/godot-2d:4.0 + image: ghcr.io/bend-n/godot-2d:3.5 name: Build windows steps: - name: Checkout @@ -50,7 +50,7 @@ build-windows: - name: Setup godot run: | - RELEASE=stable; GODOT_VERSION=4.0.rc; + RELEASE=stable; GODOT_VERSION=3.5.stable; mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} diff --git a/patches/no-arg-handling.patch b/patches/no-arg-handling.patch new file mode 100644 index 0000000..1323545 --- /dev/null +++ b/patches/no-arg-handling.patch @@ -0,0 +1,177 @@ +diff --git a/main/main.cpp b/main/main.cpp +index 37ef4332..ecc30d7e 100644 +--- a/main/main.cpp ++++ b/main/main.cpp +@@ -128,7 +128,9 @@ static int audio_driver_idx = -1; + static bool editor = false; + static bool project_manager = false; + static String locale; ++#ifdef TOOLS_ENABLED + static bool show_help = false; ++#endif + static bool auto_quit = false; + static OS::ProcessID allow_focus_steal_pid = 0; + static bool delta_sync_after_draw = false; +@@ -239,6 +241,7 @@ void finalize_navigation_server() { + #define MAIN_PRINT(m_txt) + #endif + ++#ifdef TOOLS_ENABLED + void Main::print_help(const char *p_binary) { + print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); + OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n"); +@@ -256,11 +259,9 @@ void Main::print_help(const char *p_binary) { + OS::get_singleton()->print("\n"); + + OS::get_singleton()->print("Run options:\n"); +-#ifdef TOOLS_ENABLED + OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); + OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" --debug-server <address> Start the editor debug server (<IP>:<port>, e.g. 127.0.0.1:6007)\n"); +-#endif + OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); + OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); + OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); +@@ -355,6 +356,7 @@ void Main::print_help(const char *p_binary) { + OS::get_singleton()->print(").\n"); + #endif + } ++#endif + + /* Engine initialization + * +@@ -493,13 +495,22 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + #endif + + List<String>::Element *N = I->next(); +- ++#ifdef TOOLS_ENABLED + if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help +- + show_help = true; + exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code. + goto error; +- ++#else ++ if (I->get() == "--main-pack") { // needed for JS bindings ++ if (I->next()) { ++ main_pack = I->next()->get(); ++ N = I->next()->next(); ++ } else { ++ OS::get_singleton()->print("Missing path to main pack file, aborting.\n"); ++ goto error; ++ }; ++#endif ++#ifdef TOOLS_ENABLED + } else if (I->get() == "--version") { + print_line(get_full_version_string()); + exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code. +@@ -737,7 +748,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + OS::get_singleton()->print("Missing render thread mode argument, aborting.\n"); + goto error; + } +-#ifdef TOOLS_ENABLED + } else if (I->get() == "-e" || I->get() == "--editor") { // starts editor + + editor = true; +@@ -773,7 +783,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + + editor = true; + main_args.push_back(I->get()); +-#endif + } else if (I->get() == "--path") { // set path of project to start or edit + + if (I->next()) { +@@ -806,9 +815,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + } else { + project_path = path; + } +-#ifdef TOOLS_ENABLED + editor = true; +-#endif + } else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints + + if (I->next()) { +@@ -840,15 +847,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + goto error; + } + +- } else if (I->get() == "--main-pack") { +- if (I->next()) { +- main_pack = I->next()->get(); +- N = I->next()->next(); +- } else { +- OS::get_singleton()->print("Missing path to main pack file, aborting.\n"); +- goto error; +- }; +- + } else if (I->get() == "-d" || I->get() == "--debug") { + debug_mode = "local"; + OS::get_singleton()->_debug_stdout = true; +@@ -897,6 +895,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + OS::get_singleton()->disable_crash_handler(); + } else if (I->get() == "--skip-breakpoints") { + skip_breakpoints = true; ++#endif + } else { + main_args.push_back(I->get()); + } +@@ -909,7 +908,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + OS::get_singleton()->print("Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n"); + goto error; + } +-#endif + + // Network file system needs to be configured before globals, since globals are based on the + // 'project.godot' file which will only be available through the network if this is enabled +@@ -932,7 +930,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + + FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES); + } +- ++#endif + if (globals->setup(project_path, main_pack, upwards, editor) == OK) { + #ifdef TOOLS_ENABLED + found_project = true; +@@ -1001,12 +999,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + if (editor) { + packed_data->set_disabled(true); + globals->set_disable_feature_overrides(true); +- } +- +-#endif +- +-#ifdef TOOLS_ENABLED +- if (editor) { + Engine::get_singleton()->set_editor_hint(true); + main_args.push_back("--editor"); + if (!init_windowed) { +@@ -1281,7 +1273,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph + return OK; + + error: +- + video_driver = ""; + audio_driver = ""; + tablet_driver = ""; +@@ -1290,9 +1281,11 @@ error: + args.clear(); + main_args.clear(); + ++#ifdef TOOLS_ENABLED + if (show_help) { + print_help(execpath); + } ++#endif + + if (performance) { + memdelete(performance); +@@ -1338,7 +1331,7 @@ error: + + Error Main::setup2(Thread::ID p_main_tid_override) { + // Print engine name and version +- print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); ++ print_line("v" + get_full_version_string()); + + #if !defined(NO_THREADS) + if (p_main_tid_override) { diff --git a/patches/no-touchpad-gamepad.patch b/patches/no-touchpad-gamepad.patch deleted file mode 100644 index 41116af..0000000 --- a/patches/no-touchpad-gamepad.patch +++ /dev/null @@ -1,26 +0,0 @@ -From bc17abceea50eafee49824b8d93fbc2a94facc26 Mon Sep 17 00:00:00 2001 -From: Marcel Admiraal <[email protected]> -Date: Tue, 22 Mar 2022 11:20:17 +0000 -Subject: [PATCH] Improve detection of gamepads on Linux - -Requires gamepads to have a right x and y axis. ---- - platform/linuxbsd/joypad_linux.cpp | 5 ++--- - 1 file changed, 2 insertions(+), 3 deletions(-) - -diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp -index 65d53b266f7d..475107293f31 100644 ---- a/platform/linuxbsd/joypad_linux.cpp -+++ b/platform/linuxbsd/joypad_linux.cpp -@@ -333,9 +333,8 @@ void JoypadLinux::open_joypad(const char *p_path) { - } - - // Check if the device supports basic gamepad events -- bool has_abs_left = (test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit)); -- bool has_abs_right = (test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit)); -- if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && (has_abs_left || has_abs_right))) { -+ if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && -+ test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit))) { - close(fd); - return; - } |