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|
name: Build godot 2d templates
on:
workflow_dispatch:
push:
branches:
- main
env:
branch: 3.x
tools: no
flags: disable_3d=yes
jobs:
linux:
name: Build linux templates
runs-on: ubuntu-20.04
strategy:
matrix:
target: [release, release_debug]
bits: [32, 64]
steps:
- name: Compilation
uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: -bits=${{ matrix.bits }} ${{ env.flags }}
platform: x11
- name: Upload artifact
uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main
windows:
strategy:
matrix:
target: [release, release_debug]
bits: [32, 64]
name: Build windows templates
runs-on: windows-latest
steps:
- name: Compilation
uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: -bits=${{ matrix.bits }} ${{ env.flags }}
platform: windows
- name: Upload artifact
uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main
android:
name: Build android templates
runs-on: ubuntu-20.04
strategy:
matrix:
target: [release, release_debug]
bits: [32, 64]
steps:
- name: Set up Java 11
uses: actions/setup-java@v1
with:
java-version: 11
- name: Compilation (armv7)
uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: -bits=${{ matrix.bits }} android_arch=armv7 ${{ env.flags }}
platform: android
- name: Compilation (arm64v8)
uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: -bits=${{ matrix.bits }} android_arch=arm64v8 ${{ env.flags }}
platform: android
- name: Generate Godot templates
run: |
cd godot
(cd platform/android/java && ./gradlew generateGodotTemplates)
ls -l bin/
- name: Upload artifact
uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main
macos:
strategy:
matrix:
target: [release, release_debug]
bits: [32, 64]
name: Build macos templates
runs-on: macos-latest
steps:
- name: Compilation
uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
with:
flags: -bits=${{ matrix.bits }} ${{ env.flags }}
target: ${{ matrix.target }}
platform: macos
- name: Upload artifact
uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main
javascript:
strategy:
matrix:
target: [release, release_debug]
bits: [32, 64]
name: Build javascript templates
runs-on: ubuntu-20.04
steps:
- name: Set up Emscripten 3.1.10
uses: mymindstorm/setup-emsdk@v10
with:
version: 3.1.10
- name: Verify Emscripten setup
run: |
emcc -v
- name: Compilation
uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
with:
target: ${{ matrix.target }}
flags: -bits=${{ matrix.bits }} ${{ env.flags }}
platform: javascript
- name: Upload artifact
uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main
bundle:
needs: [javascript, macos, windows, linux, android]
name: Bundle up all templates
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v2
- name: Upload artifact
uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main
with:
name: templates.tpz
path: templates.tpz
|