use std::iter::{once, repeat};
use dsb::Cell;
use dsb::cell::Style;
use winit::keyboard::{Key, NamedKey};
pub struct Bar {
pub holding: Option<Key>,
pub fname: String,
}
impl Bar {
pub fn write_to(
&self,
color: [u8; 3],
bg: [u8; 3],
(into, (w, _)): (&mut [Cell], (usize, usize)),
oy: usize,
) {
let row = &mut into[oy * w..oy * w + w];
row.fill(Cell {
style: Style { color, bg, flags: Style::ITALIC },
letter: None,
});
fn s(s: &str) -> impl Iterator<Item = (char, u8)> {
s.chars().zip(repeat(0))
}
match self.holding {
None => {
row[1.."gracilaria".len() + 1]
.iter_mut()
.zip("gracilaria".chars())
.for_each(|(x, y)| x.letter = Some(y));
row[w / 2 - self.fname.len() / 2
..w / 2 - self.fname.len() / 2 + self.fname.len()]
.iter_mut()
.zip(self.fname.chars())
.for_each(|(x, y)| x.letter = Some(y));
}
Some(Key::Named(NamedKey::Control)) => {
let x = s("C + { ")
.chain(once(('S', Style::BOLD)))
.chain(s("ave, "))
.chain(once(('C', Style::BOLD)))
.chain(s("opy }"));
x.zip(row).for_each(|((x, z), y)| {
*y = Cell {
letter: Some(x),
style: Style { flags: z, ..y.style },
..*y
}
});
}
Some(_) => panic!(),
}
}
}