builds godot
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name: Build godot 2d templates

on:
  workflow_dispatch:
  push:
    branches:
      - main

env:
  branch: 3.x
  tools: no
  flags: disable_3d=yes

jobs:
  linux:
    name: Build linux templates
    runs-on: ubuntu-20.04
    strategy:
      matrix:
        target: [release, release_debug]
        bits: [64]
    steps:
      - name: Compilation
        uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
        with:
          target: ${{ matrix.target }}
          flags: bits=${{ matrix.bits }} ${{ env.flags }}
          platform: x11

      - name: Upload artifact
        uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main

  windows:
    strategy:
      matrix:
        target: [release, release_debug]
        bits: [64]
    name: Build windows templates
    runs-on: windows-latest
    steps:
      - name: Compilation
        uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
        with:
          target: ${{ matrix.target }}
          flags: bits=${{ matrix.bits }} ${{ env.flags }}
          platform: windows

      - name: Upload artifact
        uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main

  android:
    name: Build android templates
    runs-on: ubuntu-20.04
    strategy:
      matrix:
        target: [release, release_debug]
    steps:
      - name: Set up Java 11
        uses: actions/setup-java@v1
        with:
          java-version: 11

      - name: Compilation (armv7)
        uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
        with:
          target: ${{ matrix.target }}
          flags: android_arch=armv7 ${{ env.flags }}
          platform: android

      - name: Compilation (arm64v8)
        uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
        with:
          target: ${{ matrix.target }}
          flags: android_arch=arm64v8 ${{ env.flags }}
          platform: android

      - name: Generate Godot templates
        run: |
          cd godot
          (cd platform/android/java && ./gradlew generateGodotTemplates)
          ls -l bin/

      - name: Upload artifact
        uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main

  macos:
    strategy:
      matrix:
        target: [release, release_debug]

    name: Build macos templates
    runs-on: macos-latest
    steps:
      - name: Compilation(x86_64)
        uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
        with:
          flags: arch=x86_64 ${{ env.flags }}
          target: ${{ matrix.target }}
          platform: macos

      - name: Compilation(arm64)
        uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
        with:
          flags: arch=arm64 ${{ env.flags }}
          target: ${{ matrix.target }}
          platform: macos

      - name: Create universal
        run: |
          [[ "${{ matrix.target }}" == *"debug"* ]] && target='.debug'
          cd godot
          intel=bin/godot.osx.*.x86_64
          arm=bin/godot.osx.*.arm64
          echo "--" && ls bin/ && echo $arm && echo $intel && echo "--"
          lipo -create $intel $arm -output "bin/godot.osx.opt$target.universal"
          strip "bin/godot.osx.opt$target.universal"

      - name: Upload artifact
        uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main

  javascript:
    strategy:
      matrix:
        target: [release, release_debug]

    name: Build javascript templates
    runs-on: ubuntu-20.04
    steps:
      - name: Set up Emscripten 3.1.10
        uses: mymindstorm/setup-emsdk@v10
        with:
          version: 3.1.10

      - name: Verify Emscripten setup
        run: |
          emcc -v

      - name: Compilation
        uses: bend-n/godot-2d-builds/.github/actions/build-godot@main
        with:
          target: ${{ matrix.target }}
          flags: ${{ env.flags }}
          platform: javascript

      - name: Upload artifact
        uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main

  bundle:
    needs: [javascript, macos, windows, linux, android]
    name: Bundle up all templates
    runs-on: ubuntu-latest
    env:
      tmps: "../templates"
    steps:
      - name: Download all artifacts
        uses: actions/download-artifact@v2

      - name: Prepare files
        run: |
          mkdir -vp ${tmps}
          git clone --depth 1 'https://github.com/godotengine/godot' -b 3.x godot-repo
          echo "Preparing linux"
          mv linux/godot.x11.opt.64 ${tmps}/linux_x11_64_release
          mv linux/godot.x11.opt.debug.64 ${tmps}/linux_x11_64_debug

          echo "Preparing windows"
          mv windows/godot.windows.opt.64.exe ${tmps}/windows_64_release.exe
          mv windows/godot.windows.opt.debug.64.exe ${tmps}/windows_64_debug.exe

          echo "Preparing android"
          mv android/android_debug.apk ${tmps}/android_debug.apk
          mv android/android_release.apk ${tmps}/android_release.apk

          echo "Preparing macos"
          cp -r godot-repo/misc/dist/osx_template.app .
          mkdir -p osx_template.app/Contents/MacOS
          cp macos/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
          cp macos/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
          chmod +x osx_template.app/Contents/MacOS/godot_osx_*.64
          zip -q -9 -r ${tmps}/osx.zip osx_template.app

          echo "Preparing web"
          mv javascript/godot.javascript.opt.zip webassembly_release.zip
          mv javascript/godot.javascript.opt.debug.zip webassembly_debug.zip

      - name: Prepare bundle
        run: "zip -q -9 -r templates.tpz ${tmps}/*"

      - name: Upload artifact
        uses: bend-n/godot-2d-builds/.github/actions/upload-artifact@main
        with:
          name: templates.tpz
          path: templates.tpz