name: Reusable build workflow
on:
workflow_call:
inputs:
ref:
type: string
required: true
flags:
type: string
default: ""
required: false
modules-path:
type: string
required: true
name:
type: string
required: true
build-name:
type: string
required: true
make-release:
type: string
default: "yes"
required: true
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}-${{ inputs.ref }}
cancel-in-progress: true
env:
BUILD_NAME: ${{ inputs.build-name }}
ref: ${{ inputs.ref }}
flags: ${{ inputs.flags }}
modules: ${{ inputs.modules-path }}
jobs:
linux:
name: Linux temps
runs-on: ubuntu-20.04
strategy:
matrix:
target: [release, release_debug]
bits: [64]
steps:
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: bits=${{ matrix.bits }} ${{ env.flags }}
platform: linuxbsd
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.64
windows:
strategy:
matrix:
target: [release, release_debug]
bits: [64]
name: Win temps
runs-on: windows-latest
steps:
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: bits=${{ matrix.bits }} ${{ env.flags }}
platform: windows
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.exe
android:
name: Android temps
runs-on: ubuntu-20.04
strategy:
matrix:
target: [release, release_debug]
steps:
- name: Set up Java 17
uses: actions/setup-java@v3
with:
java-version: 17
distribution: temurin
- name: Compilation (armv7)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: android_arch=armv7 ${{ env.flags }}
platform: android
- name: Compilation (arm64v8)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: android_arch=arm64v8 ${{ env.flags }}
platform: android
- name: Generate Godot templates
run: |
cd godot
(cd platform/android/java && ./gradlew generateGodotTemplates)
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.apk
macos:
strategy:
matrix:
target: [release, release_debug]
name: macOS temps
runs-on: macos-latest
steps:
- name: Install MoltenVK
run: curl https://raw.githubusercontent.com/godotengine/godot/master/misc/scripts/install_vulkan_sdk_macos.sh -s | sh
- name: Compilation(x86_64)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
flags: arch=x86_64 ${{ env.flags }}
target: ${{ matrix.target }}
platform: macos
- name: Compilation(arm64)
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
flags: arch=arm64 ${{ env.flags }}
target: ${{ matrix.target }}
platform: macos
- name: Create universal
run: |
[[ "${{ matrix.target }}" == *"release_debug"* ]] && target='.debug'
cd godot
intel=bin/godot.osx.*.x86_64
arm=bin/godot.osx.*.arm64
lipo -create $intel $arm -output "bin/godot.osx.opt$target.universal"
strip "bin/godot.osx.opt$target.universal"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.universal
web:
strategy:
matrix:
target: [release]
flags: [gdnative_enabled=yes, threads_enabled=yes, ""]
name: JS temps
runs-on: ubuntu-20.04
steps:
- name: Set up Emscripten 3.1.18
uses: mymindstorm/setup-emsdk@v12
with:
version: 3.1.18
- name: Verify Emscripten setup
run: emcc -v
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: ${{ env.flags }} ${{ matrix.flags }}
platform: web
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: godot/bin/*.zip
name: ${{ inputs.name }}-${{ matrix.target }}-${{ matrix.flags }}
templates:
needs: [web, macos, windows, linux, android]
name: Bundle all templates
runs-on: ubuntu-20.04
env:
tmps: "templates"
steps:
- name: Download all artifacts
uses: actions/download-artifact@v4
- name: List all downloaded files
run: ls -R
- name: flatten
run: find . -mindepth 2 -type f -exec mv -t . -i '{}' +
- name: Getdot
uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.ref }}
path: godot-repo
- name: Prepare files
run: |
rel="template_release"
bug="template_debug"
mkdir -vp "$tmps"
echo "Preparing linux"
linux="godot.x11.opt"
mv "$linux.64" "$tmps/linux_x11_debug.x86_64"
mv "$linux.debug.64" "$tmps/linux_x11_release.x86_64"
echo "Preparing windows"
windows="godot.windows.opt"
# mv "windows/$windows.debug.64.exe" "$tmps/windows_debug_x86_64.exe"
mv "$windows.64.exe" "$tmps/windows_release_x86_64.exe"
echo "Preparing android"
# mv "android/android_debug.apk" "$tmps/android_debug.apk"
mv "android_release.apk" "$tmps/android_release.apk"
echo "Preparing macos"
mac="godot.osx.opt"
cp -r "godot-repo/misc/dist/osx_template.app" "."
mkdir -p "osx_template.app/Contents/MacOS"
cp "$mac.universal" "osx_template.app/Contents/MacOS/godot_osx_release.64"
# cp "macos/$mac.debug.universal" "osx_template.app/Contents/MacOS/godot_osx_debug.64"
chmod +x osx_template.app/Contents/MacOS/*.64
zip -q -9 -r "$tmps/osz.zip" "osx_template.app"
echo "Preparing web"
web="godot.javascript.opt"
mv "$web.zip" "$tmps/webassembly_release.zip"
mv "$web.gdnative.zip" "$tmps/webassembly_gdnative_release.zip"
- name: Prepare bundle
run: cd "${tmps}" && zip -qr9 templates.tpz ./*
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
path: ${{ env.tmps }}/templates.tpz
name: templates
editor:
strategy:
matrix:
platform: [server, linuxbsd]
name: Linux editor
runs-on: ubuntu-20.04
steps:
- name: Compilation
uses: bend-n/godot-builds/.github/actions/build-godot@main
with:
platform: ${{ matrix.platform }}
target: release_debug
tools: "yes"
- name: Upload artifact
uses: bend-n/godot-builds/.github/actions/upload-artifact@main
with:
name: ${{ matrix.platform }}-editor-release
path: godot/bin/*.64
image:
if: inputs.make-release == 'yes'
permissions: write-all
name: Docker image
runs-on: ubuntu-latest
needs: [editor, templates]
steps:
- uses: bend-n/godot-builds/.github/actions/build-upload-image@main
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
name: ${{ inputs.name }}
release:
if: inputs.make-release == 'yes'
name: Create/update a release
runs-on: ubuntu-latest
needs: [editor, templates]
steps:
- uses: bend-n/godot-builds/.github/actions/release@main
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
name: ${{ inputs.name }}