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name: Build godot 2d headless and editor for linux on: workflow_dispatch: push: branches: - main env: branch: 3.x tools: yes jobs: build: strategy: matrix: target: [release, release_debug] name: Build editor runs-on: ubuntu-18.04 steps: - name: Build editor uses: bend-n/godot-2d-builds/.github/actions/build-godot@main with: platform: x11 target: ${{ matrix.target }} - name: Upload artifact uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main with: name: linux-editor-${{ matrix.target }}