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|
name: Reusable build workflow
on:
workflow_call:
inputs:
ref:
required: true
type: string
flags:
type: string
default: disable_3d=yes
required: false
modules-url:
type: string
default: "https://raw.githubusercontent.com/bend-n/godot-builds/main/.github/2d-build-modules.py"
required: false
name:
type: string
default: godot-2d
required: false
env:
ref: ${{ inputs.ref }}
flags: ${{ inputs.flags }}
modules: ${{ inputs.modules-url }}
tools: no
jobs:
linux:
name: Linux temps
runs-on: ubuntu-20.04
strategy:
matrix:
target: [release, release_debug]
bits: [64]
steps:
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: bits=${{ matrix.bits }} ${{ env.flags }}
platform: x11
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.64
windows:
strategy:
matrix:
target: [release, release_debug]
bits: [64]
name: Win temps
runs-on: windows-latest
steps:
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: bits=${{ matrix.bits }} ${{ env.flags }}
platform: windows
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.exe
android:
name: Android temps
runs-on: ubuntu-20.04
strategy:
matrix:
target: [release, release_debug]
steps:
- name: Set up Java 11
uses: actions/setup-java@v1
with:
java-version: 11
- name: Compilation (armv7)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: android_arch=armv7 ${{ env.flags }}
platform: android
- name: Compilation (arm64v8)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: android_arch=arm64v8 ${{ env.flags }}
platform: android
- name: Generate Godot templates
run: |
cd godot
(cd platform/android/java && ./gradlew generateGodotTemplates)
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.apk
macos:
strategy:
matrix:
target: [release, release_debug]
name: MacOS temps
runs-on: macos-latest
steps:
- name: Compilation(x86_64)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
flags: arch=x86_64 ${{ env.flags }}
target: ${{ matrix.target }}
platform: macos
- name: Compilation(arm64)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
flags: arch=arm64 ${{ env.flags }}
target: ${{ matrix.target }}
platform: macos
- name: Create universal
run: |
[[ "${{ matrix.target }}" == *"debug"* ]] && target='.debug'
cd godot
intel=bin/godot.osx.*.x86_64
arm=bin/godot.osx.*.arm64
lipo -create $intel $arm -output "bin/godot.osx.opt$target.universal"
strip "bin/godot.osx.opt$target.universal"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.universal
javascript:
strategy:
matrix:
target: [release, release_debug]
flags: [gdnative_enabled=yes, threads_enabled=yes, ""]
name: JS temps
runs-on: ubuntu-20.04
steps:
- name: Set up Emscripten 3.1.10
uses: mymindstorm/setup-emsdk@v10
with:
version: 3.1.10
- name: Verify Emscripten setup
run: |
emcc -v
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: ${{ env.flags }} ${{ matrix.flags }}
platform: javascript
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.zip
templates:
needs: [javascript, macos, windows, linux, android]
name: Bundle all templates
runs-on: ubuntu-latest
env:
tmps: "templates"
steps:
- name: Download all artifacts
uses: actions/download-artifact@v3
- name: Prepare files
run: |
mkdir -vp ${tmps}
git clone --depth 1 'https://github.com/godotengine/godot' -b 3.x godot-repo
echo "Preparing linux"
mv linux/godot.x11.opt.64 ${tmps}/linux_x11_64_release
mv linux/godot.x11.opt.debug.64 ${tmps}/linux_x11_64_debug
echo "Preparing windows"
mv windows/godot.windows.opt.64.exe ${tmps}/windows_64_release.exe
mv windows/godot.windows.opt.debug.64.exe ${tmps}/windows_64_debug.exe
echo "Preparing android"
mv android/android_debug.apk ${tmps}/android_debug.apk
mv android/android_release.apk ${tmps}/android_release.apk
echo "Preparing macos"
cp -r godot-repo/misc/dist/osx_template.app .
mkdir -p osx_template.app/Contents/MacOS
cp macos/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
cp macos/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
chmod +x osx_template.app/Contents/MacOS/godot_osx_*.64
zip -q -9 -r ${tmps}/osx.zip osx_template.app
echo "Preparing web"
mv javascript/godot.javascript.opt.zip ${tmps}/webassembly_release.zip
mv javascript/godot.javascript.opt.debug.zip ${tmps}/webassembly_debug.zip
mv javascript/godot.javascript.opt.threads.zip ${tmps}/webassembly_threads_release.zip
mv javascript/godot.javascript.opt.debug.threads.zip ${tmps}/webassembly_threads_debug.zip
mv javascript/godot.javascript.opt.gdnative.zip ${tmps}/webassembly_gdnative_release.zip
mv javascript/godot.javascript.opt.debug.gdnative.zip ${tmps}/webassembly_gdnative_debug.zip
- name: Prepare bundle
run: "cd ${tmps} && zip -q -9 -r templates.tpz ./*"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: ${{ env.tmps }}/templates.tpz
tools:
strategy:
matrix:
platform: [server, x11]
name: Build linux tools
runs-on: ubuntu-18.04
steps:
- name: Build editor
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
platform: ${{ matrix.platform }}
target: release_debug
env:
tools: yes
flags: "" # override flags
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
name: ${{ matrix.platform }}-tools-release
path: godot/bin/*.64
build-image:
name: Build docker image
runs-on: ubuntu-latest
needs: [tools, templates]
steps:
- uses: bend-n/godot-builds/.github/actions/build-upload-image@main
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
name: ${{ inputs.name }}
|