Godot template repository for my programs
Diffstat (limited to '.github/workflows/export.yml')
| -rw-r--r-- | .github/workflows/export.yml | 98 |
1 files changed, 70 insertions, 28 deletions
diff --git a/.github/workflows/export.yml b/.github/workflows/export.yml index 360ae61..bde0d3e 100644 --- a/.github/workflows/export.yml +++ b/.github/workflows/export.yml @@ -1,29 +1,71 @@ -name: "export" # name of the workflow -on: # when it is triggered - workflow_dispatch: # manually or - push: # on a push +name: "export" +on: + workflow_dispatch: + push: + paths: + - "**.gd" + - "**.tscn" + - "**.import" branches: - - main # to this branch - paths: # with modifications to these files - - "**.gd" # all gdscript files - - "**.tscn" # scene files - - "**.import" # this means a png changed - - "**.tres" # godot resources - - "**.ttf" # fonts in godot3 dont have their own .import - - ".github/workflows/export.yml" # this workflow - - "export_presets.cfg" # the export template - -jobs: # the things to do - export: # a thing to do - uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main - with: # variables - image: ghcr.io/bend-n/godot-2d:4.0.3 # the container to use (remove the `-2d` if 3d) - export-name: ${{ github.event.repository.name }} # the name of the exec. ($export-name.exe) - platforms: "windows linux web android mac" # space seperated list of platforms to build - project-root-path: "." # the directory that project.godot is in - github-pages: "true" # to deploy html build to github pages or not (anything besides 'true' == false) - itch-path: "${{ github.repository_owner }}/${{ github.event.repository.name }}" # required for itch.io deployment. - secrets: # secrets - butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment - android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} # for signing the apk, not required - android-keystore-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} # ditto + - main + +env: + GODOT_VERSION: 3.5 + SUBDIR: /rc6 + RELEASE: rc6 # https://downloads.tuxfamily.org/godotengine/3.5/rc6/ + NAME: ${{ github.event.repository.name }} + +jobs: + export-windows: + name: Windows Export + runs-on: ubuntu-20.04 + steps: + - name: Build + uses: bend-n/godot-actions/.github/actions/export-windows@main + + export-linux: + name: Linux Export + runs-on: ubuntu-20.04 + steps: + - name: Build + uses: bend-n/godot-actions/.github/actions/export-linux@main + + export-web: + name: Web Export + runs-on: ubuntu-20.04 + steps: + - name: Build + uses: bend-n/godot-actions/.github/actions/export-web@main + + export-mac: + name: Mac Export + runs-on: ubuntu-20.04 + steps: + - name: Build + uses: bend-n/godot-actions/.github/actions/export-mac@main + + export-android: + name: Android Export + runs-on: ubuntu-20.04 + steps: + - name: Build + uses: bend-n/godot-actions/.github/actions/export-android@main + with: + android-keystore-base64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} + android-password: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }} + + push-itch: + needs: + [export-windows, export-linux, export-web, export-mac, export-android] + name: Push to itch.io + runs-on: ubuntu-20.04 + steps: + - name: Check for api key + id: secret + run: echo '::set-output name=secret::${{ secrets.BUTLER_CREDENTIALS }}' + + - name: Push + if: steps.secret.outputs.secret + uses: bend-n/godot-actions/.github/actions/itch-push@main + with: + api-key: ${{ secrets.BUTLER_CREDENTIALS }} |