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Dmitry Sharshakov show thread states in thread picker
9a1916e · 2021-09-04 6387Commits
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README.md

Helix

[![Build status](https://github.com/helix-editor/helix/actions/workflows/build.yml/badge.svg)](https://github.com/helix-editor/helix/actions) [![GitHub Release](https://img.shields.io/github/v/release/helix-editor/helix)](https://github.com/helix-editor/helix/releases/latest) [![Documentation](https://shields.io/badge/-documentation-452859)](https://docs.helix-editor.com/) [![GitHub contributors](https://img.shields.io/github/contributors/helix-editor/helix)](https://github.com/helix-editor/helix/graphs/contributors) [![Matrix Space](https://img.shields.io/matrix/helix-community:matrix.org)](https://matrix.to/#/#helix-community:matrix.org)

Screenshot

A Kakoune / Neovim inspired editor, written in Rust.

The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.

For more information, see the website or documentation.

All shortcuts/keymaps can be found in the documentation on the website.

Troubleshooting

Features

  • Vim-like modal editing
  • Multiple selections
  • Built-in language server support
  • Smart, incremental syntax highlighting and code editing via tree-sitter

Although it's primarily a terminal-based editor, I am interested in exploring a custom renderer (similar to Emacs) using wgpu or skulpin.

Note: Only certain languages have indentation definitions at the moment. Check runtime/queries/<lang>/ for indents.scm.

Installation

Installation documentation.

Packaging status

Contributing

Contributing guidelines can be found here.

Getting help

Your question might already be answered on the FAQ.

Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org if you're on a client that doesn't support Matrix Spaces yet).

Credits

Thanks to @jakenvac for designing the logo!