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extends Node2D const DustFx := preload("./dust.tscn") func _ready() -> void: # print(global_position) randomize() # print_stack() # get_tree().paused = true var randv := func randv(): return Vector2(randf_range(-10, 10), randf_range(-10, 10)) for i in range(10): var inst := Utils.instance_scene_on_main(DustFx, global_position + randv.call()) if i == 9: inst.tree_exited.connect(queue_free)